Dracotail Deck #766432 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- Albion the Shrouded Dragon x1
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mysterion the Dragon Crown x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 62 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a 2500-3000 ATK Dragon boss (Arthalion, Mysterion, Albion the Sanctifire Dragon, Gulamel) from the Extra Deck, using Dracotail and Fallen of Albaz monsters as material; Disruption via hand traps and Spell/Trap negation, grinding the opponent's resources while the deck recurs Dracotail cards
- Turn 1 (going first): Open with a Dracotail starter (Faimena, Mululu, Lukias, Phryxul) or a Blazing Cartesia/Fallen of White Dragon line to reach a Fusion Summon; hold Ash Blossom or Effect Veiler for the opponent's first effect
- Turn 2 (going second): Respond on the opponent's turn with hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Maxx C) and Dracotail Flame or Horn, then rebuild a board with a Fusion Summon in the End Phase or on the next turn
- Recovery: Dracotail monsters and Spell/Traps placed on the deck bottom from the GY or banishment, combined with draw effects (Mululu, Flame, Sting, Horn) and Ketu/Rahu searches, to restock the hand
- After siding: No Side Deck is registered, so there is no post-side plan in the list; the best-of-3 adjustment is unevaluated
Why it scores here
The deck reliably opens a functional plan: the 26-copy Dracotail core has a 99.7% chance of at least one card in a 5-card opening hand, and the 9 searcher-text cards give a 74% chance of at least one search in the same hand. It converts that plan into Fusion boards with several 2500-3000 ATK bosses and a large Extra Deck with no garnets. Eight hand traps and ten negation effects give the deck a strong going-second answer (76% chance of a hand trap in a 6-card hand), so interaction is layered rather than single-threaded. Its weaknesses are the lack of recorded boards, which leaves the ceiling and median as text-based inference, and the empty Side Deck, which gives no post-side plan. Popularity and archetype usage stats confirm the list is a real build but did not add points; the score comes from consistency, recursion, interaction and closing power on the system, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core Dracotail card in opening 5) = 0.997; 3-copy starters at 0.34 each; fusion-starter line is the limiting factor (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 8 hand traps and 9 searchers in a 40-card main; single copies of most bosses; Fallen of Albaz and Dracotail requirements can conflict in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling read from card text: 2500-3000 ATK Fusion bosses with on-summon removal and bounce (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards; median inferred from the Fusion-starter dependence and hand-trap-heavy openings (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Dracotail GY and banish recursion plus 8 hand traps give a second line after one disruption; no tested route data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Four draw effects (Mululu, Flame, Sting, Horn) and GY recursion restock the hand; no recorded resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 10 negation-text cards and 8 removal-text cards give layered end-board interaction and a 76% chance of a hand trap going second (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps and Ghost Ogre/Ghost Belle removal cover going-second boards; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Multiple 2500-3000 ATK Fusion bosses with piercing or removal text; no end-board sample (Verified text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 27 distinct main cards, 18 singletons, no garnets or dead-slot padding visible in the list (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots, 13 Fusion monsters plus Link and Synchro; flexible use of the Extra Deck but high Fusion dependence (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck cards; no post-side plan can be evaluated (Verified, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share absent; no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines and many Quick Effects make execution complex; decision points are frequent (Inferred) |
How the score was computed
Strategy profile: Midrange 100% (Control influence reflected in D7 and D5 scores, not weights). Structural ≈ 62, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-2); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*62.14 + 0.20*55 - 4 = 56.7, rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 8 hand traps plus 10 negation-text cards, with 76% odds of a hand trap going second
- Strong Fusion closers: multiple 2500-3000 ATK bosses with removal or bounce text
- Core consistency: the Dracotail core has 99.7% odds of appearing in the opening 5
- Recursion and draw: Mululu, Flame, Sting and Horn restock the hand after disruption
Weaknesses
- No Side Deck, so no post-side plan and a weak best-of-3 adjustment
- Fusion-heavy line with 13 Fusion monsters; execution depends on specific material combinations
- Six Limited cards at a single copy each create a single point of failure if one is removed or banned
- No recorded boards, so ceiling and median are unmeasured
Critical choke points
- Fusion Summon enablement: most boss lines need Dracotail or Fallen of Albaz monsters in hand plus a valid Extra Deck monster
- Limited single copies (Branded Fusion, Dracotail Lukias, Rahu Dracotail) as irreplaceable engine pieces
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One low-impact tech slot in the main deck | A Side Deck of 10-15 cards covering the most common opposing strategies | D12 scores 15 with no Side Deck; adding any post-side plan is the largest single gain available |
| 2 | A redundant Limited-status card, if the deck has a copy that can be replaced | A second copy of a Semi-Limited or Unlimited Dracotail card | Lowers single-copy dependence on the six Limited cards and improves D1 and D2 consistency |
Evidence & confidence
- Verified: Legal status: 40 Main, 15 Extra, 0 Side within Master Duel size rules; Restricted cards: 6 Limited at 1 copy, 3 Semi-Limited at 2 copies, all within legal limits; Card text for all 40 Main and 15 Extra cards from the card database; Usage stats: Dracotail core inclusion rates from the archetype table
- Observed: Core Dracotail cards present: 16 of 25 tracked core cards
- Inferred: Opening-hand consistency estimates from hypergeometric draw tables; Going-first and going-second strength split; Resilience and resource economy estimates from card text
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament context)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side behavior cannot be evaluated
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