Phantom Knights Deck #766405 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 18, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
65± 6/ 100
Power Score
Structural 70
Reliability 62
Going First 71
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 71
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link bosses (Rusty Bardiche, Arc Rebellion, Dark Requiem, Four Heavenly Dragons, Malevolent Scythe, Break Sword) built through graveyard-triggered Phantom Knights Special Summons and Rank-Up-Magic chains; Board breaking through Break Sword and Four Heavenly Dragons destruction effects, supported by Ash Blossom, Droll and Maxx C disruption
  • Turn 1 (going first): Open with a 3-of Phantom Knights starter (Torn Scales, Silent Boots, Decayed Cloak, Doomed Soleret) to search or Special Summon a second body, then build an Xyz or Link into a Rank-Up-Magic line
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Dominus Impulse, Umbrage Veil, Fog Blade) to answer the opponent's first summon, then rebuild from the graveyard with Phantom Knights effects
  • Recovery: Rebuild from the graveyard and banishment: GY-triggered Phantom Knights effects re-Special Summon monsters and searchers (Silent Boots, Decayed Cloak, Ancient Cloak) refill the hand
  • After siding: Not applicable: Master Duel has no side deck, so the 40-card main is the only plan across games

Why it scores here

The deck reliably opens its engine: seven Phantom Knights monsters run three copies each, and the exact-name archetype core is 29 of 40 main cards, so a starter is almost always present in the opening hand and the GY-trigger chain can start on turn one or two. Its interaction is layered rather than one-note: Ash Blossom, Droll and Lock Bird, Maxx C and Dominus Impulse are backed by Umbrage Veil, Fog Blade and Dominus Spark, which gives it several ways to answer the opponent's first summon. Conversion is strong on paper because the Extra Deck carries 12 Xyz and 3 Link bosses with 1700 to 3000 ATK and several negate or destroy effects, but no recorded boards exist, so the ceiling and median are text-based inference and the median is scored lower than the ceiling. The score comes from consistency, redundant engines and interaction on the system as a whole. Popularity did not earn points: the archetype usage stats were used only to confirm the core, and the individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Archetype-core group of 29 exact-name copies gives P(at least one in a 5-card opener) of about 0.999 as a proxy; seven 3-of starters give redundant GY and hand starts (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Six hand-trap cards and several conditional traps (Umbrage Veil, Fog Blade, Dominus cards) can dead-draw without a board; 0-side list gives no sideboard fix for bricks (Inferred)
D3 Combo Conversion & Ceiling 72 No parseable boards in combos_evidence; ceiling is read from card text (Rank-Up-Magic chains, Four Heavenly Dragons, Break Sword, Arc Rebellion negation) (Inferred, text-only)
D4 Combo Floor & Median Output 55 No recorded median or power distribution exists; the floor is estimated from the conditional GY-trigger chains and a 1-of Rank-Up-Magic dependency (Provisional)
D5 Interruption Resilience & Route Redundancy 76 Multiple independent GY and hand starters plus Ash Blossom, Droll and Maxx C allow the chain to continue after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 Eight searcher-text cards plus GY recursion (Silent Boots, Decayed Cloak, Ancient Cloak) refill resources, but Rank-Up-Magic costs a card each time (Inferred)
D7 End-Board & Interaction Quality 80 Eleven negation-text and 26 removal-text cards, with 6 hand traps and Umbrage Veil and Fog Blade on the field, give broad layered interaction (Inferred, semantic read of card text)
D8 Going-Second & Board-Breaking Power 72 Six hand traps give P(at least one in a 6-card going-second hand) of 0.65; Break Sword and Four Heavenly Dragons add destruction on a board (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra Deck bosses reach 2000 to 3000 ATK (Arc Rebellion and Dark Requiem at 3000) with direct board-breaking text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 68 21 distinct main cards with seven 3-of starters and nine 1-of tech or utility slots; the 26 off-archetype copies (Dominus, Mulcharmy, Forbidden, Burning Abyss) dilute compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck is full at 15 with 12 Xyz and 3 Link monsters; several bosses share the same Rank-Up-Magic and GY routes, so most Extra slots are reachable (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 25 Master Duel has no side deck and the export has side_count 0, so post-side adaptability is structurally absent (Verified structure, Provisional score)
D13 Matchup Coverage & Format Fit 50 No tournament_context and no dated meta sample, so matchup and format fit are neutral placeholders (Provisional)
D14 Pilotability & Error Tolerance 45 Many GY-trigger timing windows, Xyz chain decisions and once-per-turn limits across 13 distinct Extra Deck cards make sequencing demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70, Going First ≈ 71, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-1); off-archetype dilution (-2). Final formula: 0.80*Structural(69.7) + 0.20*TournamentReliability(62) + ContextModifiers(-3) = 65 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven 3-of Phantom Knights starters give redundant openings and GY restarts
  • Layered interaction: 6 hand traps plus Umbrage Veil, Fog Blade and Dominus cards
  • Extra Deck carries 12 Xyz and 3 Link bosses with 2000 to 3000 ATK and multiple negate or destroy effects
  • Rank-Up-Magic and GY recursion let the chain continue after one interruption

Weaknesses

  • No side deck in Master Duel, so no post-side plan
  • 26 off-archetype copies dilute engine coherence
  • Several conditional hand traps can dead-draw without a board
  • High pilot complexity from GY-trigger timing and Xyz chain decisions

Critical choke points

  • Single Rank-Up-Magic copies (Launch and Requiem) gate the high-end Xyz conversions
  • Hand-trap density (6 cards) against a going-second opponent's first summon
Priority Remove Add Reason
1 Forbidden Droplet Consider an on-archetype or core engine card It is the off-archetype tech that adds the most dilution without feeding the Phantom Knights GY loop; verify against the Master Duel card pool before swapping
2 Dominus Spark Consider a Phantom Knights Spell/Trap or a second Rank-Up-Magic Dominus is a separate engine, and a Phantom Knights line would keep the deck's GY and Rank-Up chain coherent; verify card availability first

Evidence & confidence

  • Verified: Main 40 and Extra 15 are legal for master-duel (size rules 40-60 and 0-15); Maxx C, Foolish Burial and Reinforcement of the Army are Limited at one copy each; Droll and Lock Bird is Semi-Limited at two copies; Copy histogram and Extra Deck breakdown (12 Xyz, 3 Link) match the card list; Side deck count is 0, which is structurally expected in Master Duel
  • Observed: Usage stats show the 25-card archetype core and 14 in-deck flags on main-deck core cards (the Extra Deck flags are inconsistent; see data_gaps)
  • Inferred: Engine start probability and brick-risk reads from the hypergeometric draw table; Interaction density and going-second read from card text; Ceiling and resilience reads from card text and the GY-trigger structure
  • Provisional: Median output and floor (no recorded boards); Matchup and format fit (no tournament or meta sample); Post-side adaptability (no side deck in format)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence total_combos 0) no tournament link: archetype meta-share and per-pilot match record absent usage_statistics in_this_deck flags are inconsistent with the cards list: Extra Deck Xyz and Link cards present in this deck (for example Rusty Bardiche, Arc Rebellion, Dark Requiem, Four Heavenly Dragons, Malevolent Scythe, Shamanite, Raider's Knight, Cherubini, S:P Little Knight, Evilswarm Ophion, Dark Rebellion) are marked in_this_deck false, so the reported core_present_pct of 56 understates the real core coverage; the cards list was trusted no win-rate telemetry exists in YGOVN: going-first and going-second splits, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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