Dark Magician Deck #766702 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
39± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 11 violation(s).

Identity & game plan

  • Win condition: Ritual or Link boards carried by Ame no Murakumo no Mitsurugi, Dark Magician, and Dark Magician of Destruction once the Yummy and Mitsurugi engines have set up; Chain negation and board wipes (Lightning Storm, Mitsurugi Great Purification) that let an Attack-position board go unanswered
  • Turn 1 (going first): Search and summon through Yummy/Mitsurugi monsters and Pre-Preparation/Mitsurugi Prayers, then hold Ash Blossom, Droll and Infinite Impermanence as hand traps
  • Turn 2 (going second): Use the 15 hand traps and Mulcharmy draw effects to answer the opponent's first board, then rebuild through the Mitsurugi/Yummy GY recursion
  • Recovery: Recover via GY-to-hand searches (Mitsurugi no Mikoto cards, Cupsy/Yummy monsters) and Magicians' Souls-style draws; Magicians' Souls itself is Forbidden here
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (about 87% chance of at least one searcher in a 5-card opening hand, Inferred) and 15 hand traps give it a plausible T1 start and resilience against a single interruption. The main limit is that it runs three overlapping engines (Yummy, Mitsurugi, Mulcharmy) with 2.7% exact-name purity, so many hands will not be coherent. The list is Illegal: 11 copy-limit or Forbidden violations keep the score in the low band and make this a theoretical, structural-only read. No combo records, tournament data or side deck exist, so the combo, matchup and post-side dimensions stay low confidence. Popularity of the Dark Magician archetype was not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5-card hand) ~0.87; core-archetype group P(>=1) ~0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15 hand traps and 19 tech cards across three engines raise dead-card risk; 15% proxy full-brick (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is text-only read of Ame no Murakumo and Dark Magician of Destruction (Inferred)
D4 Combo Floor & Median Output 45 No combo median available; text-only read puts typical output below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps (Ash Blossom, Droll, Impermanence, Ghost Ogre) and two independent starter paths (Inferred)
D6 Resource Economy, Recovery & Grind 55 Yummy and Mitsurugi GY recursion plus Mulcharmy draws support rebuilds (Inferred)
D7 End-Board & Interaction Quality 55 Lightning Storm and Mitsurugi Great Purification give layered board answers; two key negates are illegal here (Inferred)
D8 Going-Second & Board-Breaking Power 60 Ame no Murakumo, Lightning Storm and Dark Magician of Destruction give going-second board breaking (Inferred)
D9 Offensive Pressure & Closing Power 58 Dark Magician 2500, Ame no Murakumo 3200, Dark Magician of Destruction 2800 are strong closers (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 59 main cards across 40 distinct names with 16 sub-archetype spreads: low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck 15 cards: 10 Link, 3 Synchro, 2 Fusion; mixed engines, flexibility limited (Verified composition)
D12 Side Deck Adaptability 10 No side deck registered; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines and many conditional hand traps demand heavy decision-making (Inferred)

How the score was computed

Strategy profile: 0.75 Midrange / 0.25 Toolbox (structural profile blended). Modifiers: none.


More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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