Red-Eyes Deck #766543 — Yu-Gi-Oh! Duel Links

28 Main, 9 Extra, incl. Lord of the Red x3, Pre-Preparation of Rites x3, Preparation of Rites x3 - Skill: Red-Eyes Armament. Created Oct 18, 2026 by YGO Mod.

Deck Red-Eyes Duel Links

Created by: YGO Mod (20517634)

Created On: 10/18/2026

Red-Eyes Armament
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
45± 8/ 100
Power Score
Structural 51
Reliability 50
Going First 54
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 54
Going Second 48
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Ritual Summon Lord of the Red through Red-Eyes Transmigration (searched by Pre-Preparation of Rites / Preparation of Rites), then use its once-per-turn destruction and board pressure; Extra-Deck Link, Xyz and Fusion monsters, but most of their material and enabler cards are not in the Main Deck
  • Turn 1 (going first): Search Transmigration with Pre-Preparation of Rites or Red-Eyes Insight, Ritual Summon Lord of the Red by tributing or banishing Red-Eyes monsters, then use Lord to destroy an opposing monster
  • Turn 2 (going second): Use a searcher on the opponent's turn to set up Lord of the Red, with Lord's repeatable destruction as the main interaction. Dark Dragoon and Dark Paladin are not reliably live because the deck runs no Dark Magician
  • Recovery: Recur Red-Eyes monsters from the GY with Red-Eyes Wyvern and Red-Eyes Spirit, and search again with Red-Eyes Insight or Preparation of Rites
  • After siding: No Side Deck is run, and Duel Links has no side-deck step in this evaluation, so no post-side plan exists

Why it scores here

The deck opens reliably: 13 searcher-text cards give about a 0.96 chance of at least one searcher in a 5-card opening hand, and Pre-Preparation of Rites can fetch both Red-Eyes Transmigration and a Ritual Monster, which gives a real two-card bootstrap. Conversion is capped by the list itself: there are no recorded boards to measure a ceiling or median, the Ritual route depends on Red-Eyes monsters for material and Ritual Spells that are missing for Sauravis and Illusion of Chaos, and roughly 38.5% of the main deck is exact-name Red-Eyes. The Extra Deck is the largest weakness: Dark Dragoon, Dark Paladin and TY-PHON need Dark Magician or Level 12 material the deck does not run, and the Dark Magician-themed support cards are only partly live. Popularity was not credited: the usage-statistics data says Red-Eyes is a common archetype, but that did not add points. The score is the system result of consistency, Lord of the Red interaction and recovery, minus the engine conflicts; it was not built by averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Pre-Preparation of Rites in a 5-card opener) = 0.4335; P(at least one searcher text card) = 0.9566; the Transmigration plus Lord route is only as reliable as the Red-Eyes material available (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Searchers give high redundancy, but Sauravis and Illusion of Chaos lack their Ritual Spells (Sprite's Blessing, Chaos Form), and Magician's Rod and Dark Magical Curtain need Dark Magician, which the deck does not run (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist (combos_evidence total 0); the ceiling is inferred from text only, with Lord of the Red's once-per-turn destruction as the main payoff (Inferred)
D4 Combo Floor & Median Output 40 No median power index can be computed without combo boards; the floor is estimated from the conflicts between the Red-Eyes Ritual route and the Dark Magician support (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Multiple searchers and Red-Eyes recursion from the GY (Wyvern, Spirit, Black Meteor Dragon) give some alternative routes, but there are no hand traps and the Ritual route is fragile (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from the GY through Red-Eyes Wyvern, Red-Eyes Spirit and Soul Servant gives moderate resource regeneration (Inferred)
D7 End-Board & Interaction Quality 60 Lord of the Red can destroy on any card activation during either player's turn, and Dark Armed/Dragoon add extra removal, but main-deck negation is limited to Sauravis and Illusion of Chaos (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going second depends on the searcher count and the Lord route; Dark Dragoon's board breaking needs Dark Magician, which is absent (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Meteor Dragon and Dark Magician Girl give modest attack, and the Extra Deck's Link and Xyz closers lack their materials in the Main Deck (Inferred)
D10 Main Deck Efficiency & Flexibility 45 30 Main Deck cards at the maximum, with 19 non-monster cards and 38.5% exact-name purity; 24 off-archetype copies dilute the Red-Eyes engine (Verified)
D11 Extra Deck Efficiency & Coverage 35 Nine Extra Deck slots spread across three summon types that share no engine; several cards need materials absent from the Main Deck (Verified composition, Inferred consistency)
D12 Side Deck Adaptability 40 No Side Deck is run, so there is no post-side performance data and no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample is available; archetype share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 50 The deck needs a multi-step Ritual Summon sequence plus Fusion, Link and Xyz routes with GY and Extra material; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 54, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); dead enablers (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three 3-copy searchers (Pre-Preparation of Rites, Preparation of Rites, Red-Eyes Insight) give high opening-hand access
  • Lord of the Red provides repeatable once-per-turn destruction on both players' turns
  • Red-Eyes Wyvern and Red-Eyes Spirit recover Red-Eyes monsters from the GY
  • Legal size and copy limits, all cards Unlimited on BanDuelLink

Weaknesses

  • Dark Magician theme support is in the Main Deck, but no Dark Magician is run
  • Sauravis and Illusion of Chaos are dead without their Ritual Spells
  • Extra Deck cards depend on Dark Magician, Buster Blader or Level 12 material that is absent
  • No Red-Eyes Black Dragon in the Main Deck, although it is a 60%-inclusion core card

Critical choke points

  • Red-Eyes material in the GY for Lord of the Red Ritual Summon
  • Ritual Spell Red-Eyes Transmigration: three copies in 30 cards
Priority Remove Add Reason
1 Illusion of Chaos Dark Magician or Red-Eyes Black Dragon (the 60%-inclusion core) It is a Ritual monster with no Chaos Form in the deck. Replacing it with a Red-Eyes material source or a Dark Magician enabler restores live Ritual or Fusion lines.
2 Sauravis, the Ancient and Ascended Red-Eyes Black Dragon or Red-Eyes monster material Sauravis is dead without Sprite's Blessing. Adding Red-Eyes material keeps the Lord of the Red route consistent.
3 Dark Magical Curtain or Magician's Rod Red-Eyes monster (for GY material) These cards depend on Dark Magician, which the deck does not run. A Red-Eyes monster gives the Lord route tribute and banish material.

Evidence & confidence

  • Verified: Legality: 30 Main and 9 Extra cards within duel-links size rules; all cards Unlimited; Archetype spread: Red-Eyes 15, generic 14, Dark Magician 6, others 5 copies; exact-name purity 38.5%; Hypergeometric draw table (3-copy cards 0.4335 going first, 0.5015 going second)
  • Inferred: Lord of the Red interaction and recovery are the deck's main system strengths; Dark Dragoon, Dark Paladin and TY-PHON are not reliably live without Dark Magician or Level 12 material; Red-Eyes Insight and the Pre-Preparation/Preparation searchers give high access to Transmigration
  • Provisional: Meta power and matchup fit: no dated metagame sample; Side plan and post-side adaptability: no Side Deck and no post-side data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One main-deck passcode (74677422, 2 copies) could not be resolved to a card and was counted as main with an unknown role usage_statistics in_this_deck flags appear to consider only the Main Deck, so Extra Deck core cards (Dark Dragoon, Masquerena, Artemis, Underworld Goddess, Little Knight, Dark Armed, TY-PHON, Dark Paladin) show in_this_deck false even though they are present No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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