Dracotail Deck #766387 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
54± 8/ 100
Power Score
Structural 61
Reliability 56
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion bosses from the Extra Deck (Dracotail Arthalion x2, Dracotail Pan, Albion the Sanctifire Dragon) after a Dracotail or Fallen-named starter opens the line.; Hand-trap and spell/trap disruption on the opponent's turn, followed by a fusion or draw-based recovery.
  • Turn 1 (going first): Normal Summon a Dracotail or Fallen starter (Faimena, Mululu, Ketu, Lukias, Phryxul, or Fallen of the White Dragon), search or fuse into a 3000 ATK boss, and hold Ash Blossom or Maxx C for the opponent's first response.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Nibiru, Effect Veiler, Droll & Lock Bird, Maxx C) to answer the opponent's first summon or search, then convert the disruption into a Fusion Summon on the next turn.
  • Recovery: Dracotail draw spells (Flame, Horn, Sting) return a Dracotail card to the bottom of the Deck and draw 1, and Dracotail Phryxul or Lukias recover a Dracotail monster from the GY.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan in the evidence; this is a limitation of the list, not a judgement of the plan.

Why it scores here

The deck opens a functional plan through Dracotail and Fallen-named starters, with three Ash Blossom and three Faimena and Mululu-style starters giving redundant engine access, although the Albaz-named starter count is thin at one Fallen of Albaz plus two Fallen of the White Dragon. Its strongest scoring comes from interaction density: eight hand traps and seven negation texts sit on the system level, which lifts end-board interaction and going-second disruption. Recovery is credited through the Dracotail draw-and-recycle spells and recursion from the graveyard, not through card count. Offensive closing rests on a few 3000 ATK fusion bosses that run one or two copies each, and the 36 off-archetype copies across Branded, Albaz, Mulcharmy, Predaplant and Ecclesia pull engine coherence down. No combo boards were supplied, so the floor and ceiling are text-based inferences, and the score comes from consistency, interaction, and the system's recovery rather than from Dracotail's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Dracotail-named starters are redundant (Faimena x3, Mululu x2, Ketu x2, Urgula x2); the Fallen-named starter set (1 Albaz + 2 White Dragon) gives P(at least one in 5-card hand) ≈ 0.34 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eight hand traps plus several situational spell/trap draws are functional but conditional; P(at least one hand trap in 6 going second) ≈ 0.76, with some dead-card risk in hand (Inferred)
D3 Combo Conversion & Ceiling 58 No combo boards supplied; the fusion-heavy extra deck and 3000 ATK bosses suggest a strong ceiling, scored from structure and card text only (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured; scored low-to-mid on the text read of a reactive, disruption-first plan (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 65 Redundant Dracotail starters and multiple hand traps give independent lines after one interruption; no recorded resilience data (Inferred)
D6 Resource Economy, Recovery & Grind 68 Dracotail Flame, Horn and Sting each draw 1 while returning a Dracotail card to the Deck bottom, and 11 searcher-text cards support recovery (Inferred from card text; searcher P(≥1 in 5) ≈ 0.82)
D7 End-Board & Interaction Quality 75 Negation text on 7 cards and removal text on 6, including Ash Blossom, Nibiru, Maxx C, Effect Veiler, Pan and Urgula, gives layered interaction (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 66 Going-second disruption is strong with the hand-trap suite plus Fallen of the Virtuous and Pan as removal; board-breaking depends on hitting the fusion route (Inferred)
D9 Offensive Pressure & Closing Power 65 Arthalion x2 at 3000 ATK and Pan at 2700 provide closing pressure, but most other bosses run one copy and are not reliably reached (Inferred from stats and text)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 25 distinct names; the copy histogram is tidy, but 36 of 40 copies are off the exact archetype name, which lowers compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots, 14 distinct; Arthalion x2 and several off-core bosses (Alba-Lenatus, Granguignol, Khaos, Secreterion) are only partly connected to the Dracotail core (Verified composition)
D12 Side Deck Adaptability 40 No Side Deck is registered and Master Duel is typically a single-game format, so no post-side adaptation is possible (Verified: side_count 0; Provisional on format)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup fit is unknown; excluded from the Structural score (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step fusion sequencing combined with timing-sensitive hand-trap responses is moderately demanding to pilot, with a guide describing the deck as control-oriented (Inferred from text and the guide snippet)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine conflicts / archetype dilution (-3); No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta; Meta Power provisional). 0.80*61.06 + 0.20*56 = 60.05, then -6 modifiers = 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Dracotail starters across three copy-count tiers (Faimena x3, Mululu x2, Ketu x2)
  • Layered interaction: 8 hand traps plus 7 negation and 6 removal texts
  • Recovery through Dracotail draw-and-recycle spells and GY recursion
  • Fusion bosses at 3000 ATK (Arthalion x2) provide closing pressure

Weaknesses

  • Thin Albaz-named starter count (1 Fallen of Albaz, 2 White Dragons)
  • 36 of 40 main copies are off the exact archetype name, diluting the engine
  • No Side Deck, so no best-of-3 adaptation
  • No combo evidence, so the floor and median are unmeasured

Critical choke points

  • Fallen-named starter access (≈0.34 going first in 5 cards, Inferred)
  • Single-copy fusion bosses (Albion, Pan) are not guaranteed to be reached
Priority Remove Add Reason
1 Effect Veiler Fallen of Albaz (second copy, legal 3, Unlimited) Adds a second Albaz-named starter to raise P(Fallen-named starter in opening hand) and strengthen the Albaz route (Inferred; Fallen of Albaz is 92.5% usage in the archetype stats)

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side; no size or copy-limit violations; Five Limited and four Semi-Limited cards at or under their legal copy counts; Archetype usage stats: 16 of 25 core cards present (64%); Exact-name archetype purity 34.5%
  • Observed: Usage inclusion data for the Dracotail archetype (37 stat rows)
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Semantic reads of hand-trap and removal roles from text; Redundancy and recovery judgements from card text
  • Provisional: Meta Power (null); D13 matchup and format fit (excluded from Structural)
  • Data gaps: No combo boards supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry for going first, going second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed Deck title is null

More Master Duel Info

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