Dracotail Deck #766487 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Albion the Shrouded Dragon x1
- Aluber the Jester of Despia x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- Branded Fusion x1
- Branded in High Spirits x2
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.5 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Control, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a Dracotail boss (Arthalion, Gulamel, Pan, Urgula) from the Extra Deck, using hand and field monsters, then keep the board with recursion and recycled Dracotail Spell/Traps.; Albaz-chain Fusions (Albion, Rindbrumm, Mirrorjade) when the Fallen of Albaz line is live.
- Turn 1 (going first): Search or Normal Summon a Dracotail starter (Faimena, Lukias, Phryxul, Ketu, Mululu) and convert it into a Fusion boss, holding Ash Blossom, Droll and Maxx C for the opponent's first response.
- Turn 2 (going second): Hold hand traps (Ash, Droll, Maxx C, Incredible Ecclesia) to answer the opponent's first board, then Fusion Summon through the disruption that remains.
- Recovery: Recycle Dracotail cards from the GY and banishment with Flame, Horn, Sting and Urgula, and return Dracotail monsters with Phryxul, Lukias and Urgula.
- After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck plays the same 40 cards every game.
Why it scores here
The deck opens a functional Fusion line reliably: the archetype core is present in 26 of 40 main slots, and the starter group has a P(at least one searcher in a 5-card opening hand) of about 0.82 (Inferred). Its real strength is interaction on the system: six hand traps, Maxx C and the Dracotail Spell/Traps give it negation and removal in both turns, so it can keep a Fusion line alive through the opponent's first response. Recursion through the Dracotail GY and banish cards gives it a second wave after a disruption, which is why resilience and resource economy score above the median. Its weak points are the 37 off-archetype copies (exact-name purity 32.7%, spread across Branded, Albaz, Mulcharmy, Despia and Ecclesia), the lack of a Side Deck, and the absence of any recorded boards, so the floor and median are not measured. The score was reached from consistency, interaction and recovery on the system; popularity did not earn points and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 searcher in hand5) ~0.82 and core-archetype group open ~0.997 across the 26 core copies; 2-3 copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 32.7% exact-name purity and 17 generic slots raise brick and conflicting-hand risk; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from card text: Arthalion, Gulamel and Pan convert a Fusion into board control (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data, so the median is unmeasured and set near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Ash, Droll, Maxx C and Ketu/Flame/Horn/Sting recycle give two-route recovery; starter_diversity not measured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Recursion via Dracotail Spell/Traps and Phryxul/Lukias/Urgula returns resources; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Six hand traps plus 7 negation-text and 5 removal-text cards give layered interaction; no interaction_density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand-trap density (P(>=1 hand trap in hand6) ~0.65) and removal on Going-second boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Arthalion 3000 ATK, Gulamel 2800 ATK and Pan 2700 ATK bosses; closing read from card text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main with 26 distinct cards; several off-archetype sub-engines reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Fusion, 1 Link, 1 Synchro in 15 Extra slots; most Extra Deck cards need Albaz/Branded/Dracotail starters (Inferred) |
| D12 | Side Deck Adaptability | 25 | No Side Deck registered, so post-side adaptability cannot be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; format fit is not measurable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines with hand-trap timing and multiple sub-archetypes; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Control secondary treated as a context read only, not a second weight profile. Structural ≈ 61.5, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-3); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and Maxx C interaction on both turns
- Dracotail recursion gives a second route after disruption
- Core archetype cards present in 26 of 40 main slots, with a 0.997 open-probability proxy
Weaknesses
- Only 32.7% exact-name archetype purity; three or more sub-archetypes compete for hand space
- No Side Deck; no post-side adaptability
- Five Limited cards in single copies create banlist fragility
Critical choke points
- Single copies of Dracotail Lukias, Rahu Dracotail and Branded Fusion as the only Fusion/starter access for their lines
- Reliance on Fallen of Albaz as the Albaz-chain link
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Mulcharmy Purulia or one Predaplant-line slot | A second Dracotail starter (Phryxul or Lukias) | Raises exact-name purity and starter density without touching the hand-trap core (Inferred). |
| 2 | Dracotail Flame (single copy) or a generic slot | A Side Deck of 3-5 cards covering the most-played opposing boards | Gives the deck a post-side plan; the current list has no Side Deck at all (Provisional). |
Evidence & confidence
- Verified: Legal in master-duel format: 40 main, 15 extra, 0 side, no violations; Banlist: 5 Limited and 4 Semi-Limited cards, each within legal copies; Archetype usage stats show 26 core cards present (64% core present)
- Inferred: Starter consistency ~0.82 (searcher group hypergeometric); Hand-trap density P(>=1 in hand6) ~0.65; Ceiling and interaction read from card text and archetype role tags
- Provisional: Meta Power (no dated metagame sample); Matchup fit and Side Deck adaptability (no post-side or tournament data)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck registered; post-side plan unscored Meta Power is Provisional unless a dated metagame sample is supplied
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