Power Patron Deck #766455 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 18, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 63
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Power Patron Extra Deck bosses (Vidolium 5000 ATK, Varudras, Gustav Max, Nerva/Jupiter when reached) reached through Pendulum and Power Patron searchers; Link and Xyz boards built from Pendulum and Power Patron material, with hand traps protecting the setup
  • Turn 1 (going first): Open a Pendulum or Power Patron searcher, add a second Power Patron engine piece, then Pendulum or Link Summon into a board and protect it with Impermanence, Ash Blossom or Dominus Impulse
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Maxx C to answer the opponent's first summon, then rebuild from the Graveyard with Medius and Mulcharmy
  • Recovery: Recover from the Graveyard through Medius (GY revive) and Mulcharmy draw effects, then re-search with Prohibited Portal and Plundered Plane
  • After siding: Not available: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens a functional engine: 17 searcher-text cards and 14 Power Patron core copies give roughly a 95% chance of at least one searcher in the opening five-card hand, although this is a hypergeometric estimate (Inferred). It converts that into a board through Pendulum and Link summons, with Vidolium, Varudras and Gustav Max as closing bosses. The deck survives disruption through 10 hand traps and multiple independent interaction pieces, giving a going-second hand about an 85% chance of holding one hand trap (Inferred), and the Midrange profile weights that resilience heavily. The score is lowered by the absence of a side deck, the low exact-archetype purity of 18.2% with many off-archetype copies, Junora (100% core usage) missing, and high pilot complexity; no recorded boards exist, so combo floor and ceiling are text-only inference. Popularity and archetype usage did not earn points, and the score was built on the system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in 5-card hand) ~0.95 across 17 searcher-text cards; P(>=1 Power Patron starter in 5) ~0.34 per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 62 10 hand traps and 14 Pendulum cards need specific zone states; copy histogram 7 singles, 3 doubles, 9 triples keeps redundancy but some hands conflict (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reads from text only: Vidolium 5000 ATK and Varudras or Gustav Max as bosses; no recorded boards to measure (Inferred, combos absent)
D4 Combo Floor & Median Output 50 Median output unmeasured; text suggests usually one summon-and-protect line; no power distribution available (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Two protection lines (Ash, Impermanence) plus recursion (Medius, Mulcharmy) and Pendulum searchers give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers and GY recursion (Medius, Mulcharmy, Junoldo draw) regenerate resources; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Infinite Impermanence, Dominus Impulse, Xyz Poseidon Splash, Artmage Impasto and Crossout Designator give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Six-card going-second hand ~0.85 for a hand trap; Ash Blossom and Ghost Ogre answer boards on the opponent's turn (Inferred)
D9 Offensive Pressure & Closing Power 70 Vidolium at 5000 ATK and 3000-ATK Xyz/Fusion bosses give closing power; Jupiter and Nerva missing from the list lower it (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 19 distinct names; 45 of 40 copies are off the exact archetype name, which spreads the engine thin (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots spread across Link, Synchro, Fusion and Xyz; Junora (100% core usage) absent, and Curious and Clockwork Knight are flexible (Inferred)
D12 Side Deck Adaptability 25 No side deck (side_count 0), so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Pendulum, Link and Fusion chains with many decision points raise error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (disclosed; Midrange profile used for the arithmetic). Structural ≈ 63, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-2); pendulum_scale_dependency (-1); off_archetype_spread (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*63 + 0.20*55 = 61.4, then -4 modifiers = 57.4, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 cards) gives high accessibility to the engine
  • 10 hand traps and several negate-based interaction cards cover both turns
  • Extra Deck has multiple closing bosses across Link, Xyz and Fusion

Weaknesses

  • No side deck, so no post-side adaptation
  • Low exact-archetype purity with many off-archetype copies
  • Key core card Junora (100% usage) is absent
  • High pilot complexity from chained Pendulum, Link and Fusion steps

Critical choke points

  • Pendulum Zone scale pairing for the Pendulum engine
  • Reliance on a Power Patron starter in the opening hand (3-copy card hits about 34%)
Priority Remove Add Reason
1 Droll & Lock Bird Junora the Power Patron of Tuning Junora is 100% usage among archetype builds and is absent; Droll is Semi-Limited and only a hand trap
2 Go! - D/D/D Divine Zero King Rage Nerva the Power Patron of Creation (or Jupiter) Replace an off-archetype single with a core Power Patron boss to raise purity and closing power

Evidence & confidence

  • Verified: Deck is legal: 40 main, 15 extra, 0 side within master-duel size rules; Restricted cards: Crossout Designator and Maxx C Limited (1 copy each), Droll & Lock Bird Semi-Limited (1 copy); Usage stats: Junora 100%, Nerva 81%, Jupiter 78% core inclusion; Exact archetype purity 18.2%
  • Inferred: At least one searcher in 5-card hand approx 0.95; Going-second hand-trap availability approx 0.85; Structural scores for D1-D11 and D14 derived from card text and probabilities
  • Provisional: Meta Power null; no tournament or meta-share data; D12 and D13 scored without post-side or matchup evidence
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: meta-share and pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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