D/D/D Deck #766430 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (40)
- D/D Necro Slime x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x3
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Crossout Designator x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x3
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Super Doom King Bright Armageddon x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69.6 |
| Going First | 70 |
| Going Second | 74 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Control, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters (D/D/D Deus Machinex, Kali Yuga, Bright Armageddon, Arc Crisis) enabled by Pendulum Summons and Dark Contract chains; Negate-and-pressure board control through hand traps and Extra Deck negations (Siegfried, Zeus, Caesar)
- Turn 1 (going first): Set up a Pendulum Zone pair (Kepler and Surveyor scales) and use Dark Contract with the Gate to fetch a D/D starter, then convert into a Level 8 or Level 4 Extra Deck Summon
- Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Droll and Maxx C to break the opponent's first board, then rebuild through Pendulum Summons and Extra Deck bosses
- Recovery: Recover with Necro Slime, Genghis and Clovis from the Graveyard or banishment, and reuse Dark Contract cards from the GY
- After siding: Master Duel is single-game with no side deck; post-side plan not applicable
Why it scores here
The deck reliably opens its engine through redundancy: three copies each of Dark Contract with the Gate, D/D Savant Kepler and D/D/D Zero Doom Queen Machinex give a 34 percent chance of at least one of each in an opening five, and about 78 percent for at least one searcher-text card. Its Extra Deck supplies several high-ATK bosses across Link, Xyz, Fusion and Synchro, so the closing power is strong once the engine is live. Interaction is dense: nine hand traps (Infinite Impermanence, Ash Blossom, Droll and Lock Bird, Maxx C) give about 81 percent odds of at least one hand trap when going second, and 14 negation-text cards plus Crossout Designator and Dominus Impulse keep the board contestable. Score is held back because there are no recorded combo boards, so ceiling and median are text-only inference, and the card-level usage data is internally inconsistent. Popularity of the archetype did not earn points, and this score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one Dark Contract Gate in opening 5) = 0.34; P(at least one searcher-text card) = 0.78; 22 archetype-core copies give 0.987 for at least one in opening 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Nine reactive or hand-trap cards and Dominus/Mulcharmy/Maxx C can be dead without a starter; no Main Deck D/D/D monsters, so bricks are possible (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | No parseable combo boards; ceiling inferred from Extra Deck boss stats and Pendulum/Dark Contract chains described in card text (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No combo median available; floor estimated from guide claims of a going-first combo deck with high dependence on Extra Deck summons (Inferred, low weight) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Four independent starter types (Gate, Kepler, Surveyor, Gryphon) plus Graveyard recursion via Necro Slime and Genghis (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Dark Contract with the Gate deals 1000 damage in Standby; Machinex and Oblivion King recover material; Graveyard recursion is present (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 14 negation-text and 20 removal-text cards across Impermanence, Crossout, Dominus Spark, Siegfried and Caesar; layered Spell/Trap and monster interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 76 | Hand traps with 81 percent going-second hand-6 odds plus Droll/Maxx C; Dominus Impulse negates Special Summons (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Extra Deck bosses at 3000 to 4000 ATK (Arc Crisis 4000, Kali Yuga 3500, Bright Armageddon 3500, Machinex 3000) (Verified stat, Inferred closing use) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 40 Main with 21 distinct and a 3x-heavy copy histogram (10 singles, 3 doubles, 8 triples), so compact; reactive staples such as Triple Tactics and Crossout lower flexibility (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 74 | All 15 Extra slots are used across Link (3), Xyz (6), Fusion (3) and Synchro (3); Gilgamesh and Deus Machinex each run 2 (Verified composition) |
| D12 | Side Deck Adaptability | 50 | Master Duel has no side deck, so side is 0 by format; scored neutral and provisional, not penalized (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context is unavailable and no dated metagame sample is supplied; scored neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Pendulum and Extra Deck sequencing with many decision points (negate timing, Pendulum scale checks) (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 69.6, Going First ≈ 70, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: off-archetype staples dilute the engine (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (9 hand traps, 14 negation-text cards) with high going-second hand-6 odds
- Redundant starters across Pendulum and Dark Contract lines with about 78 percent searcher access
- Full Extra Deck with high-ATK bosses across four Extra Deck types
Weaknesses
- No recorded combo boards, so ceiling and median are unverified
- Reactive staples (Triple Tactics, Crossout, Maxx C, Dominus Spark) can be dead without a starter
- Usage statistics conflict with the card list (see data gaps), so the core-presence read is unreliable
Critical choke points
- Dark Contract with the Gate and the Pendulum scale pair (Kepler and Surveyor) are the entry point; losing them to a single answer slows the whole line
- Limited and Semi-Limited restriction on Maxx C, Crossout Designator and Droll limits copies of key interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | a second D/D Count Surveyor or another D/D Level 8 Pendulum starter | Triple Tactics needs an opponent monster effect in the Main Phase, a narrow condition; a starter adds consistency (Inferred) |
Evidence & confidence
- Verified: Legal size and copy limits under BanMasterDuel; Maxx C and Crossout Designator Limited at 1 copy; Droll Semi-Limited at 2; Card text and stats for all 40 Main and 15 Extra cards; Extra Deck breakdown: Link 3, Xyz 6, Fusion 3, Synchro 3; Hypergeometric draw odds for 3-copy cards: 0.3376 going first, 0.3943 going second
- Observed: Usage statistics show archetype-standard inclusion (95 percent) for most core cards in this deck; Two Vietnamese guide snippets describe D/D/D as a going-first combo and going-second OTK deck (guide text, not measured)
- Inferred: Engine consistency is high (about 78 percent for a searcher, 0.987 for an archetype core card in opening 5); Interaction density is high from the negation and removal text counts; Going-first power is limited by the need to set the engine before negation-heavy opposing turns; Recommendation to swap Triple Tactics for a D/D starter
- Provisional: Meta Power is null: no dated metagame sample is supplied; D12 and D13 are neutral because Master Duel has no side deck and no matchup data exists
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick, starter, OTK rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied usage_statistics.in_this_deck is false for Gilgamesh, Deus Machinex, Zeus, Kali Yuga, Caesar, Tell, Solomon, Siegfried, Clovis, Arc Crisis, Alfred and Genghis, but the card list runs all of them; core_cards_present (13 of 25) and missing_core are therefore unreliable and were not used as weaknesses exact_name_purity_pct of 0 is an artifact of matching the exact D/D/D name against Main Deck cards; off_archetype_copies (55) counts D/D family and generic cards as off-archetype sideMax 15 is a format default, but Master Duel has no side deck, so side-deck dimensions (D12) carry no evidence guide snippets are short unverified forum text with no section detail
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