Stardust / Synchron Deck #766575 — Yu-Gi-Oh! Duel Links
22 Main, 9 Extra, incl. Stardust Trail x3, Shining Star Dragon x2, Forbidden Droplet x2 - Skill: Bonds of the Converging Stars. Created Oct 18, 2026 by YGO Mod.
Deck Stardust / Synchron Duel Links
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Bonds of the Converging Stars
Main Deck (22)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x1
- Stardust Trail x3
- Centur-Ion Atrii x1
- Shining Star Dragon x2
- Stardust Synchron x1
- Emblema Oath x1
- Forbidden Droplet x2
- On Your Mark, Get Set, DUEL! x2
- Stand Up Centur-Ion! x1
- Synchro Chase x1
- Synchro Overtop x1
- Synchro Rumble x1
- Centur-Ion Phalanx x1
- Converging Wishes x1
- Red Reign x1
- Scrap-Iron Sacred Statue x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.4 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Synchro
- Format: duel-links
Legality
Main 22 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon high-ATK Dragon Synchros (Shooting Quasar Dragon, Red Supernova Dragon, Crimson Dragon, Centur-Ion Auxila) and convert board presence into multi-attack or 3000+ ATK pressure; Stardust Dragon and Trishula as protected or recursive Synchro bodies that keep the board during the opponent's turn
- Turn 1 (going first): Turn 1 Tribute or Special Summon a starter (Stardust Trail, Stardust Synchron, Shining Star Dragon) into a Level 4 Tuner, then Synchro Summon a Level 8 to 12 Dragon from the Extra Deck
- Turn 2 (going second): Hold Droll and Lock Bird or Forbidden Droplet to answer the first extension, then rebuild through Stardust Trail or Shining Star Dragon from hand and GY
- Recovery: Recover Tuners and Level 7 or 8 Dragon Synchros from the GY through Synchro Rumble, Stardust Synchron, Synchro Overtop and Stardust Trail
- After siding: No side deck is run, so there is no post-side plan; the deck relies on the same 22-card main for every game
Why it scores here
The deck reliably opens on a seven-copy starter set (3 Stardust Trail, 1 Stardust Synchron, 2 Shining Star Dragon, 1 Centur-Ion Atrii); the hypergeometric estimate for at least one starter in a 5-card opening is about 0.89 (Inferred). Conversion relies on nine Synchro Monsters in the Extra Deck, which fills all 9 slots, so the deck converts mid-game boards into 3000 to 4000 ATK bodies and multi-attacks (Inferred from card text, with no recorded boards to confirm it). Interaction is the strongest system trait: 9 removal-text and 5 negation-text cards, plus Synchro Chase and Stardust Dragon's negate, give layered answers without relying on a single card. The deck is penalised for its weak system cohesion (0% exact-name archetype purity across Centur-Ion, Stardust, Mulcharmy, Rose and Ice Barrier pieces), high brick and garnet burden from situational spells, a complete lack of side deck, and high pilot complexity. Popularity and the Vietnamese guide's claim that the deck is a meta force did not earn points, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 starter in 5) ~0.89 from 7 starter copies in 22 main; Stardust Trail alone 0.558 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Several situational single-copy spells (Converging Wishes, Synchro Overtop, Red Reign, Stand Up Centur-Ion) raise brick risk; 13 singleton main cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling via Shooting Quasar, Crimson Dragon and Centur-Ion Auxila 3000-4000 ATK bodies; no recorded combos to verify (Inferred semantic read, low evidence) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence is empty (total_combos 0), so the median is unknown and held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Shining Star Dragon, Droll and Lock Bird, Forbidden Droplet and Synchro Chase give independent answers; Stardust Dragon negate and Synchro Rumble recursion add redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Stardust Trail and Stardust Synchron re-use from hand and GY; Centur-Ion Phalanx and Stardust Dragon recur from GY (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | removal_text 9 and negation_text 5 role tags; Trishula banishes up to 3 opposing cards; Red Reign banishes the field (Verified flags + Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Red Reign board wipe and Forbidden Droplet ATK-halving with negation plus Synchro Chase protection support going-second boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Shooting Quasar Dragon 4000 ATK with multi-attack and Red Supernova Dragon 4000 ATK; Red Supernova needs 3 Tuners so it is hard to reach (Verified stats + Inferred access) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 22 main cards, 17 distinct, 3-copy Trail, 2-copy Droplet and Shining Star; many conditional spells dilute slots (Verified composition + Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 64 | Extra Deck is at the full 9-card cap, all Synchro, spanning levels 8 to 12; some (Red Supernova) have tough summon conditions (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 of 9 slots used), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament share or dated metagame sample; archetype fit is unverified (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many conditional GY and field requirements plus multi-step Synchro chains; step count is high (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60.4, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Hard garnet burden (-2); Engine conflicts (-3); Compact interaction bonus (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60.4 + 0.20*50 = 58.3, modifiers -5 -> 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven-copy starter set with a 3-copy Stardust Trail
- Nine Extra Deck Synchros at the full cap, spanning levels 8 to 12
- Layered interaction: removal and negation text across 14 cards
- Legal in Duel Links with only Crimson Dragon Limited, and run at 1 copy
Weaknesses
- Zero exact-name archetype purity; engines from several sub-archetypes compete for the same slots
- No side deck
- Several single-copy situational spells (Converging Wishes needs 5 different Dragon Synchros in GY)
- No recorded combos to confirm real conversion or median output
Critical choke points
- Tuner availability: only 4 Tuner Monsters in main (Shining Star x2, Stardust Synchron, Centur-Ion Atrii) gate every Synchro Summon
- Stardust Synchron is a single copy and is the only Tribute-GY engine piece
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Converging Wishes | A second Stardust or Synchron starter from the archetype core (Stardust Warrior appears in usage stats but is not in this list) | Converging Wishes needs 5 different Dragon Synchros in the GY, which is rarely met early; a reliable starter raises D1 and D2 |
| 2 | Synchro Overtop | A second Tuner (for Red Supernova and Shooting Quasar access) | Synchro Overtop needs Level 7 or 8 Dragon Synchros in the GY; more Tuners reduce the Red Supernova access gap |
Evidence & confidence
- Verified: Legal in Duel Links: 22 main, 9 extra, 0 side; Crimson Dragon Limited at 1 of 1; Archetype composition: 0% exact-name purity, 31 off-archetype copies; Extra Deck: 9 Synchro, all at cap; Role tags: removal_text 9, negation_text 5, searcher_text 4
- Inferred: Starter union ~0.89 in opening 5 (hypergeometric, 7 starter copies); Interaction layering from card text; Combo ceiling from Extra Deck stats and card text; Brick and garnet burden from situational spells; Pilot complexity from GY and field conditions
- Provisional: Meta power and format fit (no dated sample); Going-first and going-second splits (no win-rate telemetry)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck: post-side adaptability unmeasured usage_statistics marks Extra Deck cards (Crimson Dragon, Shooting Quasar, Stardust Dragon, Satellite Warrior, Ruddy Rose, Red Supernova) as in_this_deck=false although they are present in cards[], so core_present_pct 43.8 is understated (about 13 of 16 by name) and the missing_core list is unreliable archetype_core_group 0.983 (Inferred) is inflated by an 11-copy group spanning several sub-archetypes; not used for the score no win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred guide 1417 is a Vietnamese strategy guide with no section structure; its meta-strength claim is unverified
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