Labrynth Deck #766554 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Mulcharmy Fuwalos x3, Big Welcome Labrynth x3 - Skill: Precious Cards of the Dark. Created Oct 18, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 10/18/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 20, 2026
49± 8/ 100
Power Score
Structural 52
Reliability 52
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Trap-driven board control with Labrynth monsters (Lady and Lovely Labrynth, 2900-3000 ATK) and Lord of the Heavenly Prison as the closers, following the Normal Trap loop (Welcome / Big Welcome Labrynth); Nibiru, the Primal Being as a hand-trap-style 3000 ATK swing when the opponent summons 5 or more monsters in a turn
  • Turn 1 (going first): Set Welcome Labrynth or Big Welcome Labrynth on T1, activate it through a Labrynth monster from hand (Arianna, Arias, Cooclock, Stovie) to Special Summon a Labrynth and recycle the trap into the GY for the next engine step
  • Turn 2 (going second): Hold Ice Dragon's Prison and Nibiru as interaction, use Normal Trap activations on the opponent's turn to clear a monster and then land Lady or Lovely Labrynth
  • Recovery: Recover from the GY: Labrynth Chandraglier, Stovie and Cooclock can be added or Special Summoned when a Normal Trap leaves the field, and Lovely Labrynth can Set a Normal Trap back from the GY
  • After siding: Not applicable: Duel Links has no Side Deck (side_count 0)

Why it scores here

The deck is a Labrynth Normal Trap control list in Duel Links: 11 trap cards plus Labrynth Labyrinth, with 18 exact-name Labrynth copies in the 30-card Main Deck. Its reliable part is the Welcome-family trap loop, which has about a 63% chance of at least one of its five copies in a going-first opening hand (Inferred hypergeometric estimate), and it gets recursion from the GY through Chandraglier, Stovie, Cooclock and Lovely Labrynth. Its interaction is spread across Ice Dragon's Prison, Ghastly Glitch, Dogmatika Punishment, Terrors of the Overroot and Compulsory Evacuation Device, so it can answer a board in layers rather than with one card. The main weakness is the Extra Deck: its nine singletons come from nine unrelated sources (Chimera, Berfomet, Knightmare, Chaos, Gallant Granite, Dugares, Muckraker, N'tss, Underworld Goddess) and none is a Labrynth, so the Extra slots add little to the engine and the list has no recorded combo evidence to raise its ceiling. The score comes from consistency, recursion and interaction on the system as a whole, not from Labrynth being a known archetype and not from averaging card scores; the absence of combos, tournament data and win-rate telemetry keeps the band wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 5 Welcome-family traps in going-first hand) ~0.63 with 18 Labrynth copies; engine needs a Labrynth monster plus a Normal Trap to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 Normal Trap plus 9 Main Deck monsters across 20 distinct cards; Normal Trap-dependent hands can brick without a Labrynth monster (Inferred)
D3 Combo Conversion & Ceiling 45 no parseable boards in combos_evidence; ceiling is a text-only read of Labrynth trap activations to Special Summon chains (Inferred)
D4 Combo Floor & Median Output 40 no recorded boards, so median output is an unverified text inference; the Extra-deck singletons do not lift the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 multiple GY recursion routes (Chandraglier, Stovie, Cooclock, Lovely) allow rebuilding after one interruption, but depends on Normal Trap resolution (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion and Normal Trap re-Set effects give recovery across turns; Arianna and Arias give card advantage through draw and search text (Inferred)
D7 End-Board & Interaction Quality 60 six interaction cards: Ice Dragon's Prison, Ghastly Glitch, Dogmatika Punishment, Terrors of the Overroot, Compulsory Evacuation Device, Lord of the Heavenly Prison (text-confirmed, Inferred for layering)
D8 Going-Second & Board-Breaking Power 55 Nibiru as a 5-summon punishment hand trap and Trap-based removal in the opponent's turn; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 three 2900-3000 ATK Labrynth/Rock monsters are the closers, but no end-board recorded and no piercing or direct text beyond Lord (Inferred)
D10 Main Deck Efficiency & Flexibility 55 30 Main Deck with 20 distinct cards and 18 exact-name Labrynth copies; 11 generic traps are on-theme but not archetype-pure (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 25 9 Extra singletons from 9 unrelated sources and no Labrynth Extra Deck monster; low coherence and limited mandatory-slot value (Verified composition)
D12 Side Deck Adaptability 40 Duel Links has no Side Deck (side_count 0); score is provisional and based on the absence of a post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; archetype meta-share and match record absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 multi-step trap timing and Normal Trap chain sequencing; moderate decision load per turn (Inferred from text excerpts)

How the score was computed

Strategy profile: Control. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts / unrelated Extra Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 52.15*0.80 + 52*0.20 = 52.1, then modifiers = -3 => 49

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal, complete Main Deck (30) and Extra (9) for Duel Links with no copy-limit violations
  • Recursion from the GY across several Labrynth monsters supports rebuilding after interruption
  • Layered trap-based interaction covers different board states
  • Welcome-family starter density (5 copies) gives the engine a reasonable opening chance

Weaknesses

  • No Labrynth monster in the Extra Deck; nine unrelated singletons add little
  • No recorded combos, so the ceiling and median are unverified
  • Eleven generic traps and Labyrinth are not archetype-pure (46.2% exact-name purity)
  • Closing power depends on a few single-copy monsters (Lady, Lovely, Lord, Nibiru)

Critical choke points

  • Normal Trap activation: most of the engine stops if no Normal Trap can be Set or activated
  • Single-copy Lady and Lovely Labrynth are the main end-board payoffs
Priority Remove Add Reason
1 One or two of the non-Labrynth Extra Deck singletons (for example Underworld Goddess of the Closed World or Chaos Angel) A Labrynth Extra Deck monster or additional Labrynth Main Deck starter Improves Extra Deck coherence and reduces dead Extra slots; the engine does not need the current off-plan Extra cards (Inferred)

Evidence & confidence

  • Verified: Legal status, size counts 30/9/0, copy histogram 13/4/3 and hypergeometric draw odds match the resolved list; Archetype purity 18 exact-name Labrynth copies out of 39 (46.2%); Interaction cards and their text (Ice Dragon's Prison, Ghastly Glitch, Dogmatika Punishment, Terrors, Compulsory Evacuation Device)
  • Observed: Usage statistics confirm Labrynth core cards (Welcome, Arianna, Arias, Lovely, Lady) are standard in this archetype
  • Inferred: Going-first starter probability and brick rate; Interaction layering and recursion value; Going-second strength of Nibiru and Ice Dragon's Prison; Control primary strategy from the trap-heavy composition and guide text
  • Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage (no tournament_context); Post-side plan (Duel Links has no Side Deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags contradict the cards list for 8 Extra Deck cards (Knightmare Phoenix, Muckraker, Underworld Goddess, Chaos Angel, Elder Entity N'tss, Berfomet, Chimera, Dugares show in_this_deck false but appear in cards with zone extra); the in_this_deck and missing_core values were not relied on for scoring guides_evidence snippets are thin (section_count 0 on both guides)

More Duel Links Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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