D/D/D Deck #766334 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 18, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
64± 6/ 100
Power Score
Structural 69
Reliability 54
Going First 70
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.6
Going First 70
Going Second 71
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second/OTK, Control, Pendulum
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck D/D/D boss monsters (Deus Machinex x2, Arc Crisis, Kali Yuga, Gilgamesh x2, Siegfried, Caesar) summoned off a Pendulum-zone and Graveyard setup (Inferred from card text); Dark Contract standby damage and direct Extra Deck pressure from Link and Xyz bosses (Inferred from card text)
  • Turn 1 (going first): Set two D/D Pendulum monsters (Kepler, Gryphon, Surveyor, Copernicus) to open the Pendulum zones, search with Dark Contract with the Gate or Surveyor, then Pendulum Summon into a boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Maxx C, Ghost Ogre and Dominus Impulse to answer the opponent's summons, then rebuild from the Graveyard with Necro Slime, Lance Soldier and Clovis (Inferred)
  • Recovery: Graveyard recursion: Necro Slime fuses from the GY, Lance Soldier revives from the GY via a Dark Contract, Genghis and Clovis re-summon D/D monsters (card text)
  • After siding: None: the deck runs a 0-card Side Deck, so there is no post-side plan (verified from legality)

Why it scores here

The deck's score comes from how the system behaves: it reliably finds a D/D starter (11 searchers give P(at least one in a 5-card opening hand) ≈ 0.82, and the 22-card archetype core gives ≈ 0.99 for at least one core card), it carries a dense interaction suite (Ash, Droll x2, Maxx C, Ghost Ogre, Dominus Impulse, Crossout, plus negate effects on Siegfried, Zeus, Caesar and Kali Yuga), and its Extra Deck has high-end closing bosses. Those are the strengths the score rewards. Popularity and archetype usage did not earn points: the usage-statistics join marks all 12 Extra Deck core cards as absent even though the card list contains them, so that result was not used as a power signal. Card scores were not averaged, and the 5 Mulcharmy copies, which need an empty field, were penalised as an engine conflict. No combo records, tournament data or win-rate telemetry exist, so the combo, meta and matchup dimensions are Inferred or Provisional and the band is wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.34 per card; P(≥1 searcher in hand5) ≈ 0.82; P(≥1 core card in hand5) ≈ 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Archetype-core brick proxy ≈ 0.013, but 5 Mulcharmy copies need an empty field and Droll, Maxx and Crossout are situational dead draws (Inferred)
D3 Combo Conversion & Ceiling 74 Extra Deck ceiling is high (Arc Crisis 4000 ATK, Kali Yuga 3500 ATK, Machinex 3000 ATK, with 15 Extra cards present) but no recorded boards exist to confirm the line (Inferred from text)
D4 Combo Floor & Median Output 55 No combo records, so the median is unmeasured; the non-engine and Mulcharmy slots likely dilute the typical board (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Ash x3 and Droll x2 plus Dominus, Ghost Ogre and Maxx give several independent answers; Graveyard recursion (Necro Slime, Lance Soldier, Genghis, Clovis) gives follow-up (Inferred from text)
D6 Resource Economy, Recovery & Grind 66 Dark Contract Gate x3, Zero King and Eternal Darkness deal 1000 damage each Standby Phase and Gilgamesh costs LP; searchers and GY recursion recover cards (verified text, Inferred net)
D7 End-Board & Interaction Quality 80 Ash x3, Droll x2, Maxx C, Ghost Ogre, Dominus Impulse and Crossout cover the field; Siegfried, Zeus, Caesar and Kali Yuga negate or destroy on-field effects (text, Inferred density)
D8 Going-Second & Board-Breaking Power 72 Dominus Impulse, Droll, Ghost Ogre and Kali Yuga answer a going-second board; the guide's claimed second-player OTK is unmeasured speculation (Inferred; guide claim speculation only)
D9 Offensive Pressure & Closing Power 82 Multiple 3000+ ATK bosses (Arc Crisis 4000, Kali Yuga 3500, Machinex 3000) and Gilgamesh direct-attack text give closing power (card stats verified, Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 Main with 8 triple-copy cards and 12 singletons; 5 Mulcharmy plus Droll and Maxx lower compactness; Main-deck size is within the 40-60 rule (verified legality, Inferred)
D11 Extra Deck Efficiency & Coverage 74 Full 15-card Extra Deck with 7 Xyz, 3 Link, 3 Fusion and 2 Synchro, all Extra Deck card text resolved; no unused Extra slots (verified composition)
D12 Side Deck Adaptability 25 Side Deck is 0 cards (legal for Master Duel), so no post-side adaptation exists (verified; scored Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share or dated metagame sample supplied; scored at neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum-scale and Pendulum-zone state, Extra Deck summon conditions and several once-per-turn constraints across many cards demand heavy decisions (Inferred from text)

