Aleister Deck #766196 — Yu-Gi-Oh! TCG
48 Main, 19 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (48)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- D.D. Crow x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x3
- Magical Meltdown x3
- Mirage of Nightmare x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x2
- The Book of the Law x1
- Triple Tactics Talent x1
- Gamma Summon x1
Extra Deck (19)
- Elder Entity Norden x1
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked Cocytus x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Magistus Omega x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Purgatrio x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Aleister the Invoker of Madness x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: tcg
Legality
Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) from the Extra Deck, enabled by Aleister engine monsters; Link and Fusion follow-ups (Aleister the Invoker of Madness, Invoked Magistus Omega) and Mulcharmy hand advantage
- Turn 1 (going first): Turn 1: Aiwass or Aleister the Reminiscent search an Aleister or Invocation, then Invocation or Invocation - Sword fuses into an Invoked monster; hand traps (Ash, D.D. Crow, Droll) are held for the opponent's response
- Turn 2 (going second): Hold Ash, Ghost Belle, Ghost Ogre and Droll for the opponent's first activation or Normal Summon, then rebuild through Magical Meltdown or The Book of the Law from the GY
- Recovery: Aleister and Invocation monsters return from the GY and banishment through Gamma Summon, Invoked Augoeides and Invoked Magistus Omega; the Extra Deck is large enough to recover after one disruption
- After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists
Why it scores here
The deck's engine is Aleister and Invocation: Aiwass, Aleister the Reminiscent and the Invocation spells search and Fusion Summon into large Invoked bosses, with 32 copies of archetype-core cards giving a high probability (about 0.99 for at least one in a 5-card opening hand) of finding some engine piece. Interaction is dense, with 12 hand traps and 10 negation-text cards, so the deck can answer a first activation at both going-first and going-second, which earns the interaction and going-second dimensions. The deck is not scored on the average of its cards. Its score is capped because the list is Illegal: Mirage of Nightmare is Forbidden and run three times, Ash Blossom is over its Semi-Limited limit, and the Extra Deck holds 19 cards against a maximum of 15. Popularity was not credited, since the archetype usage data confirms the list is real but does not make it strong. No combo boards, tournament record or side deck exist, so the floor, median and ceiling are text-only estimates and Meta Power is null.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher in a 5-card hand) ≈ 0.81 and 32 archetype-core copies give a near-certain engine start; the hypergeometric figures are Inferred |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 searchers and 12 hand traps are functional, but the 22 Spells and Mirage of Nightmare's dead slot add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling of Invoked bosses (Hyperinvoked Aeon 3800 ATK, Invoked Elysium) from a 2-card starter; no recorded boards to confirm it (Inferred from card text) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so the median is unknown and set near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters and recursion from the GY and banishment, but the Extra Deck is over-limit and no recorded lines exist (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recovery depends on Gamma Summon and banish-cost effects; the Mulcharmy draw engine is strong but carries spend cost (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 12 hand traps and 10 negation-text cards give layered interaction, but Ash and Mirage break legality (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand traps and Droll & Lock Bird are present; no going-second board data (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2900–3800 ATK Invoked Fusion bosses and piercing or direct text give closing power (Verified card stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 51 Main Deck cards with 22 distinct cards and 3 copies of 12 cards; the Forbidden Mirage and over-limit Ash are structural flaws (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck holds 19 cards against a 15-card cap; 16 Fusions and 3 Links are real but the excess is an illegal slot (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Long Fusion chains with multiple material decisions and hand-trap timing make pilotage demanding (Inferred) |
How the score was computed
Strategy profile: Combo primary; the secondary profile was not blended into the weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); size_violation (-4); copy_limit_violation (-2). Final formula: Illegal cap applied. Raw: 0.80*Structural(54) + 0.20*TournamentReliability(35) = 50.2, plus modifiers (-12) = 38.2, capped to 30 for Illegal status (theoretical/structural-only). Meta Power is provisional and excluded.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage for both going-first and going-second
- Multiple Invoked Fusion bosses with high ATK and piercing or direct text
- Deep archetype-core engine with redundant searchers
Weaknesses
- Illegal in TCG: Forbidden Mirage of Nightmare, over-limit Ash Blossom, and a 19-card Extra Deck
- No Side Deck, so no post-side adaptability
- No recorded combos, so the floor and median are unmeasured
Critical choke points
- Aleister monster or Invocation spell as the search starter
- Extra Deck size and Forbidden card must be fixed before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mirage of Nightmare x3 | A legal non-Forbidden card (for example a second Invocation or a hand trap) | Forbidden cards make the list Illegal; removing it is required before any normal score applies |
| 2 | One Ash Blossom & Joyous Spring | A non-Semi-Limited card or a second Droll & Lock Bird | Brings copy counts within the Semi-Limited limit of 2 |
| 3 | Four Extra Deck cards (lowest-use Fusions) | None | Brings the Extra Deck from 19 to the 15-card maximum |
| 4 | None | A side deck of 0 to 15 cards | Adds post-side adaptability, which the list currently lacks |
Evidence & confidence
- Verified: Main 51 and Extra 19 counts against the TCG size rules; Mirage of Nightmare Forbidden and run 3 copies; Ash Blossom Semi-Limited at 3 copies against a limit of 2; Zero Side Deck cards; Card stats and text for the Invoked Fusion bosses
- Inferred: Hypergeometric starter probabilities (about 0.81 for a searcher, about 0.99 for an archetype-core card); Hand-trap coverage and going-second interaction estimates from card text; Pilotability and resilience estimates from text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit scores (no tournament link)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent 1 passcode in CardIDList could not be resolved to a card and was counted as main no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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