Yummy Deck #766309 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 18, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
51± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-1 or Level-2 Synchro enabler into Yummy Way Synchros and Fiendsmith's Desirae / D/D/D Wave High King Caesar boss monsters; Fiendsmith's Lacrima ATK reduction and Yummyusment field-spell ATK boosts converting a board into attack
  • Turn 1 (going first): Open a Yummy starter (Cooky, Marshmao, Lollipo, Cupsy), summon a Link-1 or Level-2 Synchro to unlock Yummy Special Summons, then build a board with Yummy Way Synchros
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first board, then rebuild through the Yummy engine
  • Recovery: Rebuild from the GY using Marshmao and Fiendsmith Engraver GY effects, and Mulcharmy Fuwalos draw effects
  • After siding: No side deck is registered, so there is no post-side plan in the list as submitted

Why it scores here

The deck reliably opens a Yummy starter about 64% of the time in a 5-card hand and about 65% in a 6-card hand, and the archetype core is almost always present, so the engine is accessible in principle. Its strongest signal is interaction: 15 hand traps, 16 negation-text cards and 15 removal-text cards give high going-second coverage, with about 95% odds of at least one hand trap in six cards. Conversion is weaker because no recorded boards exist, so the ceiling and median are read from card text only and labeled Inferred. Four archetype sub-engines (Yummy, Fiendsmith, Mulcharmy, Sky Striker) plus Dominus and D/D cards are partly in conflict, and the list has no side deck, which lowers resilience and post-side scores. Popularity in the usage statistics confirms the core is a real, accessible list, but it did not earn points on its own, and the score was built from the deck-level dimensions, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Yummy starter in 5) ≈ 0.64 from 7 starter copies; Yummy Way and Link-1 enablers are conditional (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Hand-trap heavy list (15 copies) with several conditional starters, so a no-action hand is likely on going first (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from card text of the Yummy Way synchro chain and the Fiendsmith boss lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent lines (Yummy, Fiendsmith, Mulcharmy recursion) and 15 hand traps give redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (8 text hits) and GY recursion from Marshmao, Engraver and Lacrima refill resources (Inferred)
D7 End-Board & Interaction Quality 78 15 hand traps, 16 negation-text and 15 removal-text cards provide wide, layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 75 P(at least one hand trap in 6 cards going second) ≈ 0.95 and Droll & Lock Bird plus Dominus Purge add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board includes Fiendsmith's Desirae (2800 ATK), D/D/D Wave High King Caesar (2800 ATK) and Fiendsmith's Lacrima (2400 ATK with -600 ATK to opposing monsters) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 main cards with 21 distinct and a 1/2/3-copy histogram of 10/3/8; several single-copy tech slots lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra cards across 14 distinct names spread over four archetypes (8 Link, 3 Synchro, 3 Fusion, 1 Xyz); flexibility is high but coherence is low (Verified composition, Inferred)
D12 Side Deck Adaptability 20 No side deck is registered; post-side adaptation cannot be assessed and is scored low as a gap (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unknown, so the score stays neutral (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-archetype engine with Synchro, Link and Fusion chains and conditional summons has many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3); weak post-side plan (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*58.7 + 0.20*50 - 6 ≈ 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high hand-trap and negation density gives strong going-second interaction
  • Core Yummy archetype cards are almost always present, so the engine is accessible
  • Multiple recursion and search routes give resilience after one interruption
  • Strong end-board boss options in the Extra Deck (Desirae, Caesar, Lacrima)

Weaknesses

  • Four archetype sub-engines split the deck and reduce coherence
  • No side deck, so there is no post-side plan
  • No recorded combos, so conversion and median output are unverified
  • Several one-copy tech and off-archetype cards may bricks or dilute the starter count

Critical choke points

  • Yummy Special Summon requires a Link-1 or Level-2 Synchro on the field, and the Link-1 enablers are few (Snatchy x2, Requiem, Kagari)
  • Opening without a Yummy starter leaves the hand dependent on hand traps
Priority Remove Add Reason
1 none a 15-card side deck The list has no side deck, so it cannot adapt between games in best-of-3 play
2 Dominus Purge (3 copies) a Yummy or Link-1 enabler Off-archetype trap with no Dominus engine in the list; replacing it reduces engine conflict and improves starter access

Evidence & confidence

  • Verified: List is legal: 40 Main, 15 Extra, 0 Side within the Master Duel size rules; Limited and Semi-Limited copy counts are within legal limits; Archetype core inclusion rates from usage statistics (Yummy core 100%); Hypergeometric draw probabilities from the resolved Main Deck
  • Inferred: Consistency estimates (starter access, hand-trap access going second) from hypergeometric odds and card text; Interaction quality from negation and removal card text; Engine conflict and pilotability from archetype spread and effect structure; Going-first and going-second power from the component dimensions
  • Provisional: Matchup and format fit (no tournament data or dated meta sample); Post-side plan (no side deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional because no dated metagame sample was supplied no side deck is registered, so post-side adaptation cannot be evaluated no guides attached to the archetype

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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