Dracotail Deck #766487 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
55± 6/ 100
Power Score
Structural 62
Reliability 52
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.5
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a Dracotail boss (Arthalion, Gulamel, Pan, Urgula) from the Extra Deck, using hand and field monsters, then keep the board with recursion and recycled Dracotail Spell/Traps.; Albaz-chain Fusions (Albion, Rindbrumm, Mirrorjade) when the Fallen of Albaz line is live.
  • Turn 1 (going first): Search or Normal Summon a Dracotail starter (Faimena, Lukias, Phryxul, Ketu, Mululu) and convert it into a Fusion boss, holding Ash Blossom, Droll and Maxx C for the opponent's first response.
  • Turn 2 (going second): Hold hand traps (Ash, Droll, Maxx C, Incredible Ecclesia) to answer the opponent's first board, then Fusion Summon through the disruption that remains.
  • Recovery: Recycle Dracotail cards from the GY and banishment with Flame, Horn, Sting and Urgula, and return Dracotail monsters with Phryxul, Lukias and Urgula.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck plays the same 40 cards every game.

Why it scores here

The deck opens a functional Fusion line reliably: the archetype core is present in 26 of 40 main slots, and the starter group has a P(at least one searcher in a 5-card opening hand) of about 0.82 (Inferred). Its real strength is interaction on the system: six hand traps, Maxx C and the Dracotail Spell/Traps give it negation and removal in both turns, so it can keep a Fusion line alive through the opponent's first response. Recursion through the Dracotail GY and banish cards gives it a second wave after a disruption, which is why resilience and resource economy score above the median. Its weak points are the 37 off-archetype copies (exact-name purity 32.7%, spread across Branded, Albaz, Mulcharmy, Despia and Ecclesia), the lack of a Side Deck, and the absence of any recorded boards, so the floor and median are not measured. The score was reached from consistency, interaction and recovery on the system; popularity did not earn points and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 searcher in hand5) ~0.82 and core-archetype group open ~0.997 across the 26 core copies; 2-3 copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 32.7% exact-name purity and 17 generic slots raise brick and conflicting-hand risk; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text: Arthalion, Gulamel and Pan convert a Fusion into board control (Inferred)
D4 Combo Floor & Median Output 50 No combo data, so the median is unmeasured and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Ash, Droll, Maxx C and Ketu/Flame/Horn/Sting recycle give two-route recovery; starter_diversity not measured (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion via Dracotail Spell/Traps and Phryxul/Lukias/Urgula returns resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 75 Six hand traps plus 7 negation-text and 5 removal-text cards give layered interaction; no interaction_density data (Inferred)
D8 Going-Second & Board-Breaking Power 72 Hand-trap density (P(>=1 hand trap in hand6) ~0.65) and removal on Going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Arthalion 3000 ATK, Gulamel 2800 ATK and Pan 2700 ATK bosses; closing read from card text (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main with 26 distinct cards; several off-archetype sub-engines reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 13 Fusion, 1 Link, 1 Synchro in 15 Extra slots; most Extra Deck cards need Albaz/Branded/Dracotail starters (Inferred)
D12 Side Deck Adaptability 25 No Side Deck registered, so post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with hand-trap timing and multiple sub-archetypes; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control secondary treated as a context read only, not a second weight profile. Structural ≈ 61.5, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-3); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and Maxx C interaction on both turns
  • Dracotail recursion gives a second route after disruption
  • Core archetype cards present in 26 of 40 main slots, with a 0.997 open-probability proxy

Weaknesses

  • Only 32.7% exact-name archetype purity; three or more sub-archetypes compete for hand space
  • No Side Deck; no post-side adaptability
  • Five Limited cards in single copies create banlist fragility

Critical choke points

  • Single copies of Dracotail Lukias, Rahu Dracotail and Branded Fusion as the only Fusion/starter access for their lines
  • Reliance on Fallen of Albaz as the Albaz-chain link
Priority Remove Add Reason
1 One Mulcharmy Purulia or one Predaplant-line slot A second Dracotail starter (Phryxul or Lukias) Raises exact-name purity and starter density without touching the hand-trap core (Inferred).
2 Dracotail Flame (single copy) or a generic slot A Side Deck of 3-5 cards covering the most-played opposing boards Gives the deck a post-side plan; the current list has no Side Deck at all (Provisional).

Evidence & confidence

  • Verified: Legal in master-duel format: 40 main, 15 extra, 0 side, no violations; Banlist: 5 Limited and 4 Semi-Limited cards, each within legal copies; Archetype usage stats show 26 core cards present (64% core present)
  • Inferred: Starter consistency ~0.82 (searcher group hypergeometric); Hand-trap density P(>=1 in hand6) ~0.65; Ceiling and interaction read from card text and archetype role tags
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and Side Deck adaptability (no post-side or tournament data)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck registered; post-side plan unscored Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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