Blue-Eyes Deck #766402 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Maiden of White x3. Created Oct 18, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
56± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.3
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes boss monsters from the Extra Deck: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Spirit Dragon; Spirit with Eyes of Blue and Stardust/Lightstorm/Baronne as extra-deck pressure or interaction
  • Turn 1 (going first): Open a searcher (Sage with Eyes of Blue, Maiden of White, Wishes for Eyes of Blue, Primite Dragon Ether Beryl) to reach Blue-Eyes White Dragon and a Synchro or Fusion boss; the 2-copy BEWD is the main bottleneck
  • Turn 2 (going second): Use the 13 hand-trap and negation cards (Infinite Impermanence, Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Maxx C, Ghost Mourner, Dominus Purge) to blank the opponent's first play, then convert with Blue-Eyes Extra Deck monsters
  • Recovery: Maiden of White recurs from the GY when BEWD is Special Summoned; searchers (Wishes, Lordly Lode, Bingo Machine, Mausoleum of White) refill the hand from the Deck; Ghost Mourner and Ghost Ogre give hand-based interaction after the board is cleared
  • After siding: Not scored: the export records 0 side cards, so no post-side plan is evidenced

Why it scores here

The deck reliably opens a functional starter: its searcher density (13 cards, about 0.86 chance of at least one in a going-first 5-card hand) and the 3-copy Sage, Maiden, and Wishes package give it a real first-turn plan, though the 2-copy Blue-Eyes White Dragon remains the main bottleneck (about 0.23 to draw it in 5 cards). Interaction is the strongest part of the system: 13 hand traps and several negation effects give high going-second coverage, and the Extra Deck supplies large Blue-Eyes bosses that can attack through or pressure a board. Its combo output cannot be measured because no recorded boards were parsed, so ceiling and median are text-based inferences and stay moderate. Exact-name archetype purity is only 24.6%, with Primite, Eyes of Blue, and Dominus cards mixed in, which costs some engine coherence. The score comes from consistency, interaction, and closing power on the system as a whole. It does not come from Blue-Eyes being a popular archetype or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 searcher in going-first 5) ~0.86; P(>=1 of 2-copy BEWD in 5) ~0.23; engine starters partly redundant (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap and reactive cards are dead on the own turn in some hands; BEWD bricks without tributes; core-proxy no-core-in-5 ~0.7% (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from extra-deck boss text (Neo BE UD, BE Tyrant, BEUSD) only (Inferred)
D4 Combo Floor & Median Output 52 combos_evidence.total_combos=0, so the median is text-only and moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 66 13 hand traps and negation on Extra monsters give several independent answers; Maiden recurs from GY (Inferred)
D6 Resource Economy, Recovery & Grind 64 Searchers, GY recursion, and Lordly Lode refill; hand-trap cost is offset by the searcher count (Inferred)
D7 End-Board & Interaction Quality 78 Infinite Impermanence, Dominus Purge, Majesty, True Light, Drillbeam, Ghost Ogre, Ash, Droll, Effect Veiler, and Maxx C give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap P(>=1 in 6) ~0.91; board-breaking via Majesty, Drillbeam, Dominus Purge, and Roar (Inferred)
D9 Offensive Pressure & Closing Power 72 BEUSD 3500 ATK, Neo BE UD 4500, Tyrant 3400 attack-all text (verified card stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 52 42 main, 21 distinct; only 24.6% exact archetype purity; 7 single-copy slots; mixed sub-archetypes (verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 66 15/15 Extra slots used; 9 Synchro, 3 Fusion, 3 Link; Crimson Dragon (87.5% core) absent and Ancient Fairy Life Dragon (off-archetype) present (verified usage, Inferred)
D12 Side Deck Adaptability 40 No side deck in export; Master Duel side is 0, so there is no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; core-card inclusion stats show a real, accessible list but no matchup data (Provisional)
D14 Pilotability & Error Tolerance 58 Several timings (hand traps, GY-triggered effects, Synchro and Fusion chains) raise decision load; manageable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62.3, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-1); unrecoverable_choke_point (-2); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 0.80*62.3 + 0.20*58 - 5 = 56.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (13 cards) gives a high chance of a live starter in the opening hand
  • 13 hand traps and about 14 negation-text cards give strong going-second interaction
  • Extra Deck holds large Blue-Eyes bosses with attack and negation text
  • Legal in Master Duel with copy counts at limit

Weaknesses

  • Exact-name archetype purity is only 24.6%, with several sub-archetype bundles
  • Blue-Eyes White Dragon is 2 copies and is the key bottleneck
  • No recorded boards, so the combo ceiling and median are unverified
  • Crimson Dragon (87.5% core inclusion) is absent

Critical choke points

  • Blue-Eyes White Dragon (2 copies) for most boss lines
  • Extra Deck is full at 15, so any change has to be a swap
Priority Remove Add Reason
1 Ancient Fairy Life Dragon Crimson Dragon Crimson Dragon is a core card at 87.5% inclusion, and Ancient Fairy Life Dragon is off-archetype; the Extra Deck is full, so this is a one-for-one swap
2 Dominus Purge (1 copy) Primite Lordly Lode (1 copy) Lordly Lode is a 62.5% core card with typical 3 copies, and the deck runs only 2; this trades a Dominus slot for a searcher that feeds the Primite package. Test before adopting, since it changes the hand-trap count

Evidence & confidence

  • Verified: Legal in master-duel: 42 main, 15 extra, 0 side; size rules 40-60 / 0-15; Maxx C Limited 1/1; Droll & Lock Bird Semi-Limited 2/2; Copy histogram 3:7, 2:7, 1:7; Usage stats: 30 rows, 13 of 25 core cards present
  • Observed: Core-card inclusion percentages from usage_statistics (87.5% to 54%)
  • Inferred: Opening-hand searcher, BEWD, and brick probabilities (hypergeometric); Going-second hand-trap coverage; Card-text interaction and boss read; Midrange weighting and dimension scores
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample or tournament link); Post-side plan (no side cards in export)
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second and matchup results unknown Meta Power is Provisional; no dated metagame sample

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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