Magical Musket Deck #766440 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Chaos Allure Queen x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Magical Musket Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 20, 2026
54± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 58
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.9
Going First 58
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fiendsmith and Magical Musket Extra Deck threats (Rextremende, Dark Magician of Destruction, Caesar, Knightmare Gryphon, Luce) converted after the opponent's plays are interrupted; Magical Musket column plays and Link/Fusion summons from a Fiendsmith or Musket board
  • Turn 1 (going first): Open on Musket spell/trap pressure and column-protecting setup, holding hand traps (Ash, Ghost Ogre, Effect Veiler) for the opponent's first activation; no comboed board is evidenced
  • Turn 2 (going second): Use hand traps and Droll & Lock Bird on the opponent's first search or summon, then rebuild a board from Musket and Fiendsmith monsters
  • Recovery: Searchers (Allure Dance, Fiendsmith Engraver, Fiendsmith's Tract, Mutiny in the Sky) and recursion (Fabled Lurrie, Magicians' Souls, Buio) rebuild from the hand and GY
  • After siding: Not applicable: Master Duel ladder format with a 0-card side deck, so no post-side adjustment is available

Why it scores here

The deck's score comes from how it is built as a system, not from its card powers or from Magical Musket's popularity. Its consistency is moderate: three 3-copy searchers and hand traps give roughly a 34% chance of a given 3-copy card in a 5-card opening hand, and the 2-copy Fiendsmith starters sit near 24%. Interaction is the strongest feature: 11 hand traps, 8 negation texts, 8 removal texts and two Musket trap or spell answers give it several ways to stop the opponent's first play. Conversion and median output are not evidenced because no recorded boards exist, so the ceiling is text-only and was not treated as the usual result. Pressure is credible through several 2800 to 3500 ATK Extra Deck monsters, but each depends on a specific Extra Deck route. The rating is held down by the lack of a side deck, the two-archetype engine conflict between Fiendsmith and Magical Musket, and the absence of any dated meta or win-rate sample. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 of a 3-copy card in a 5-card opening hand) is about 0.34 and the 2-copy Fiendsmith starters about 0.24; no starter combo is recorded, so this is a card-level estimate (Inferred).
D2 Opening-Hand Quality & Brick Management 52 Fifteen of 25 distinct main-deck cards are single copies, and the hand traps and Mulcharmy Fuwalos are dead in some hands, so a bricked hand is plausible; no brick rate is measured (Inferred).
D3 Combo Conversion & Ceiling 52 The text suggests Fiendsmith and Musket Extra Deck chains that reach 2800 to 3500 ATK, but no combo boards are recorded to verify them (Inferred from text).
D4 Combo Floor & Median Output 45 No observed boards exist, so the median output is unknown and is scored low for lack of evidence (Inferred; Provisional).
D5 Interruption Resilience & Route Redundancy 66 Eleven hand traps, Last Stand, Cross-Domination and two independent lines (Musket column and Fiendsmith) give several routes after one interruption (Inferred from text).
D6 Resource Economy, Recovery & Grind 64 Twelve searcher-text cards, Lurrie and Magicians' Souls recursion and the draw effects of Maxx and Mulcharmy give good resource recovery (Inferred from text).
D7 End-Board & Interaction Quality 68 Eight negation texts and eight removal texts, with two-copy hand traps at 0.88 chance of at least one in a 6-card hand, give high interaction density (Inferred from text and flags).
D8 Going-Second & Board-Breaking Power 66 Going second, the hand-trap probability is about 0.88 for at least one card in the 6-card hand, and Buio and Ghost Ogre can break a board (Inferred).
D9 Offensive Pressure & Closing Power 62 Several Extra Deck threats of 2500 to 3500 ATK exist, but closing depends on a fusion or link route that the evidence cannot confirm (Inferred).
D10 Main Deck Efficiency & Flexibility 58 Forty cards with 15 single copies and two archetypes give a moderately coherent main deck; 47 of 55 Magical Musket-tagged or related copies are off the exact archetype name (Inferred from composition).
D11 Extra Deck Efficiency & Coverage 64 Fifteen Extra Deck slots hold nine Link, five Fusion and one XYZ monster, all distinct, which uses the Extra Deck well but leaves several Extra-only lines (Verified structure).
D12 Side Deck Adaptability 25 A zero-card side deck gives no post-game adaptation, so this is scored low on structure (Verified structure; Provisional on matchup use).
D13 Matchup Coverage & Format Fit 50 No tournament or dated metagame sample exists, so format fit cannot be assessed (Provisional).
D14 Pilotability & Error Tolerance 42 Hybrid Fiendsmith and Musket play with several decision points and many Extra Deck choices, which is demanding for a player (Inferred from text).

How the score was computed

Strategy profile: Control. Structural ≈ 57.9, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflict (-2); no side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*57.9 + 0.20*52 = 56.7, then context modifiers -3 = 53.7, rounded to 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 11 hand traps, 8 negation texts, 8 removal texts
  • Recovery: 12 searcher-text cards, Lurrie and Magicians' Souls recursion
  • Extra Deck coverage across Fusion, Link and XYZ with strong 2500 to 3500 ATK bodies

Weaknesses

  • No combo data, so output and conversion cannot be confirmed
  • Two archetypes (Fiendsmith and Magical Musket) compete for slots
  • No side deck, so no post-game adaptation

Critical choke points

  • Single-copy Musket and Fiendsmith engine pieces (for example Magical Musketeer Doc, Lacrima, Sanct) are not replaceable within the deck
  • The Extra Deck fusion and link routes depend on specific GY and field material from the Fiendsmith and Musket columns
Priority Remove Add Reason
1 1 copy of Mulcharmy Fuwalos 1 copy of Magical Musket - Last Stand Fuwalos is conditional and dead in some hands, while the second Last Stand copy would add a second Musket-column answer (Inferred from role tags)

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side; Master Duel limits met; Restricted cards Maxx C (Limited, 1 copy) and Droll & Lock Bird (Semi-Limited, 2 copies) run within their limits; Card counts and copy histogram match the card list
  • Inferred: Hypergeometric opening-hand consistency; Interaction density and hand-trap value from card text; Resource and recovery reads from searcher and recursion text; Structural and Final scores
  • Provisional: Meta Power (null); Matchup fit (D13); Post-side plan (N/A for Master Duel)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample Usage statistics flag in_this_deck is 0 for Fiendsmith's Sequence, Fiendsmith's Requiem and Magical Musket Mastermind Caspar, although the cards list places them in the Extra Deck; core_present_pct (52%) is likely understated and should be recomputed across both zones Side deck is empty, so D12 is scored on structure only

More Master Duel Info

Magical Musket

Magical Musket Breakdown

 
 

 

 

 

 

 

 
 

 

 
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