Despia Deck #766236 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Darklord Djehuty x3, Darklord Gulgolet x3. Created Oct 15, 2026 by YGO Mod.

Deck Despia Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
55± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.9
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Albaz-line Fusion Summons (Mirrorjade, Dragon that Devours the Dogma, Lubellion, Albion) and Darklord Dance / Darklord Eveningstar / The First Darklord boards that close with 3000-4000 ATK bodies; Darklord recursion and hand-trap grind (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru) to win long games
  • Turn 1 (going first): Open with a Darklord or Mulcharmy starter, or Branded Opening for Aluber / Guiding Quem; reach Fallen of Albaz or Fallen of the White Dragon for a Fusion into a Level 8 boss, keeping Ash Blossom up
  • Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird for the opponent's first summon or draw, then rebuild with Darklord Djehuty / Gulgolet and Fallen of the White Dragon
  • Recovery: Banish or recycle Darklord and Despia monsters from the GY (Darklord Ixchel, Despian Tragedy, Darklord Contact, Fallen Angel in Darkness), then re-Fusion through Darklord Dance
  • After siding: Not applicable: Master Duel has no side deck, so the deck has no post-side plan and must be piloted on its main-deck build alone

Why it scores here

The deck is scored as one connected system, not as an average of its card scores. Its Darklord half is reliable: the 3-copy starters (Djehuty, Gulgolet, Ixchel, Mulcharmy, Aluber, Ash Blossom) and about 89% odds of a searcher-text card in the opening hand give it a real opening. Its ceiling is high, with 3000-4000 ATK Fusion bosses and a strong interaction package of 7 hand traps and 8 negation-text cards, but the Albaz line that feeds six of the fifteen Extra Deck monsters is gated by only three Albaz-named monsters, which gives roughly a 23% chance of one in a 5-card opening hand (Inferred). The deck has no recorded combos and no tournament or matchup data, so median output and format fit are text-based or provisional, and the score is held down for that. Usage popularity earned no points: the archetype core cards missing from this list are not counted as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in 5-card opener) ~0.89; Albaz-named starters (3 copies) P(>=1 in 5) ~0.23; Darklord starters carry the opening (Inferred)
D2 Opening-Hand Quality & Brick Management 58 7 hand traps and 21 singleton slots give varied hands, but hands with no Darklord or Albaz starter can brick (Inferred)
D3 Combo Conversion & Ceiling 66 Text-only ceiling: Albaz Fusions and Darklord Dance into 3000-4000 ATK bosses; no parseable boards to verify (Inferred)
D4 Combo Floor & Median Output 50 No combos recorded, so floor and median are not measurable; only the Darklord swarm and hand-trap floor can be read from text (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Independent starter routes, hand traps, and GY recursion (Contact, Fallen Angel in Darkness, Banishment) give several lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Darklord recursion, Ixchel's GY recycle, and Despian Tragedy's banish-to-Set give good grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom x3, Droll x2, Maxx C, Nibiru, Sanctified Darklord, Forbidden Droplet, and Rebellion give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density is decent (Droll/Ash in 6-card hand ~0.54) but Fusion-based board breaking is thin without boards (Inferred)
D9 Offensive Pressure & Closing Power 76 Boss ATK: First Darklord 4000, Eveningstar 3000, Mirrorjade 3000, Dragon that Devours 3000, Morningstar 3000 (Verified card text)
D10 Main Deck Efficiency & Flexibility 58 Full 60-card Main with 36 distinct cards and 21 singletons; 68 of 60 copies sit outside the exact archetype, so consistency is adequate but unfocused (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots cover three to four engines; six of them need an Albaz-named monster, which lowers coverage (Verified structure, Inferred gating)
D12 Side Deck Adaptability 20 No side deck exists in Master Duel, so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share and matchup records are absent; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Many branching Fusion, Darklord, and Albaz steps with multiple decision points lower repeatability for an average pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.9, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); unrecoverable choke point (-2); engine conflicts (-2). Final formula: 0.80*Structural(meta-neutral, D13 dropped and renormalised) + 0.20*TournamentReliability + ContextModifiers(-6); Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Darklord starters at 3 copies each give a consistent opening core
  • Layered interaction: 7 hand traps plus negation and removal text
  • High-ATK Fusion bosses (First Darklord 4000, Eveningstar 3000, Mirrorjade 3000)
  • Extensive GY recursion keeps the deck playing after disruption

Weaknesses

  • Albaz-named starters are only 3 copies, so the Albaz Fusion line is often absent from the opener
  • No side deck in Master Duel, so no adaptability
  • Four or more sub-engines share one list, with low exact archetype purity
  • No combo or tournament data, so the ceiling and format fit are unverified

Critical choke points

  • Fallen of Albaz and Fallen of the White Dragon (3 copies total) gate six Extra Deck Fusions
  • Branded Fusion, a single Limited copy, is the main Albaz-line access
Priority Remove Add Reason
1 Triple Tactics Thrust (1 of 2) Fallen of the White Dragon (2 to 3 copies) Adds a third Albaz-named starter to raise Albaz line access and Fusion count; Thrust needs an opposing monster effect to activate.

Evidence & confidence

  • Verified: Legality: 60 Main / 15 Extra / 0 Side, all restricted cards within legal copies; Card text and ATK/DEF for all listed cards; Archetype usage stats: 13 of 25 core cards present
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Albaz-line gating and the ~23% opener access; Interaction density and hand-trap value from card text
  • Provisional: Meta Power and format fit (no dated metagame sample); Matchup performance (no win-rate telemetry)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no side deck, so post-side scoring is not applicable Deck title is null; archetype label is taken from the Despia archetype_id 154 export

More Master Duel Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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