Chaos Deck #766221 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Ash Blossom & Joyous Spring x3, Mitsurugi Prayers x3. Created Oct 15, 2026 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion summon a large Mitsurugi or Chaos boss (Ame no Murakumo no Mitsurugi 3200 ATK, Master of Chaos, Ruler of the End of the World) and protect it with hand traps and backrow interaction; Link and Fusion pressure from the Extra Deck (Albion, Timaeus, Underworld Goddess) once a Ritual monster is on the field
  • Turn 1 (going first): Open a searcher (Mitsurugi Aramasa or Saji, Mitsurugi Prayers, Pre-Preparation of Rites) into Mitsurugi Ritual or Mitsurugi Mirror to Ritual Summon a Reptile boss; hold Ash Blossom or Infinite Impermanence for the first response
  • Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom, Effect Veiler and Ghost Ogre to break the opponent's first search or summon, then Ritual Summon through the remaining board
  • Recovery: Recover with Mitsurugi searchers from the Deck, Magicians' Souls draws, and Ritual monsters returned from the GY by Dyna Mondo or Cyberse Contract Witch (not in the deck, so this route is unavailable here)
  • After siding: Not evaluable: the deck has no side deck, and the copy-limit violations would have to be fixed before any side plan is meaningful

Why it scores here

The deck was scored as a system, not as an average of its cards. It opens reliably into a searcher line (about 0.88 chance of at least one searcher in a 5-card opening hand, Inferred), and its ritual and fusion bosses give it a real ceiling. Interaction is broad: 13 hand traps, 12 negation-text cards and 18 removal-text cards give strong end-board coverage. The structure is held back by a mixed archetype spread (exact Chaos purity 4.3%, with Mitsurugi, Branded, Mulcharmy, End of the World and Dark Magician copies), so engine coherence is weak. The deck is Illegal (four cards over their copy limits), so the final score is capped at 30 and reflects structure only. Popularity and archetype usage were not counted toward the score, and there are no recorded boards, so the median and floor are inferred from text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in a 5-card hand) ≈ 0.88 across 18 searcher-text cards; Mitsurugi starters are 3-copy cores that exceed their legal limits (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many situational cards (13 hand traps, 18 tech, singleton Limited spells) and a 54-card list with 16 singletons raise dead-card risk in some hands (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; the ceiling rests on Mitsurugi Ritual into Ame no Murakumo (3200 ATK, destroy all opposing monsters on Special Summon) and Master of Chaos (Inferred from text)
D4 Combo Floor & Median Output 40 No combos are supplied, so the median is text-only and sits well below the ceiling; off-archetype copies (66 of 69) reduce consistency of the median line (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent route families (Mitsurugi Reptile searchers and Dark Magician/Magicians' Souls draws) give some redundancy after an interruption; the Ritual boss is a single point of failure (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and draw effects recover card economy, but Ritual and Fusion costs and the absence of GY recursion limit grind (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high: Ash Blossom, Infinite Impermanence, Evenly Matched, Effect Veiler, Harpie's Feather Duster, Lightning Storm and Called by the Grave (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 50 Droll & Lock Bird, Ash Blossom and Ghost Ogre challenge an established board, but Lightning Storm and Harpie's rely on the opponent's backrow and attack positions (Inferred)
D9 Offensive Pressure & Closing Power 50 Ame no Murakumo (3200 ATK) and Ruler of the End of the World (3000 ATK) can close, but the path to them depends on the same ritual setup (Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 main-deck cards with 32 distinct entries and only 3 exact-name Chaos copies; compactness is weak across mixed sub-archetypes (Observed from composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are full, spread across Fusion, Link and XYZ with mixed archetype requirements; coverage is wide but few cards are reliably summonable together (Inferred)
D12 Side Deck Adaptability 20 No side deck (side count 0) in a best-of-3 format, so post-side adaptability cannot be credited (Verified from legality)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta sample; archetype-level meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step ritual, fusion and link chains with many response windows make this demanding to pilot without error (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist and copy-limit exposure (-4); Engine conflicts (-2); Illegal-deck cap (-9). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47.2 + 0.20*35 - 6 = 39, then capped at 30 because the deck is Illegal (structural-only read)


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Chaos

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