Cyber Dragon Deck #766557 — Yu-Gi-Oh! Duel Links
Created by: YGO Mod (20517634)
Created On: 10/18/2026
I'll Show You Perfection!
Main Deck (30)
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x2
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Droll & Lock Bird x3
- Jizukiru, the Star Destroying Kaiju x1
- Nibiru, the Primal Being x2
- Cyber Emergency x3
- Cyber Repair Plant x3
- Cyberdark Realm x1
- Forbidden Droplet x3
- Polymerization x1
- Power Bond x1
Extra Deck (8)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.3 |
| Going First | 58 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo, Fusion, Xyz, Link
- Format: duel-links
Legality
Main 31 / Extra 8 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Cyber Dragon bodies and Extra Deck finishers (Cyber End Dragon 4000 ATK with piercing, Chimeratech Rampage and Megafleet, Cyber Dragon Nova, Jizukiru 3300 ATK) overwhelming the opponent's field; Forbidden Droplet and hand traps (Droll & Lock Bird, Nibiru) disrupt the opponent until a Cyber Dragon board closes the game
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyber Jormungardr to search, use Cyber Dragon Nachster or Herz for bodies; Cyber Dragon itself is blocked on T1 because it needs an opponent monster
- Turn 2 (going second): Hold Droll & Lock Bird, Nibiru and Forbidden Droplet against the opponent's first summons, then summon Cyber Dragon and fuse or Xyz into the Extra Deck finishers
- Recovery: Cyber Repair Plant and Cyber Emergency rebuild from the GY and Deck; Cyber Dragon Nova and Cyberdark Realm add further searches
- After siding: Not applicable: the deck runs no side deck (side 0), so there is no post-side plan
Why it scores here
The deck is scored as a system: its searchers (15 cards, about 97% chance of at least one in a 5-card opening hand) and its core Cyber archetype cards (about 99.9% chance of at least one in the opening hand) make the engine reliably start, while the three Cyber Dragon copies are a weaker access point (about 42% in a 5-card hand). It converts into pressure through Extra Deck finishers with high ATK and piercing, and it continues after disruption through GY recursion from Cyber Repair Plant and Cyber Emergency. Its interaction is real but layered (Forbidden Droplet x3, Droll & Lock Bird x3, Nibiru x2, with about 69% chance of at least one hand trap when going second), which lifts the going-second score. Popularity did not earn points: the archetype's 100% core inclusion confirms the list is standard, not that it is strong. No combo boards exist, so the ceiling and floor scores are text-based inference, and 23 off-archetype copies and a 31-card main deck with no side deck keep the score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(≥1 Cyber Dragon in 5-card hand) ≈ 0.42; searcher-text group P(≥1) ≈ 0.97; archetype core group P(≥1) ≈ 0.999 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Opening-hand brick risk is moderate: Cyber Dragon needs an opponent monster, and interaction cards are dead without triggers, against a searcher-dense core (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from card text: Fusion/Xyz/Link finishers and Power Bond raise ATK, but Polymerization and Power Bond are single copies (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output unmeasured; typical hands likely reach a Cyber Dragon body but not always a finisher, so set near the middle (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Continues after disruption through GY-based recursion (Cyber Repair Plant, Cyber Emergency) and multiple searchers; no independent-line data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Resource recovery exists through GY recursion and searches; Power Bond costs LP and Cyberdark Realm adds a search (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Negation text on 7 cards and removal text on 5; Forbidden Droplet x3 and hand traps layer interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going second sees about 69% chance of a hand trap in 6 cards; Forbidden Droplet and Jizukiru's board-entry effect challenge established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Closing bodies: Cyber End Dragon 4000 ATK with piercing, Jizukiru 3300 ATK, Cyber Dragon 2100 ATK, Nova gaining ATK (card text verified) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 31 main cards against a 20–30 range, 17 distinct, 23 off-archetype copies lower compactness; core Cyber Dragon lines are 3-copy (Verified size, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 8 Extra Deck cards (5 Fusion, 2 Xyz, 1 Link) share Cyber Dragon material access, giving variety at a cost of Extra slots (Verified list, Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck (side 0), so no post-side adaptability; scored low on the absence, not a matchup outcome (Verified list, Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame; archetype is standard (100% core inclusion) but format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion, Xyz and Link summons plus conditional Cyber Dragon summons and 8 Extra Deck options demand careful decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61.3, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: unrecoverable choke point (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ 0.16 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 15 searcher-text cards give about 97% chance of at least one in the opening 5 (Inferred from probabilities)
- Layered interaction: Forbidden Droplet x3, Droll & Lock Bird x3, Nibiru x2, plus negation text on 7 cards (Inferred)
- Finisher bodies: Cyber End Dragon 4000 ATK with piercing, Jizukiru 3300 ATK, Cyber Dragon 2100 ATK (card text verified)
- Core archetype saturation: 22 Cyber-family copies, about 99.9% chance of at least one in the opening 5 (Inferred)
Weaknesses
- Legal with warning: main 31 is above the 20–30 main range in the evidence size rules
- Starter access: Cyber Dragon x3 is only about 42% in a going-first 5-card hand (Inferred)
- Engine conflicts: 23 off-archetype copies (Forbidden, Cyberdark, Kaiju, Chronomaly)
- No side deck (side 0), so no post-side plan
- One passcode (10443957) is unresolved and counted as main
Critical choke points
- Cyber Dragon needs an opponent monster to be summoned from hand, so going-first T1 has no summon
- Polymerization x1 (about 16% in a 5-card hand) gates Fusion access alongside Power Bond x1
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of a low-impact single (e.g. Cyberdark Realm or Cyberdark Chimera) | none | Brings main deck from 31 to 30, inside the 20–30 range, removing the legality warning |
| 2 | resolve passcode 10443957 (unresolved, counted as main) | confirm the intended card | An unknown card in the main deck makes every probability estimate less certain |
| 3 | one off-archetype single to make room if the deck has space | a second Polymerization | Raises fusion access from about 16% to about 30% in a 5-card hand (Inferred) |
Evidence & confidence
- Verified: Legality: Legal with warning; main 31 outside (20,30); extra 8 inside (0,9); no restricted cards, all Unlimited; Card text for the 16 resolved distinct cards; Usage stats: Cyber Dragon 100%, Cyber Repair Plant 87%, Cyber Emergency 78%, Forbidden Droplet 74% inclusion
- Inferred: Consistency estimates from hypergeometric probabilities; Interaction density and going-second value from card text; Pilotability and recovery reads
- Provisional: Matchup and format fit (D13) and Meta Power: no tournament link or dated metagame sample
- Data gaps: No combos supplied: combo ceiling, median and floor are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (10443957) in CardIDList could not be resolved and is counted as main No win-rate telemetry in YGOVN; going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics marks Cyber End Dragon, Cyber Dragon Nova, Chimeratech Rampage, Heosvarog and Chimeratech Megafleet as not in this deck, although they appear in the Extra Deck list; core_present_pct 61.9 is unreliable and was not used Main deck 31 is outside the 20–30 size range in the evidence; treated as Legal with warning per the rubric No side deck: D12 is scored on zero side cards
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