Magical Musket Deck #766440 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Chaos Allure Queen x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.
Deck Magical Musket Master Duel
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Allure Queen LV7 x1
- Buio the Dawn's Light x1
- Chaos Allure Queen x3
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Magical Musketeer Caspar x1
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x2
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Unchained Soul of Sharvara x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x3
- Allure Dance x3
- Allure Palace x1
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x2
- Magical Musket - Cross-Domination x1
- Mutiny in the Sky x1
- Fiendsmith Kyrie x1
- Magical Musket - Last Stand x1
Extra Deck (15)
- Aerial Eater x1
- Dark Magician of Destruction x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Luce the Dusk's Dark x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Knightmare Gryphon x1
- Magical Musket Mastermind Caspar x1
- Magical Musketeer Max x1
- Moon of the Closed Heaven x1
- Unchained Soul Lord of Yama x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.9 |
| Going First | 58 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fiendsmith and Magical Musket Extra Deck threats (Rextremende, Dark Magician of Destruction, Caesar, Knightmare Gryphon, Luce) converted after the opponent's plays are interrupted; Magical Musket column plays and Link/Fusion summons from a Fiendsmith or Musket board
- Turn 1 (going first): Open on Musket spell/trap pressure and column-protecting setup, holding hand traps (Ash, Ghost Ogre, Effect Veiler) for the opponent's first activation; no comboed board is evidenced
- Turn 2 (going second): Use hand traps and Droll & Lock Bird on the opponent's first search or summon, then rebuild a board from Musket and Fiendsmith monsters
- Recovery: Searchers (Allure Dance, Fiendsmith Engraver, Fiendsmith's Tract, Mutiny in the Sky) and recursion (Fabled Lurrie, Magicians' Souls, Buio) rebuild from the hand and GY
- After siding: Not applicable: Master Duel ladder format with a 0-card side deck, so no post-side adjustment is available
Why it scores here
The deck's score comes from how it is built as a system, not from its card powers or from Magical Musket's popularity. Its consistency is moderate: three 3-copy searchers and hand traps give roughly a 34% chance of a given 3-copy card in a 5-card opening hand, and the 2-copy Fiendsmith starters sit near 24%. Interaction is the strongest feature: 11 hand traps, 8 negation texts, 8 removal texts and two Musket trap or spell answers give it several ways to stop the opponent's first play. Conversion and median output are not evidenced because no recorded boards exist, so the ceiling is text-only and was not treated as the usual result. Pressure is credible through several 2800 to 3500 ATK Extra Deck monsters, but each depends on a specific Extra Deck route. The rating is held down by the lack of a side deck, the two-archetype engine conflict between Fiendsmith and Magical Musket, and the absence of any dated meta or win-rate sample. No card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 of a 3-copy card in a 5-card opening hand) is about 0.34 and the 2-copy Fiendsmith starters about 0.24; no starter combo is recorded, so this is a card-level estimate (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 52 | Fifteen of 25 distinct main-deck cards are single copies, and the hand traps and Mulcharmy Fuwalos are dead in some hands, so a bricked hand is plausible; no brick rate is measured (Inferred). |
| D3 | Combo Conversion & Ceiling | 52 | The text suggests Fiendsmith and Musket Extra Deck chains that reach 2800 to 3500 ATK, but no combo boards are recorded to verify them (Inferred from text). |
| D4 | Combo Floor & Median Output | 45 | No observed boards exist, so the median output is unknown and is scored low for lack of evidence (Inferred; Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 66 | Eleven hand traps, Last Stand, Cross-Domination and two independent lines (Musket column and Fiendsmith) give several routes after one interruption (Inferred from text). |
| D6 | Resource Economy, Recovery & Grind | 64 | Twelve searcher-text cards, Lurrie and Magicians' Souls recursion and the draw effects of Maxx and Mulcharmy give good resource recovery (Inferred from text). |
| D7 | End-Board & Interaction Quality | 68 | Eight negation texts and eight removal texts, with two-copy hand traps at 0.88 chance of at least one in a 6-card hand, give high interaction density (Inferred from text and flags). |
| D8 | Going-Second & Board-Breaking Power | 66 | Going second, the hand-trap probability is about 0.88 for at least one card in the 6-card hand, and Buio and Ghost Ogre can break a board (Inferred). |
| D9 | Offensive Pressure & Closing Power | 62 | Several Extra Deck threats of 2500 to 3500 ATK exist, but closing depends on a fusion or link route that the evidence cannot confirm (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 58 | Forty cards with 15 single copies and two archetypes give a moderately coherent main deck; 47 of 55 Magical Musket-tagged or related copies are off the exact archetype name (Inferred from composition). |
| D11 | Extra Deck Efficiency & Coverage | 64 | Fifteen Extra Deck slots hold nine Link, five Fusion and one XYZ monster, all distinct, which uses the Extra Deck well but leaves several Extra-only lines (Verified structure). |
| D12 | Side Deck Adaptability | 25 | A zero-card side deck gives no post-game adaptation, so this is scored low on structure (Verified structure; Provisional on matchup use). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated metagame sample exists, so format fit cannot be assessed (Provisional). |
| D14 | Pilotability & Error Tolerance | 42 | Hybrid Fiendsmith and Musket play with several decision points and many Extra Deck choices, which is demanding for a player (Inferred from text). |
How the score was computed
Strategy profile: Control. Structural ≈ 57.9, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflict (-2); no side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*57.9 + 0.20*52 = 56.7, then context modifiers -3 = 53.7, rounded to 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density: 11 hand traps, 8 negation texts, 8 removal texts
- Recovery: 12 searcher-text cards, Lurrie and Magicians' Souls recursion
- Extra Deck coverage across Fusion, Link and XYZ with strong 2500 to 3500 ATK bodies
Weaknesses
- No combo data, so output and conversion cannot be confirmed
- Two archetypes (Fiendsmith and Magical Musket) compete for slots
- No side deck, so no post-game adaptation
Critical choke points
- Single-copy Musket and Fiendsmith engine pieces (for example Magical Musketeer Doc, Lacrima, Sanct) are not replaceable within the deck
- The Extra Deck fusion and link routes depend on specific GY and field material from the Fiendsmith and Musket columns
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Mulcharmy Fuwalos | 1 copy of Magical Musket - Last Stand | Fuwalos is conditional and dead in some hands, while the second Last Stand copy would add a second Musket-column answer (Inferred from role tags) |
Evidence & confidence
- Verified: Legal status: 40 main, 15 extra, 0 side; Master Duel limits met; Restricted cards Maxx C (Limited, 1 copy) and Droll & Lock Bird (Semi-Limited, 2 copies) run within their limits; Card counts and copy histogram match the card list
- Inferred: Hypergeometric opening-hand consistency; Interaction density and hand-trap value from card text; Resource and recovery reads from searcher and recursion text; Structural and Final scores
- Provisional: Meta Power (null); Matchup fit (D13); Post-side plan (N/A for Master Duel)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample Usage statistics flag in_this_deck is 0 for Fiendsmith's Sequence, Fiendsmith's Requiem and Magical Musket Mastermind Caspar, although the cards list places them in the Extra Deck; core_present_pct (52%) is likely understated and should be recomputed across both zones Side deck is empty, so D12 is scored on structure only
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