Aleister Deck #766196 — Yu-Gi-Oh! TCG

48 Main, 19 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 15, 2026 by YGO Mod.

Deck Aleister TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 35
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) from the Extra Deck, enabled by Aleister engine monsters; Link and Fusion follow-ups (Aleister the Invoker of Madness, Invoked Magistus Omega) and Mulcharmy hand advantage
  • Turn 1 (going first): Turn 1: Aiwass or Aleister the Reminiscent search an Aleister or Invocation, then Invocation or Invocation - Sword fuses into an Invoked monster; hand traps (Ash, D.D. Crow, Droll) are held for the opponent's response
  • Turn 2 (going second): Hold Ash, Ghost Belle, Ghost Ogre and Droll for the opponent's first activation or Normal Summon, then rebuild through Magical Meltdown or The Book of the Law from the GY
  • Recovery: Aleister and Invocation monsters return from the GY and banishment through Gamma Summon, Invoked Augoeides and Invoked Magistus Omega; the Extra Deck is large enough to recover after one disruption
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists

Why it scores here

The deck's engine is Aleister and Invocation: Aiwass, Aleister the Reminiscent and the Invocation spells search and Fusion Summon into large Invoked bosses, with 32 copies of archetype-core cards giving a high probability (about 0.99 for at least one in a 5-card opening hand) of finding some engine piece. Interaction is dense, with 12 hand traps and 10 negation-text cards, so the deck can answer a first activation at both going-first and going-second, which earns the interaction and going-second dimensions. The deck is not scored on the average of its cards. Its score is capped because the list is Illegal: Mirage of Nightmare is Forbidden and run three times, Ash Blossom is over its Semi-Limited limit, and the Extra Deck holds 19 cards against a maximum of 15. Popularity was not credited, since the archetype usage data confirms the list is real but does not make it strong. No combo boards, tournament record or side deck exist, so the floor, median and ceiling are text-only estimates and Meta Power is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in a 5-card hand) ≈ 0.81 and 32 archetype-core copies give a near-certain engine start; the hypergeometric figures are Inferred
D2 Opening-Hand Quality & Brick Management 55 14 searchers and 12 hand traps are functional, but the 22 Spells and Mirage of Nightmare's dead slot add brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling of Invoked bosses (Hyperinvoked Aeon 3800 ATK, Invoked Elysium) from a 2-card starter; no recorded boards to confirm it (Inferred from card text)
D4 Combo Floor & Median Output 48 No recorded boards, so the median is unknown and set near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters and recursion from the GY and banishment, but the Extra Deck is over-limit and no recorded lines exist (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Gamma Summon and banish-cost effects; the Mulcharmy draw engine is strong but carries spend cost (Inferred)
D7 End-Board & Interaction Quality 62 12 hand traps and 10 negation-text cards give layered interaction, but Ash and Mirage break legality (Inferred from text)
D8 Going-Second & Board-Breaking Power 58 Going-second hand traps and Droll & Lock Bird are present; no going-second board data (Inferred from text)
D9 Offensive Pressure & Closing Power 60 Several 2900–3800 ATK Invoked Fusion bosses and piercing or direct text give closing power (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 51 Main Deck cards with 22 distinct cards and 3 copies of 12 cards; the Forbidden Mirage and over-limit Ash are structural flaws (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 19 cards against a 15-card cap; 16 Fusions and 3 Links are real but the excess is an illegal slot (Verified)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Long Fusion chains with multiple material decisions and hand-trap timing make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Combo primary; the secondary profile was not blended into the weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); size_violation (-4); copy_limit_violation (-2). Final formula: Illegal cap applied. Raw: 0.80*Structural(54) + 0.20*TournamentReliability(35) = 50.2, plus modifiers (-12) = 38.2, capped to 30 for Illegal status (theoretical/structural-only). Meta Power is provisional and excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage for both going-first and going-second
  • Multiple Invoked Fusion bosses with high ATK and piercing or direct text
  • Deep archetype-core engine with redundant searchers

Weaknesses

  • Illegal in TCG: Forbidden Mirage of Nightmare, over-limit Ash Blossom, and a 19-card Extra Deck
  • No Side Deck, so no post-side adaptability
  • No recorded combos, so the floor and median are unmeasured

Critical choke points

  • Aleister monster or Invocation spell as the search starter
  • Extra Deck size and Forbidden card must be fixed before the list is playable
Priority Remove Add Reason
1 Mirage of Nightmare x3 A legal non-Forbidden card (for example a second Invocation or a hand trap) Forbidden cards make the list Illegal; removing it is required before any normal score applies
2 One Ash Blossom & Joyous Spring A non-Semi-Limited card or a second Droll & Lock Bird Brings copy counts within the Semi-Limited limit of 2
3 Four Extra Deck cards (lowest-use Fusions) None Brings the Extra Deck from 19 to the 15-card maximum
4 None A side deck of 0 to 15 cards Adds post-side adaptability, which the list currently lacks

Evidence & confidence

  • Verified: Main 51 and Extra 19 counts against the TCG size rules; Mirage of Nightmare Forbidden and run 3 copies; Ash Blossom Semi-Limited at 3 copies against a limit of 2; Zero Side Deck cards; Card stats and text for the Invoked Fusion bosses
  • Inferred: Hypergeometric starter probabilities (about 0.81 for a searcher, about 0.99 for an archetype-core card); Hand-trap coverage and going-second interaction estimates from card text; Pilotability and resilience estimates from text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit scores (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent 1 passcode in CardIDList could not be resolved to a card and was counted as main no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Aleister

Aleister Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top