Shaddoll Deck #766546 — Yu-Gi-Oh! Duel Links
30 Main, 7 Extra, incl. A/D Changer x3, Artifact Lancea x3, Reeshaddoll Wendi x3 - Skill: Reign of Shadows. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Reign of Shadows
Main Deck (30)
- A/D Changer x3
- Artifact Lancea x3
- Helshaddoll Hollow x1
- Naelshaddoll Ariel x2
- Nehshaddoll Genius x1
- Qadshaddoll Keios x1
- Reeshaddoll Wendi x3
- Shaddoll Beast x1
- Shaddoll Dragon x2
- Shaddoll Hedgehog x1
- Shaddoll Hound x1
- Shaddoll Squamata x1
- Ghost Ogre & Snow Rabbit x1
- El Shaddoll Fusion x3
- Shaddoll Fusion x1
- Purushaddoll Aeon x2
- Resh Shaddoll Incarnation x1
- Shaddoll Core x1
- Shaddoll Schism x1
Extra Deck (7)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: duel-links
Legality
Main 32 / Extra 7 / Side 0 — status: Legal with warning. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Link/Xyz boss from the Extra Deck (El Shaddoll Apkallone, Underworld Goddess, Super Starslayer TY-PHON) enabled by Shaddoll Fusion and flip-chain starters; Flip-effect board control with Helshaddoll Hollow, Shaddoll Dragon and Shaddoll Squamata removal, then recursion through Shaddoll Hound and Naelshaddoll Ariel
- Turn 1 (going first): Open Reeshaddoll Wendi or Shaddoll Fusion, flip into a second Shaddoll starter, then Fusion Summon a Shaddoll boss and use Artifact Lancea or Ghost Ogre as hand-trap protection
- Turn 2 (going second): Use the 6-card hand to hold Artifact Lancea or Ghost Ogre for the opponent's first summon, then rebuild through Shaddoll Hedgehog and Shaddoll Hound searches
- Recovery: Shaddoll Hound and Naelshaddoll Ariel recover Shaddoll monsters from the GY and banished zone; Shaddoll Hedgehog adds a Shaddoll Spell or Trap
- After siding: No side deck; no post-side plan exists in the evidence (Inferred gap)
Why it scores here
The deck reliably opens a Shaddoll starter through three copies of Reeshaddoll Wendi and Shaddoll Fusion, with a 41% chance of at least one 3-copy card in a 5-card opening hand (Inferred hypergeometric estimate). Conversion depends on flip-chain Fusion lines into a Extra Deck boss; the extra deck covers multiple Link, Fusion and Xyz routes, but no recorded boards exist to confirm the realistic output. Interaction is layered across four hand traps (Artifact Lancea x3, Ghost Ogre), flip removal and bounce, which gives a 58% chance of a going-second hand trap, so the going-second score is held near the going-first score. Structural power is built from consistency, median output and interaction on the system; it was not derived from averaging individual card scores, and Shaddoll's popularity earned no points because no usage share or tournament record was supplied. The score is held down by the 32-card main deck (2 above the cap), two unresolved passcodes, the absence of any side plan and the lack of combos.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in 5 cards) = 0.41; several flip starters give redundant bootstraps (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | two unresolved passcode copies, 14 off-archetype copies and 3-copy Lancea that is a non-starter in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | no parseable boards; Fusion-to-boss line is text-only with a strong Extra Deck (Inferred) |
| D4 | Combo Floor & Median Output | 40 | no median power data; starter diversity is moderate and the median is unknown (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Shaddoll Fusion and Shaddoll Hound offer two independent recovery lines after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Hound and Ariel recover GY and banished monsters; Hedgehog searches (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | four hand traps (3 Lancea, 1 Ghost Ogre) plus flip removal (Squamata, Hollow, Dragon) give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | going-second hand trap probability 0.58; Hollow and Squamata remove on flip (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Hollow 2900 ATK and Extra Deck Link 5 Goddess and Xyz 2900 provide closing bosses (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 32 main cards, 20 distinct, 12 singletons; over the 30-card cap so efficiency is penalised (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 7 Extra Deck cards covering Fusion, Link and Xyz routes; all 7 present in the cards list (Verified) |
| D12 | Side Deck Adaptability | 35 | 0 side deck cards; no post-side plan can be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | no archetype meta-share or tournament link; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | flip-chain plus Fusion sequencing with multiple decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (approx. 80/20 by profile weight). Modifiers: none.
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