Mitsurugi Deck #766683 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
25± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Ritual
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 11 violation(s).

Identity & game plan

  • Win condition: Ritual-summon Ame no Murakumo no Mitsurugi or Futsu no Mitama no Mitsurugi through Mitsurugi Ritual / Mitsurugi Mirror, using Reptile tributes to put a board-clearing or 3200-ATK threat on the field.; Dark Magician of Destruction and Link/Synchro boards built from Yummy and Mulcharmy draw and recursion engines.
  • Turn 1 (going first): Search a Mitsurugi Spell/Monster (Mitsurugi no Mikoto or Mitsurugi Prayers), convert it into a Reptile tribute base, then ritual-summon a Mitsurugi ritual monster for board control.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Infinite Impermanence and Droll & Lock Bird to break the opponent's first summon chain, then rebuild with Mitsurugi Mirror or Mitsurugi Ritual.
  • Recovery: Reptile monsters in the GY (Kusanagi, Saji, Aramasa) can be recycled by Futsu no Mitama and Mitsurugi Great Purification, giving a limited re-entry path after a hand-trap exchange.
  • After siding: Not evaluable: no side deck is present in the export.

Why it scores here

This list is Illegal: it runs six Forbidden cards and five cards above their Limited or Semi-Limited copy caps, so it receives only a structural read and its final score is capped at 25 (theoretical). Structurally, the Mitsurugi ritual engine has real access, with a searcher-text density near 0.87 in an opening hand of five and Pre-Preparation and Mitsurugi Prayers for consistency. Interaction is dense (15 hand traps and negation texts, 0.84 for at least one in a six-card going-second hand), which supports the going-second plan. Floor and median output are not evidenced (no parseable boards), and the 59-card main with 27 singletons and 19 tech slots dilutes the engine. No side deck is present, so post-side adaptability is scored near zero, and the score was not built from archetype popularity or averaged card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 searcher in opening 5) ≈ 0.87; ritual starter access via Mitsurugi Prayers and Pre-Preparation (Inferred)
D2 Opening-Hand Quality & Brick Management 50 15 hand traps and 19 tech slots raise dead-draw risk; copy histogram 27/7/6 (Inferred)
D3 Combo Conversion & Ceiling 55 Ritual ceiling via Murakumo (3200 ATK, board wipe) and Futsu no Mitama; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 45 No parseable combos, so median output is unmeasured; estimate from starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Reptile recursion (Kusanagi, Saji, Aramasa) and multiple summon routes give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and search via Mitsurugi monsters and spells; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 15 negation texts and removal text, with 0.84 hand-trap access going second (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density and Murakumo board destruction; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Murakumo 3200 ATK and Dark Magician of Destruction 2800 ATK are the closers; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 main cards with 40 distinct and 27 singletons; compact but low engine density (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 10 Link monsters and 3 Synchro; Yummy Way synchro needs a Link-1 (Inferred)
D12 Side Deck Adaptability 10 No side deck present; score reflects absence (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament link absent; Meta Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Ritual, Reptile-tribute, and recursion sequencing gives many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: Illegal cap: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, plus context modifiers -12 = 37.6, then capped to 25 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand traps and negation texts give strong going-second coverage
  • Ritual endboards (Murakumo 3200 ATK, Futsu no Mitama 3400 DEF) are real closers
  • Searcher density (19) makes the core engine accessible on turn 1

Weaknesses

  • Illegal copy counts and six Forbidden cards: the list cannot be played as built
  • 27 singletons across 40 distinct main cards dilute the engine and raise brick risk
  • No side deck and no recorded boards, so the floor and post-side are unmeasured

Critical choke points

  • Mitsurugi Prayers and Pre-Preparation are the only broad searchers, and both are over the limit
  • Ritual summons depend on Reptile tributes, so losing the early Reptile board breaks the line
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Crossout Designator, Magicians' Souls, Cupsy★Yummy Way, Red-Eyes Dark Dragoon (Forbidden) Legal Mitsurugi ritual monsters or searchers at legal copy limits Restores legality; the current list cannot be played.
2 Extra copies over Limited/Semi-Limited caps (Prayers 3→1, Ash 3→2, Marshmao 2→1, Pre-Preparation 2→1, Droll 2→1) Single copies or unrestricted alternates Brings copy counts within the legal limits.
3 Low-impact tech slots A side deck of 6–15 cards Gives post-side adaptability a real plan; currently zero.

Evidence & confidence

  • Verified: Illegal: 6 Forbidden cards and 5 over-limit cards; Main 59, Extra 15, Side 0; copy histogram 27/7/6; Searcher text count 19; hand-trap count 15
  • Inferred: Hypergeometric consistency: searcher p≥1 in hand5 ≈ 0.87, hand-trap p≥1 in hand6 ≈ 0.84; Ritual ceiling and interaction density from card text; Recursion and redundancy from text, not recorded lines
  • Provisional: Meta Power null; archetype share and tournament link absent
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side plan cannot be evaluated no win-rate telemetry — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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