Blue-Eyes Deck #766437 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3, Maiden of White x3. Created Oct 18, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
59± 6/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 41 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Extra Deck boss monsters (Ultimate Spirit, Tyrant, Dragon Master Magia, Stardust Sifr) converting an interaction-protected board; Blue-Eyes Chaos MAX Dragon via a Ritual route (Majesty of the White Dragons; no Chaos Form in the list)
  • Turn 1 (going first): Search via Sage with Eyes of Blue, Maiden of White, Wishes for Eyes of Blue or Kaibaman, then reach a Blue-Eyes White Dragon or a Synchro/Link boss; hold Ash Blossom, Infinite Impermanence or Effect Veiler for the opponent's first answer
  • Turn 2 (going second): Open with hand traps (Droll and Lock Bird, Ash Blossom, Effect Veiler, Maxx C) to stop the opponent's search or summon, then rebuild a Blue-Eyes board from the next draws
  • Recovery: Recycle Spirit with Eyes of Blue and Maiden of White from the GY, and use Mausoleum of White and Blue-Eyes Spirit Dragon to re-establish a boss after a single disruption
  • After siding: Not applicable: Master Duel has no sideboard in this deck (side_count 0), so there is no post-side plan to score

Why it scores here

The deck reliably opens a functional plan through its search package: at least one searcher is in the opening hand about 81% of the time, and Sage, Maiden, Wishes, Kaibaman and Mausoleum give it several routes into a Blue-Eyes White Dragon. The naked Blue-Eyes White Dragon is live in only about 33% of going-first openers, and the guide evidence describes Dragon bricks, so the score is pulled down by starter reliance on a three-copy brick-prone card. Conversion rests on card text, not recorded boards: there are no combo records, so the ceiling and median are Inferred, and the score does not come from averaging card scores. Interaction is the strongest part of the system, with 11 negate or hand-trap cards giving about 87% at least one hand trap in a going-second six-card hand. Popularity and archetype usage were not credited; the usage stat is main-deck-only and was used only to confirm the core package.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 Blue-Eyes White Dragon x3 is live in 0.33 of going-first openers, but at least one searcher in hand reaches 0.81 via Sage, Maiden, Wishes and Kaibaman (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 58 Three bricking Blue-Eyes White Dragons, six Dominus cards that are conditional, and Piri Reis Map's LP cost weigh hands down; the guide text describes Dragon bricks (Inferred, guide-supported)
D3 Combo Conversion & Ceiling 65 No recorded boards; ceiling from card text: Blue-Eyes White Dragon 3000 plus Ultimate Spirit 3500, Stardust 4000 and Dragon Master Magia 5000 are reachable through the search package (Inferred, semantic)
D4 Combo Floor & Median Output 55 No recorded boards, so the median is unmeasured; the starters are two- to three-card bootstraps with a Tribute cost (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple lines via Sage, Maiden, Kaibaman and Mausoleum, plus 11 hand traps, give moderate resilience to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Spirit with Eyes of Blue and Maiden recur from the GY and Blue-Eyes Spirit Dragon can be re-summoned; no resource telemetry exists (Inferred, card text)
D7 End-Board & Interaction Quality 74 11 negation-text cards, including Ash Blossom, Effect Veiler, Infinite Impermanence, Dragon Master Magia and Blue-Eyes Spirit Dragon, form layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 74 About 87% of going-second six-card hands contain a hand trap, and Droll, Dominus Purge and Majesty answer boards (Inferred, hypergeometric plus text)
D9 Offensive Pressure & Closing Power 76 Multiple 3000+ closers exist: Blue-Eyes White Dragon 3000, Ultimate Spirit 3500, Tyrant 3400, Stardust 4000, Chaos MAX 4000, Dragon Master Magia 5000 (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 55 22 distinct main cards with 27.3% exact Blue-Eyes name purity, 11 traps and 10 spells, and non-engine tech such as Maxx C, Piri Reis Map and Triple Tactics Talent (Verified composition)
D11 Extra Deck Efficiency & Coverage 72 14 of 15 Extra slots used across 11 distinct cards: 9 Synchro, 3 Link, 2 Fusion, with Dragon-type access (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 40 Master Duel has no sideboard in this deck (side_count 0), so post-side adaptability is structurally absent and scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta share is supplied, so format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Tribute and Ritual lines, two Dragon-race engines and 11 hand traps with timing windows add decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Starter brick dependence (-2). Final formula: 0.80*Structural(62.3) + 0.20*TournamentReliability(55) + ContextModifiers(-2) = 58.8, rounded to 59; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven negate or hand-trap cards give strong going-second and interaction coverage
  • Multiple 3000+ bosses across Main and Extra Deck give real closing power
  • Extra Deck is well used (14 of 15) with Synchro, Link and Fusion coverage
  • Searcher density (11 cards) keeps the Blue-Eyes starter reachable in most hands

Weaknesses

  • Blue-Eyes White Dragon x3 is a brick-prone sole starter (0.33 naked in opening 5)
  • Low exact-name purity (27.3%): six Dominus, Hieratic, Kewl Tune and Stardust pieces dilute the engine
  • Piri Reis Map halves LP and adds a conditional line
  • No sideboard in Master Duel, so no post-side adjustment is available

Critical choke points

  • Blue-Eyes White Dragon as the only Tribute-able boss in the Main Deck
  • Chaos MAX depends on a Ritual route (Majesty) because Chaos Form is not in the list
  • Spirit with Eyes of Blue and Maiden of White are the main recursion pieces; losing them to a single breakdown ends several lines
Priority Remove Add Reason
1 1 Piri Reis Map 1 Kaibaman the Legend Kaibaman is a second Blue-Eyes White Dragon route without the LP cost (Inferred from card text; the deck runs only one copy)
2 Verify the unresolved passcode 23995346 (counted as Main) Confirm the intended card in the list One Main Deck passcode did not resolve, so the Main count and any consistency read include an unknown card
3 1 Dominus Spark None Dominus Spark needs a turn-specific activation window; cutting one copy trims conditional dead cards (Inferred)

Evidence & confidence

  • Verified: Legal with warning: 41 Main (40-60), 14 Extra (0-15), 0 Side; Maxx C Limited 1 copy, Droll and Lock Bird Semi-Limited 2 copies, both within limits; 11 hand traps and 11 searcher-text cards from curated role tags; Extra Deck breakdown: 9 Synchro, 3 Link, 2 Fusion; Exact archetype name purity 27.3%
  • Observed: Usage stat: 10 of 25 core cards present in the Main Deck; the 7 Extra-Deck core members appear as missing because the usage check reads the Main Deck only
  • Inferred: At least one Blue-Eyes White Dragon in opening 5 = 0.33 (going first); at least one hand trap in 6 = 0.87 (going second); Blue-Eyes White Dragon bricking, from the guide snippet and the Tribute requirement; Interaction quality (D7) and closing power (D9) from card text
  • Provisional: Meta Power (null) and matchup fit (D13); Post-side plan (D12); no sideboard exists in this format slot
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record absent 1 Main Deck passcode (23995346) did not resolve to a card and was counted as Main Usage statistic 'in_this_deck' appears to check the Main Deck only, so Extra-Deck core cards are reported as missing No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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