Red-Eyes Deck #766543 — Yu-Gi-Oh! Duel Links
28 Main, 9 Extra, incl. Lord of the Red x3, Pre-Preparation of Rites x3, Preparation of Rites x3 - Skill: Red-Eyes Armament. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Red-Eyes Armament
Main Deck (28)
- Dark Magician Girl x1
- Magician's Rod x1
- Red-Eyes Black Meteor Dragon x1
- Red-Eyes Wyvern x1
- Illusion of Chaos x1
- Lord of the Red x3
- Sauravis, the Ancient and Ascended x1
- Dark Magical Curtain x1
- Pre-Preparation of Rites x3
- Preparation of Rites x3
- Red-Eyes Fusion x1
- Red-Eyes Insight x3
- Red-Eyes Transmigration x3
- Soul Servant x3
- The Gaze of Timaeus x1
- Red-Eyes Spirit x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 54 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Ritual Summon Lord of the Red through Red-Eyes Transmigration (searched by Pre-Preparation of Rites / Preparation of Rites), then use its once-per-turn destruction and board pressure; Extra-Deck Link, Xyz and Fusion monsters, but most of their material and enabler cards are not in the Main Deck
- Turn 1 (going first): Search Transmigration with Pre-Preparation of Rites or Red-Eyes Insight, Ritual Summon Lord of the Red by tributing or banishing Red-Eyes monsters, then use Lord to destroy an opposing monster
- Turn 2 (going second): Use a searcher on the opponent's turn to set up Lord of the Red, with Lord's repeatable destruction as the main interaction. Dark Dragoon and Dark Paladin are not reliably live because the deck runs no Dark Magician
- Recovery: Recur Red-Eyes monsters from the GY with Red-Eyes Wyvern and Red-Eyes Spirit, and search again with Red-Eyes Insight or Preparation of Rites
- After siding: No Side Deck is run, and Duel Links has no side-deck step in this evaluation, so no post-side plan exists
Why it scores here
The deck opens reliably: 13 searcher-text cards give about a 0.96 chance of at least one searcher in a 5-card opening hand, and Pre-Preparation of Rites can fetch both Red-Eyes Transmigration and a Ritual Monster, which gives a real two-card bootstrap. Conversion is capped by the list itself: there are no recorded boards to measure a ceiling or median, the Ritual route depends on Red-Eyes monsters for material and Ritual Spells that are missing for Sauravis and Illusion of Chaos, and roughly 38.5% of the main deck is exact-name Red-Eyes. The Extra Deck is the largest weakness: Dark Dragoon, Dark Paladin and TY-PHON need Dark Magician or Level 12 material the deck does not run, and the Dark Magician-themed support cards are only partly live. Popularity was not credited: the usage-statistics data says Red-Eyes is a common archetype, but that did not add points. The score is the system result of consistency, Lord of the Red interaction and recovery, minus the engine conflicts; it was not built by averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Pre-Preparation of Rites in a 5-card opener) = 0.4335; P(at least one searcher text card) = 0.9566; the Transmigration plus Lord route is only as reliable as the Red-Eyes material available (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Searchers give high redundancy, but Sauravis and Illusion of Chaos lack their Ritual Spells (Sprite's Blessing, Chaos Form), and Magician's Rod and Dark Magical Curtain need Dark Magician, which the deck does not run (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards exist (combos_evidence total 0); the ceiling is inferred from text only, with Lord of the Red's once-per-turn destruction as the main payoff (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median power index can be computed without combo boards; the floor is estimated from the conflicts between the Red-Eyes Ritual route and the Dark Magician support (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Multiple searchers and Red-Eyes recursion from the GY (Wyvern, Spirit, Black Meteor Dragon) give some alternative routes, but there are no hand traps and the Ritual route is fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from the GY through Red-Eyes Wyvern, Red-Eyes Spirit and Soul Servant gives moderate resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Lord of the Red can destroy on any card activation during either player's turn, and Dark Armed/Dragoon add extra removal, but main-deck negation is limited to Sauravis and Illusion of Chaos (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going second depends on the searcher count and the Lord route; Dark Dragoon's board breaking needs Dark Magician, which is absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Black Meteor Dragon and Dark Magician Girl give modest attack, and the Extra Deck's Link and Xyz closers lack their materials in the Main Deck (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 30 Main Deck cards at the maximum, with 19 non-monster cards and 38.5% exact-name purity; 24 off-archetype copies dilute the Red-Eyes engine (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Nine Extra Deck slots spread across three summon types that share no engine; several cards need materials absent from the Main Deck (Verified composition, Inferred consistency) |
| D12 | Side Deck Adaptability | 40 | No Side Deck is run, so there is no post-side performance data and no post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample is available; archetype share and matchup data are absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | The deck needs a multi-step Ritual Summon sequence plus Fusion, Link and Xyz routes with GY and Extra material; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51, Going First ≈ 54, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); dead enablers (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three 3-copy searchers (Pre-Preparation of Rites, Preparation of Rites, Red-Eyes Insight) give high opening-hand access
- Lord of the Red provides repeatable once-per-turn destruction on both players' turns
- Red-Eyes Wyvern and Red-Eyes Spirit recover Red-Eyes monsters from the GY
- Legal size and copy limits, all cards Unlimited on BanDuelLink
Weaknesses
- Dark Magician theme support is in the Main Deck, but no Dark Magician is run
- Sauravis and Illusion of Chaos are dead without their Ritual Spells
- Extra Deck cards depend on Dark Magician, Buster Blader or Level 12 material that is absent
- No Red-Eyes Black Dragon in the Main Deck, although it is a 60%-inclusion core card
Critical choke points
- Red-Eyes material in the GY for Lord of the Red Ritual Summon
- Ritual Spell Red-Eyes Transmigration: three copies in 30 cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Illusion of Chaos | Dark Magician or Red-Eyes Black Dragon (the 60%-inclusion core) | It is a Ritual monster with no Chaos Form in the deck. Replacing it with a Red-Eyes material source or a Dark Magician enabler restores live Ritual or Fusion lines. |
| 2 | Sauravis, the Ancient and Ascended | Red-Eyes Black Dragon or Red-Eyes monster material | Sauravis is dead without Sprite's Blessing. Adding Red-Eyes material keeps the Lord of the Red route consistent. |
| 3 | Dark Magical Curtain or Magician's Rod | Red-Eyes monster (for GY material) | These cards depend on Dark Magician, which the deck does not run. A Red-Eyes monster gives the Lord route tribute and banish material. |
Evidence & confidence
- Verified: Legality: 30 Main and 9 Extra cards within duel-links size rules; all cards Unlimited; Archetype spread: Red-Eyes 15, generic 14, Dark Magician 6, others 5 copies; exact-name purity 38.5%; Hypergeometric draw table (3-copy cards 0.4335 going first, 0.5015 going second)
- Inferred: Lord of the Red interaction and recovery are the deck's main system strengths; Dark Dragoon, Dark Paladin and TY-PHON are not reliably live without Dark Magician or Level 12 material; Red-Eyes Insight and the Pre-Preparation/Preparation searchers give high access to Transmigration
- Provisional: Meta power and matchup fit: no dated metagame sample; Side plan and post-side adaptability: no Side Deck and no post-side data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One main-deck passcode (74677422, 2 copies) could not be resolved to a card and was counted as main with an unknown role usage_statistics in_this_deck flags appear to consider only the Main Deck, so Extra Deck core cards (Dark Dragoon, Masquerena, Artemis, Underworld Goddess, Little Knight, Dark Armed, TY-PHON, Dark Paladin) show in_this_deck false even though they are present No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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