Stardust / Synchron Deck #766575 — Yu-Gi-Oh! Duel Links

22 Main, 9 Extra, incl. Stardust Trail x3, Shining Star Dragon x2, Forbidden Droplet x2 - Skill: Bonds of the Converging Stars. Created Oct 18, 2026 by YGO Mod.

Deck Stardust / Synchron Duel Links

Created by: YGO Mod (20517634)

Created On: 10/18/2026

Bonds of the Converging Stars
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
53± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.4
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Synchro
  • Format: duel-links

Legality

Main 22 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon high-ATK Dragon Synchros (Shooting Quasar Dragon, Red Supernova Dragon, Crimson Dragon, Centur-Ion Auxila) and convert board presence into multi-attack or 3000+ ATK pressure; Stardust Dragon and Trishula as protected or recursive Synchro bodies that keep the board during the opponent's turn
  • Turn 1 (going first): Turn 1 Tribute or Special Summon a starter (Stardust Trail, Stardust Synchron, Shining Star Dragon) into a Level 4 Tuner, then Synchro Summon a Level 8 to 12 Dragon from the Extra Deck
  • Turn 2 (going second): Hold Droll and Lock Bird or Forbidden Droplet to answer the first extension, then rebuild through Stardust Trail or Shining Star Dragon from hand and GY
  • Recovery: Recover Tuners and Level 7 or 8 Dragon Synchros from the GY through Synchro Rumble, Stardust Synchron, Synchro Overtop and Stardust Trail
  • After siding: No side deck is run, so there is no post-side plan; the deck relies on the same 22-card main for every game

Why it scores here

The deck reliably opens on a seven-copy starter set (3 Stardust Trail, 1 Stardust Synchron, 2 Shining Star Dragon, 1 Centur-Ion Atrii); the hypergeometric estimate for at least one starter in a 5-card opening is about 0.89 (Inferred). Conversion relies on nine Synchro Monsters in the Extra Deck, which fills all 9 slots, so the deck converts mid-game boards into 3000 to 4000 ATK bodies and multi-attacks (Inferred from card text, with no recorded boards to confirm it). Interaction is the strongest system trait: 9 removal-text and 5 negation-text cards, plus Synchro Chase and Stardust Dragon's negate, give layered answers without relying on a single card. The deck is penalised for its weak system cohesion (0% exact-name archetype purity across Centur-Ion, Stardust, Mulcharmy, Rose and Ice Barrier pieces), high brick and garnet burden from situational spells, a complete lack of side deck, and high pilot complexity. Popularity and the Vietnamese guide's claim that the deck is a meta force did not earn points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 starter in 5) ~0.89 from 7 starter copies in 22 main; Stardust Trail alone 0.558 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Several situational single-copy spells (Converging Wishes, Synchro Overtop, Red Reign, Stand Up Centur-Ion) raise brick risk; 13 singleton main cards (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling via Shooting Quasar, Crimson Dragon and Centur-Ion Auxila 3000-4000 ATK bodies; no recorded combos to verify (Inferred semantic read, low evidence)
D4 Combo Floor & Median Output 50 combos_evidence is empty (total_combos 0), so the median is unknown and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Shining Star Dragon, Droll and Lock Bird, Forbidden Droplet and Synchro Chase give independent answers; Stardust Dragon negate and Synchro Rumble recursion add redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 66 Stardust Trail and Stardust Synchron re-use from hand and GY; Centur-Ion Phalanx and Stardust Dragon recur from GY (Inferred from text)
D7 End-Board & Interaction Quality 72 removal_text 9 and negation_text 5 role tags; Trishula banishes up to 3 opposing cards; Red Reign banishes the field (Verified flags + Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Red Reign board wipe and Forbidden Droplet ATK-halving with negation plus Synchro Chase protection support going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Shooting Quasar Dragon 4000 ATK with multi-attack and Red Supernova Dragon 4000 ATK; Red Supernova needs 3 Tuners so it is hard to reach (Verified stats + Inferred access)
D10 Main Deck Efficiency & Flexibility 58 22 main cards, 17 distinct, 3-copy Trail, 2-copy Droplet and Shining Star; many conditional spells dilute slots (Verified composition + Inferred)
D11 Extra Deck Efficiency & Coverage 64 Extra Deck is at the full 9-card cap, all Synchro, spanning levels 8 to 12; some (Red Supernova) have tough summon conditions (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 9 slots used), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament share or dated metagame sample; archetype fit is unverified (Provisional)
D14 Pilotability & Error Tolerance 45 Many conditional GY and field requirements plus multi-step Synchro chains; step count is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.4, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Hard garnet burden (-2); Engine conflicts (-3); Compact interaction bonus (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60.4 + 0.20*50 = 58.3, modifiers -5 -> 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven-copy starter set with a 3-copy Stardust Trail
  • Nine Extra Deck Synchros at the full cap, spanning levels 8 to 12
  • Layered interaction: removal and negation text across 14 cards
  • Legal in Duel Links with only Crimson Dragon Limited, and run at 1 copy

Weaknesses

  • Zero exact-name archetype purity; engines from several sub-archetypes compete for the same slots
  • No side deck
  • Several single-copy situational spells (Converging Wishes needs 5 different Dragon Synchros in GY)
  • No recorded combos to confirm real conversion or median output

Critical choke points

  • Tuner availability: only 4 Tuner Monsters in main (Shining Star x2, Stardust Synchron, Centur-Ion Atrii) gate every Synchro Summon
  • Stardust Synchron is a single copy and is the only Tribute-GY engine piece
Priority Remove Add Reason
1 Converging Wishes A second Stardust or Synchron starter from the archetype core (Stardust Warrior appears in usage stats but is not in this list) Converging Wishes needs 5 different Dragon Synchros in the GY, which is rarely met early; a reliable starter raises D1 and D2
2 Synchro Overtop A second Tuner (for Red Supernova and Shooting Quasar access) Synchro Overtop needs Level 7 or 8 Dragon Synchros in the GY; more Tuners reduce the Red Supernova access gap

Evidence & confidence

  • Verified: Legal in Duel Links: 22 main, 9 extra, 0 side; Crimson Dragon Limited at 1 of 1; Archetype composition: 0% exact-name purity, 31 off-archetype copies; Extra Deck: 9 Synchro, all at cap; Role tags: removal_text 9, negation_text 5, searcher_text 4
  • Inferred: Starter union ~0.89 in opening 5 (hypergeometric, 7 starter copies); Interaction layering from card text; Combo ceiling from Extra Deck stats and card text; Brick and garnet burden from situational spells; Pilot complexity from GY and field conditions
  • Provisional: Meta power and format fit (no dated sample); Going-first and going-second splits (no win-rate telemetry)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck: post-side adaptability unmeasured usage_statistics marks Extra Deck cards (Crimson Dragon, Shooting Quasar, Stardust Dragon, Satellite Warrior, Ruddy Rose, Red Supernova) as in_this_deck=false although they are present in cards[], so core_present_pct 43.8 is understated (about 13 of 16 by name) and the missing_core list is unreliable archetype_core_group 0.983 (Inferred) is inflated by an 11-copy group spanning several sub-archetypes; not used for the score no win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred guide 1417 is a Vietnamese strategy guide with no section structure; its meta-strength claim is unverified

More Duel Links Info

Stardust / Synchron

Stardust / Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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