Phantom Knights Deck #766423 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 18, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
64± 7/ 100
Power Score
Structural 67
Reliability 63
Going First 71
Going Second 69

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 71
Going Second 69
Meta Power provisional
Tournament Reliability 63
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz/Link boss (Dark Rebellion Xyz Dragon, Four Heavenly Dragons, Rusty Bardiche, Arc Rebellion, Dark Requiem) reached through Phantom Knights GY-recursion and Rank-Up-Magic (Inferred from card text); Hand-trap and negation control that protects the first board and buys time for the Xyz line (Inferred from card text and role tags)
  • Turn 1 (going first): Open with a Phantom Knights starter (Silent Boots, Decayed Cloak or Doomed Soleret) plus a searcher or hand trap, then build toward a Rank-Up-Magic or Xyz boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird or Maxx C to disrupt the opponent's first summon, then rebuild from the GY (Inferred)
  • Recovery: Recurring GY effects (Silent Boots, Decayed Cloak, Torn Scales, Stained Greaves, Ancient Cloak) restart the board after a negated starter (Inferred)
  • After siding: Not applicable: Master Duel has no side deck in this export (side_count 0)

Why it scores here

This list reliably opens its engine: the archetype core group has about 99.7% odds of at least one piece in a 5-card opening hand, and the three-copy starters plus eight searcher-text cards give a roughly 69% chance of a searcher in hand. Its interaction is the strongest part of the system, with nine hand traps and thirteen negation-text cards covering both going-first and going-second turns. Recursion from the Graveyard lets the deck recover after a negated starter, which is the main reason its resilience score is above its opening-hand score. The score comes from consistency, interaction and recovery on the system as a whole, not from averaging the individual card scores. Archetype popularity and usage stats confirm the list is a real, accessible build but earned no points on their own, and the absence of recorded boards keeps the combo floor and median scores close to neutral.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core piece in a 5-card hand) ≈ 0.997; P(searcher in hand) ≈ 0.69; three-copy starters with 26 archetype copies (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Nine hand traps and three-copy starters keep most hands functional, but the deck has no non-engine draw beyond Droll and Maxx C, so off-archetype hands can stall (Inferred)
D3 Combo Conversion & Ceiling 70 Text-only ceiling: Rank-Up-Magic Requiem and Force reach 3000-ATK Xyz bosses (Dark Rebellion Four Heavenly, Arc Rebellion, Dark Requiem); no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards, so median output cannot be measured; read from text only and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Multiple GY-recursion effects (Silent Boots, Decayed Cloak, Torn Scales, Stained Greaves, Ancient Cloak) give independent routes after one negation (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers and GY-banish costs regenerate resources, but Rank-Up-Magic and Xyz material spend is heavy (Inferred from text)
D7 End-Board & Interaction Quality 74 Thirteen negation-text cards plus Infinite Impermanence, Fog Blade, Dominus Impulse and Dominus Spark give layered end-board interaction (Inferred from text and role tags)
D8 Going-Second & Board-Breaking Power 68 Nine hand traps are strong going second (P ≥ 1 hand trap in 6 cards ≈ 0.81); Dominus Impulse and Spark add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss Xyz and Link monsters reach 2500 to 3000 ATK with piercing or negation text; no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 main cards with 11 tech slots and 45.5% exact-name purity; 30 off-archetype copies dilute the core somewhat (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread across nine Xyz, six Link and two off-engine picks (Evilswarm Ophion, Salamangreat Almiraj), so some slots are weak (Verified composition)
D12 Side Deck Adaptability 40 Master Duel export has no side deck (side_count 0), so post-side adaptability is absent and scored low (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta-share is supplied; the matchup fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Rank-Up, Xyz and GY-banish chains with many decision points raise pilot error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 71, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 63. Modifiers: Off-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*67 + 0.20*63 - 2 = 64

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is almost always accessible (about 99.7% for at least one archetype piece in a 5-card hand)
  • Layered interaction: nine hand traps and thirteen negation-text cards
  • Multiple GY-recursion routes let the deck recover after one negation

Weaknesses

  • Exact-name purity is 45.5%, with off-archetype support and two off-engine Extra Deck picks
  • No side deck in Master Duel, so no post-side adaptability
  • Multi-step Rank-Up and Xyz chains make pilot error likely

Critical choke points

  • Early Phantom Knights starter must survive the opponent's first interaction; the hand-trap and searcher count is the backup
  • Rank-Up-Magic Requiem and Force are the bridge to the boss Xyz monsters; few copies reach them without a searcher
Priority Remove Add Reason
1 Evilswarm Ophion (Lswarm, off-engine Extra Deck slot) A Phantom Knights Xyz boss, if one is not already in the list Would raise engine coherence and exact-name purity (Inferred from usage and purity data)

Evidence & confidence

  • Verified: Deck is legal in master-duel: 40 main, 15 extra, 0 side; restricted cards are within limits (Limited x1, Semi-Limited Droll & Lock Bird x2); Exact-name purity 45.5%; 30 off-archetype copies; Usage stats show the archetype core is present in this list
  • Inferred: Engine accessibility from hypergeometric odds; Interaction and recovery read from card text; Going-second hand-trap odds ≈ 0.81
  • Provisional: Matchup and format fit: no dated metagame or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent Usage statistics flag Dark Requiem Xyz Dragon, Raider's Knight, Cherubini, Shamanite Shamanknight, S:P Little Knight, Evilswarm Ophion, Malevolent Scythe, Dark Rebellion (both), Four Heavenly Dragons, Arc Rebellion and Rusty Bardiche as not in deck, but the card list runs them in the Extra Deck; the in_this_deck flags look wrong for Extra Deck cards No win-rate telemetry exists in YGOVN; Meta Power is provisional

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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