Blue-Eyes Deck #766478 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
39± 6/ 100
Power Score
Structural 46
Reliability 40
Going First 44
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro or Fusion boss (Blue-Eyes Spirit Dragon x3, Blue-Eyes Ultimate Spirit Dragon, Cosmic Blazar Dragon) reached through Blue-Eyes White Dragon-based or Primite-based starts; the Blue-Eyes plan is conditional on a single BEWD in the Main Deck.; Primite Dragon Ether Beryl and Mulcharmy Fuwalos pressure through card advantage and interaction rather than a dedicated combo route.
  • Turn 1 (going first): Open Sage with Eyes of Blue, Primite Lordly Lode or Maiden of White to search tuners and Primite pieces, then build a Synchro or Link board. Without a Blue-Eyes White Dragon the Blue-Eyes Synchro boss has no non-Tuner material, so the first-turn plan is largely a Primite and Tuner plan.
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Maxx C, Effect Veiler, Ghost Ogre and Infinite Impermanence to stop the opponent's first summon or search, then use the surviving hand to rebuild a Synchro board.
  • Recovery: Recover through Mulcharmy Fuwalos draws, Sage and Maiden searches, Primite Lordly Lode, and Wishes for Eyes of Blue to refind a tuner and a Blue-Eyes or Primite non-Tuner.
  • After siding: Not applicable in Master Duel: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is a Blue-Eyes shell that runs only one Blue-Eyes White Dragon in its Main Deck, yet it carries three Blue-Eyes Spirit Dragons, one Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Tyrant Dragon in the Extra Deck, so most of its Blue-Eyes-specific Synchro and Fusion routes are conditional on a card it rarely opens. The engine is split across Blue-Eyes, Primite, PSY-Frame and Mulcharmy, and a Primite Lordly Lode plan competes with the Blue-Eyes plan for the same hand slots. Its strongest contribution is interaction: twelve hand traps, Droll and Lock Bird, Maxx C, Effect Veiler and Ash Blossom give it a strong going-second posture that helps it hold a board. The score does not rise from Blue-Eyes popularity in usage statistics or from averaging the individual card strengths, which were not used at all; no combo evidence exists, so the ceiling and median are text-only estimates. Closing power depends on Synchro materials that the Main Deck only partly supplies.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 BEWD in 5) = 0.10 for its single copy; Primite Lordly Lode and tuner searchers give a second route, but Blue-Eyes starts stall without BEWD (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Twelve hand traps, several conditional cards (Mulcharmy needs an empty field, Majesty and Roar need BEWD) and a 1-copy BEWD make dead hands common; P(>=1 hand trap in 6 going second) = 0.83 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos are recorded; the text ceiling via BEWD into Blue-Eyes Spirit or Ultimate Spirit Dragon is high but needs a rare starter (Inferred, no combo data)
D4 Combo Floor & Median Output 30 No recorded boards, so the median is inferred from BEWD dependency and Primite fallback lines; expected output is modest (Inferred, no combo data)
D5 Interruption Resilience & Route Redundancy 45 Searchers (17 cards) and a Primite fallback offer alternate lines, but the Blue-Eyes plan has a single BEWD choke point (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mulcharmy draws regenerate resources; Primite Lordly Lode recurs Normal Monsters, but many cards are one-shot (Inferred)
D7 End-Board & Interaction Quality 70 Twelve hand traps plus Dominus Purge, Crossout Designator, Infinite Impermanence and Maxx C form a layered negate set with strong breadth (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Hand traps, Droll and Lock Bird and Maxx C hold the opponent's first summon and search well going second, but a board-breaking Synchro needs materials (Inferred)
D9 Offensive Pressure & Closing Power 45 Synchro bosses are strong (4000 ATK Cosmic Blazar, Blue-Eyes Spirit 2500/3000), but several need Blue-Eyes non-Tuner materials that the deck rarely supplies (Inferred)
D10 Main Deck Efficiency & Flexibility 38 50 Main Deck cards across 29 distinct names with only 18.5% exact Blue-Eyes purity, 17 Tuner Monsters and 53 off-archetype copies; the Main Deck is not compact (Observed from composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots across 13 distinct cards; three copies of Blue-Eyes Spirit Dragon are high-value but three Blue-Eyes Fusion and Synchro bosses share the same non-Tuner requirement (Inferred)
D12 Side Deck Adaptability 30 No Side Deck in Master Duel; no post-side performance data exists, so adaptability is provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 Blue-Eyes is 87.5% included in archetype statistics, but no tournament share or dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across Blue-Eyes, Primite, PSY-Frame and Mulcharmy lines, plus several conditional tuner summons (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; the deck is a Midrange shell with toolbox interaction. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: single BEWD choke point (-3); engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*46 + 0.20*40 = 44.8, then context modifiers -6 gives 39

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Twelve hand traps and multiple negates give layered going-second interaction
  • Searchers (17 cards) and Mulcharmy draws keep resources flowing
  • Three Blue-Eyes Spirit Dragons and a Cosmic Blazar Dragon give a strong Synchro top end when materials line up

Weaknesses

  • Only one Blue-Eyes White Dragon in the Main Deck while many Extra Deck bosses and supports require it
  • Low exact archetype purity (18.5%) and many off-archetype copies make the engine incoherent
  • Main Deck spread across Primite, PSY-Frame, Mulcharmy, Bystial and Blue-Eyes lines reduces consistency

Critical choke points

  • Blue-Eyes White Dragon count of one: Blue-Eyes Synchro and Fusion routes stall without it
  • Non-Tuner Blue-Eyes material for Blue-Eyes Spirit Dragon and Blue-Eyes Ultimate Spirit Dragon
Priority Remove Add Reason
1 One Primite Dragon Ether Beryl or one Mulcharmy Fuwalos A second Blue-Eyes White Dragon or a Blue-Eyes non-Tuner monster Raising Blue-Eyes non-Tuner density makes the three Blue-Eyes Spirit Dragons and the Ultimate Spirit Dragon reachable more often
2 One Dominus Purge A Blue-Eyes or Synchro-supporting searcher Reduces off-plan negates and adds a card that feeds the Synchro engine

Evidence & confidence

  • Verified: Deck is legal in Master Duel with 50 Main and 15 Extra cards; Five Limited cards are run at legal copy counts; Droll and Lock Bird is Semi-Limited at 2 copies; Blue-Eyes is 87.5% included in archetype usage statistics
  • Observed: Exact archetype purity is 18.5% (12 of 65 copies); Three copies of Blue-Eyes Spirit Dragon are in the Extra Deck
  • Inferred: Brick and dead-hand risk is high from the single BEWD and conditional cards; Interaction density is high from twelve hand traps and multiple negates; Going-second strength is favorable from the hand-trap count
  • Provisional: Meta power and matchup fit: no dated meta sample or tournament link is available; Side deck adaptability: Master Duel has no Side Deck
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second and matchup results are unknown Meta Power is provisional without a dated metagame sample

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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