Dracotail Deck #766463 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Pan x3, Dracotail Urgula x3. Created Oct 18, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
55± 7/ 100
Power Score
Structural 59
Reliability 57
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion boards of 3000-ATK Dragons (Arthalion, Secreterion, Albion, Titaniklad, Khaos) built from Dracotail and Fallen of Albaz material, backed by hand-trap disruption on the opponent's turn.; Dracotail recursion loop: Flame, Horn and Sting each replace the card with a draw while returning a Dracotail from the GY or banishment.
  • Turn 1 (going first): Open with a Dracotail or Ecclesia starter (about 99.9% of hands hold a core card), search a Dracotail via Lukias, Ketu or Cartesia, then Fusion Summon from the Extra Deck with Rahu, Branded Fusion or Mululu.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Effect Veiler or Mululu for the opponent's first summon or activation (about 58% of six-card hands hold a hand trap), then rebuild a board through the GY Fusion triggers.
  • Recovery: Recycle Dracotail monsters from the GY (Phryxul, Lukias, Fallen of the White Dragon) and use the Flame/Horn/Sting card-replacement effects to refill the hand after a disruption.
  • After siding: Not applicable: Master Duel is played best-of-one with zero Side Deck cards, so there is no post-side plan to evaluate.

Why it scores here

The deck reliably opens a functional plan: the Dracotail and Ecclesia starters are present in almost every opening hand, and about 99.9% of 5-card hands hold at least one core card, so the engine comes online without a special hand. Its real ceiling is the Fusion board of 3000-ATK Dragons, but the Fallen of Albaz route depends on only three access cards (Albaz plus two White Dragons), so about two-thirds of going-first hands lack that route, which caps consistency. Disruption is layered: five hand traps, roughly seven negation texts and ten removal texts give the deck a real answer to a first board, and the Flame, Horn and Sting replacement effects keep card flow going. The score comes from consistency, interaction and recovery considered together across the system, not from averaging card scores or from Dracotail's popularity, which only confirms the list is real and accessible. Going-first and going-second power are close because the deck is built to act on the opponent's turn, and the lack of combo boards and matchup data keeps the median and meta reads provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 Core-card P(at least one in opening 5) is 0.9988, but the Albaz-access route (3 cards) hits only about 0.34 going first and 0.39 going second (Inferred).
D2 Opening-Hand Quality & Brick Management 58 Five tuner and hand-trap cards plus Mulcharmy and Pan at 3 copies add some dead-card risk, and Mulcharmy needs an empty hand to function (Inferred).
D3 Combo Conversion & Ceiling 62 Ceiling read semantically from 13 Fusion monsters, several at 3000 ATK, and Fusion-from-hand enablers; no recorded boards to measure (Inferred).
D4 Combo Floor & Median Output 52 Median output is unmeasured with zero parseable boards; scored conservatively near the middle with Dracotail recursion as the floor (Provisional).
D5 Interruption Resilience & Route Redundancy 62 Three independent starter families (Dracotail, Ecclesia, Albaz) plus GY recursion (Phryxul, Lukias, White Dragon) survive one interruption (Inferred).
D6 Resource Economy, Recovery & Grind 60 Flame, Horn and Sting each replace the card with a draw while returning a Dracotail; Fallen recursion adds grind (Inferred from card text).
D7 End-Board & Interaction Quality 66 Five hand traps, roughly seven negation texts and ten removal texts give layered answers, with Mululu and Veiler as extra negations (Inferred from card text and role flags).
D8 Going-Second & Board-Breaking Power 58 Going second, a 6-card hand holds a hand trap about 58% of the time; the Dragon and Fusion boards answer an established board, but no recorded boards exist (Inferred).
D9 Offensive Pressure & Closing Power 62 End-board Dragons reach 3000 ATK and Dracotail Gulamel and Titaniklad add removal or piercing-style pressure (Inferred from card text).
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 22 distinct names; 10 Tuners support only one Synchro, so the Tuner typing is mostly for hand traps and searchers (Inferred).
D11 Extra Deck Efficiency & Coverage 58 13 Fusion monsters and 2 Arthalion plus 2 Secreterion give broad coverage, but the Predaplant Link-2 Anaconda has no archetype support in the main deck (Inferred).
D12 Side Deck Adaptability 45 Zero Side Deck cards in Master Duel's best-of-one format, so the score reflects the absence of adaptation rather than matchup data (Provisional).
D13 Matchup Coverage & Format Fit 50 Archetype usage stats show the list runs the standard core, but there is no tournament or meta-share sample, so matchup fit is Provisional.
D14 Pilotability & Error Tolerance 45 Many chained Fusion steps, once-per-turn and Extra Deck summon restrictions (Rahu, Branded Fusion, Mululu, Ketu) and opponent-turn hand-trap decisions raise the error rate (Inferred)."

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: banlist exposure (-1); engine conflicts (-1); unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core starter presence is nearly guaranteed (0.9988 in opening 5).
  • Five hand traps and about seven negation texts provide layered interaction on the opponent's turn.
  • Dracotail replacement effects (Flame, Horn, Sting) keep card flow going after disruption.
  • Multiple independent starter families (Dracotail, Ecclesia, Albaz) give redundancy.

Weaknesses

  • Fallen of Albaz route has only three access cards, leaving about two-thirds of going-first hands without it.
  • Ten Tuner monsters support only one Synchro, so much of the Tuner typing is wasted.
  • Mulcharmy Fuwalos needs an empty hand to function and is a dead card in many hands.
  • No Side Deck cards, so no adaptation option.
  • Several once-per-turn and Extra Deck summon restrictions make sequencing error-prone.

Critical choke points

  • Fallen of Albaz access (3 cards) for the 3000-ATK Albaz fusions.
  • Single-copy Limited cards (Branded Fusion, Rahu Dracotail, Dracotail Lukias) that gate Fusion routes.
Priority Remove Add Reason
1 Predaplant Verte Anaconda (1 Extra Deck slot) A second Fallen of Albaz (Unlimited) or another Albaz-access card The Anaconda has no Predaplant support in the Main Deck, while a second access card raises the Albaz-route hit rate (Inferred).
2 One Mulcharmy Fuwalos A Dracotail Fusion-material searcher or extra hand trap Mulcharmy needs an empty hand, so a third copy is a conditional brick; the change is Inferred and Provisional until game data exists.

Evidence & confidence

  • Verified: Legality: 40 Main / 15 Extra / 0 Side within the Master Duel size rules; all 9 restricted cards within legal copy limits.; Card text and banlist status from the card records.; Archetype usage stats: core cards at 100% inclusion for several Dracotail cards.
  • Inferred: Opening-hand hit rates from hypergeometric probabilities.; Ceiling read from Fusion card text and 3000-ATK boards.; Interaction density from role flags and negation/removal text.; Pilotability and sequencing error rate from restriction text.
  • Provisional: Meta Power is null: no dated metagame sample exists.; Matchup fit (D13) and side-deck score (D12) are Provisional.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence total_combos 0). No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates): these signals are Inferred or Unknown. Usage statistics disagree with the card list: in_this_deck is false for Dracotail Gulamel, Dracotail Arthalion and Secreterion Dragon, though all three appear in the deck's Extra Deck, so core_present_pct (64) and missing_core are unreliable. Meta Power is Provisional unless a dated metagame sample is supplied.

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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