How the score was computed

Strategy profile: Combo (D13 dropped and re-normalised over 97, because Matchup is Provisional). Structural ≈ 68.6, Going First ≈ 70, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Engine conflict (-2); Weak post-side plan (-2); Full archetype core present (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 68.6 = 6652/97 with D13 dropped; TR 54; modifiers -2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Full 25-card archetype core is present in the list (verified against cards list, despite the usage-statistics join bug)
  • Dense interaction: 7 hand-trap-flagged cards plus Dominus Impulse, Crossout Designator and negate or destroy effects on Siegfried, Zeus, Caesar and Kali Yuga
  • High-ceiling Extra Deck bosses (Arc Crisis 4000 ATK, Kali Yuga 3500 ATK, Machinex 3000 ATK)
  • Searcher density: 11 searcher-text cards, P(≥1 in opening hand) ≈ 0.82

Weaknesses

  • Five Mulcharmy copies need an empty field, conflicting with the D/D Pendulum-zone plan
  • No side deck: no post-side plan
  • Droll x2, Maxx C and Crossout are situational and can be dead draws
  • High pilotability burden with Pendulum-scale state and many once-per-turn constraints

Critical choke points

  • Pendulum-zone state: a single D/D Pendulum monster cannot open the Pendulum-zone plan alone
  • Dark Contract Standby damage (1000 LP per card on the field) limits how many Dark Contracts can stay out
  • Hand-trap dependence on Ash x3 and Droll x2 for going-second disruption
Priority Remove Add Reason
1 Mulcharmy Purulia x2 (or Fuwalos x1-3) a card that fits the D/D Pendulum-zone plan, chosen after checking the archetype's Pendulum-zone options (not verified by the evidence) Mulcharmy requires an empty field, which conflicts with the D/D engine; the swap reduces the self-inflicted conflict (Inferred)
2 none a Side Deck of up to 15 cards The deck currently runs 0 side cards, so no post-side adaptation is available (verified; the swap itself is an option, not evidence-backed)

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side, all restricted cards within legal copies (Crossout 1/1, Maxx C 1/1, Droll 2/2); Card text and stats for all 40 Main and 15 Extra cards from the card list; Archetype core: all 25 usage-statistic core cards appear in the card list; the usage-statistics join is wrong for Extra Deck cards
  • Observed: Guide snippets describe D/D/D as a turn-1 disruption deck that relies on Extra Deck monsters (guide text, not measured)
  • Inferred: Starter probabilities: P(≥1 3-copy starter in hand5) ≈ 0.34; searcher ≈ 0.82; core ≈ 0.99; brick proxy ≈ 0.013 (hypergeometric); Going-first and going-second plans and combo ceiling from card text; Interaction density and resilience counts from card text
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament context)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference usage_statistics join is wrong for Extra Deck cards: 12 Extra cards that are in the list are marked in_this_deck:false and listed as missing_core; core_present_pct 52 should be 100 no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional without a dated metagame sample deck title is null and the deck was created 2026-10-18, so there is no usage history beyond the archetype

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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