Clown Crew Deck #766389 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 18, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
55± 10/ 100
Power Score
Structural 60
Reliability 52
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clown Crew tribute and ritual board development into high-ATK closers (Biancaviso, Winged Dragon of Ra - Immortal Phoenix, Fydraulis, Clown Crew synchro/link pressure); Clown Crew Dristy and Clown Crew Diabolo extra-deck pressure with piercing and double-attack text
  • Turn 1 (going first): Open a Clown Crew monster (Cappello or Flair) or Clown Crew Rehearsal, tribute into Biancaviso or a Clown Crew extra-deck monster, and extend with the Clown Crew continuous and trap cards
  • Turn 2 (going second): Use the eight hand traps (Ash Blossom, Ghost Belle, Maxx C, Infinite Impermanence, Nibiru) and Dominus Purge to slow the opponent, then convert with the same tribute and ritual engine
  • Recovery: Banish Clown Crew Rehearsal from the GY for its ritual effect, reuse Clown Crew Finale and Clown Crew New Face from the GY/banishment, and rebuild from the 27 exact-name Clown Crew main-deck copies
  • After siding: None; the deck runs no Side Deck (Side Deck size 0), so it has no post-side plan

Why it scores here

The deck reliably opens a Clown Crew starter: the archetype-core probability in a 5-card hand is about 0.99 (Inferred), and 27 of 45 main-deck cards are exact-name Clown Crew (35 counting the Clown Crew Extra Deck monsters). Conversion is text-based only, because no recorded boards exist, so the ceiling (D3 60) and median (D4 52) are both Inferred and kept apart. Interaction is the strongest area (D7 72): 12 negation-text and 22 removal-text cards, eight hand traps, and Dominus Purge give it layered disruption. Its weaknesses are a 45% exact-name purity, with about 33 off-archetype copies, and singleton or conditional cards such as Concours de Cuisine, which pull down consistency (D2 52) and pilotability (D14 40). The score comes from engine density and interaction on the system, not from Clown Crew's popularity or from averaging card scores; with no side deck, no meta sample and no combos, the score stays in the mid-range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core card in a 5-card opening hand) ≈ 0.99 and 3-copy starters (Cappello, Rehearsal, Flair) at P≈0.30 each; starter access is strong but the 2-card bootstrap is not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Dead or conditional cards include Concours (needs singleton Nouvelles and Patissciel), Dominus Spark and Dominus Purge (only 4 Dominus cards in deck), and up to 8 hand traps that compete for hand space; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Biancaviso draws plus negation, Rehearsal and Malabarisme chain tribute and summon into Phoenix and extra-deck pressure; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 52 No combo boards are supplied, so the median is an inferred read of starter diversity and off-archetype dilution rather than observed output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent interaction routes (Ash, Ghost Belle, Maxx C, Impermanence, Nibiru, Dominus traps) and GY recursion via Rehearsal and Finale provide continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Draw and recovery text from Maxx C, Mulcharmy Fuwalos, Biancaviso, New Face and Rehearsal's GY ritual gives reasonable grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 12 negation-text and 22 removal-text cards, with 8 hand traps, Dominus Purge and Biancaviso's negation, provide layered end-board interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Dominus Purge are usable going second, and Phoenix plus Biancaviso can challenge a board; no going-second split is measured (Inferred)
D9 Offensive Pressure & Closing Power 66 Closing power from Winged Dragon of Ra - Immortal Phoenix (4000/4000), Biancaviso (2500/2500), Super Starslayer TY-PHON (2900/2900) and Clown Crew Dristy piercing text (Verified card stats; Inferred use)
D10 Main Deck Efficiency & Flexibility 48 45 main cards within the 40–60 range, but 73% of main copies are off the exact archetype name and 6 cards are singletons or conditional, so compactness is only moderate (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 8 Clown Crew extra-deck copies (Dristy, Diabolo, Fiends, Meteor, 2 each) plus 7 singleton extras, including Herald (Limited) and generic synchros; efficiency is mixed (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 30 The deck runs no Side Deck (Side Deck size 0), so there is no post-side adaptation in the evidence (Verified; scored as Provisional)
D13 Matchup Coverage & Format Fit 50 tournament data unavailable and no dated metagame sample; archetype is a listed usage core, but no matchup or meta-share data (Provisional)
D14 Pilotability & Error Tolerance 40 Many tribute, summon-restriction and chain-timing decisions, and a choke point on Rehearsal and Malabarisme per the Vietnamese guide snippet; complex to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-1); Off-archetype dilution and engine conflicts (-2); Unrecoverable choke point (-2); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*52 - 3 ≈ 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Clown Crew engine: 35 of 60 total cards, with multiple starters (Cappello, Rehearsal, Flair, Malabarisme)
  • Strong layered interaction: 8 hand traps, Dominus Purge and Biancaviso negation, with 22 removal-text cards
  • High-ATK closers: Phoenix 4000/4000, Biancaviso 2500/2500, TY-PHON 2900/2900, Packbit 2900/2500

Weaknesses

  • Only 45% of main-deck cards carry the exact archetype name, which weakens engine coherence
  • Several conditional or singleton cards (Concours, Dominus Spark/Purge, Herald) are often dead or hard to use
  • No Side Deck, so there is no post-side adjustment to matchups

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme are 3-copy engine pieces; the guide snippet calls out a choke point on these two cards
  • Going second with no hand trap in hand leaves the engine exposed to an unanswered board
Priority Remove Add Reason
1 Concours de Cuisine (Culinary Confrontation) A second copy of a Clown Crew Spell/Trap already in the engine (e.g. Clown Crew Finale) Concours needs two singleton Pendulum monsters that the deck runs only once each, so it is often dead; an extra Clown Crew card improves consistency (Inferred)

Evidence & confidence

  • Verified: Legality: Legal, 45 main / 15 extra / 0 side within Master Duel size rules; Herald of the Arc Light and Maxx C are Limited with 1 legal copy each, run at 1 copy each; Card stats and text excerpts as supplied
  • Inferred: Starter access ≈ 0.99 from the archetype-core hypergeometric proxy; Interaction density from negation and removal text; Combo ceiling and median from text only, with no recorded boards
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no side deck Only one guide (Vietnamese forum snippet) is attached for the archetype

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top