Invoked Deck #766194 — Yu-Gi-Oh! TCG

48 Main, 19 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 15, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 51 / Extra 19 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Invoked Fusion Monster (Hyperinvoked Aeon, Invoked Elysium, Invoked Purgatrio) from the Extra Deck, enabled by an Aleister monster on the field; Hand-trap interaction (Ash Blossom, D.D. Crow, Ghost Belle, Ghost Ogre, Droll & Lock Bird) followed by recursion-driven rebuilds
  • Turn 1 (going first): Search Aleister the Reminiscent / Aiwass via Magical Meltdown or Invocation, hand-Summon Aleister, then Fusion Summon an Invoked monster with Invocation or Sword
  • Turn 2 (going second): Hold hand traps (Ash, Crow, Droll, Ghost Belle) to answer the opponent's first engine, then Fusion Summon from the Extra Deck on the following turn
  • Recovery: Mulcharmy draw effects and Aleister/Aiwass recursion from the GY and banish zone to rebuild card advantage
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists

Why it scores here

The deck cannot be scored as a normal legal list: it runs 3 copies of Mirage of Nightmare, a Forbidden card, plus 3 copies of Ash Blossom against a limit of 2, and its Extra Deck holds 19 cards against a maximum of 15. The structural read is that the Aleister and Aiwass searcher density (about 81% chance of at least one searcher in an opening hand of 5, Inferred) gives the engine reasonable access, and that the hand-trap suite (12 cards, about 82% chance of at least one in a going-second 6-card hand, Inferred) supports interaction. Those positives are offset by the absence of any recorded boards, so the combo ceiling and median are text-only inference, and by the 22 spell or trap main-deck slots, which add brick risk. Popularity of the archetype did not earn points, and card scores were not averaged. The final score is capped low because the list is illegal, so this result is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher in opening 5) ≈ 0.81; Aleister/Aiwass access is the engine spine (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 spell/trap main-deck slots and 12 triple-copy cards raise brick risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is text-only from Hyperinvoked Aeon and Elysium summon routes (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown without boards; no floor/median data present (Provisional)
D5 Interruption Resilience & Route Redundancy 58 12 hand traps and Mulcharmy draw recover from one disruption; recursion text supports rebuilding (Inferred)
D6 Resource Economy, Recovery & Grind 55 Aleister/Aiwass recursion and Mulcharmy draw add card economy; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 Ash, Ghost Belle, Ghost Ogre, Droll and D.D. Crow cover many disruption windows; negation text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps are the going-second answer, but board-breaking is unverified (Inferred)
D9 Offensive Pressure & Closing Power 55 Hyperinvoked Aeon 3800 ATK and Elysium 3200 ATK provide closing bodies; no damage data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 51 main-deck slots with 12 triples and 1 unresolved passcode; compactness is low (Verified)
D11 Extra Deck Efficiency & Coverage 35 19 Extra Deck cards exceed the maximum of 15 by 4; mandatory Fusion access is broad (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit cannot be assessed (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion and hand-trap decision chains with many branches; high pilot load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); extra_deck_over_limit (-4). Final formula: Illegal cap applied: unclamped 0.80*52 + 0.20*40 + modifiers(-10) ≈ 40 → capped to 30; theoretical/structural-only, not a normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (Aleister, Aiwass, Magical Meltdown, Invocation) for Aleister access
  • 12 hand traps and several negation effects give going-second interaction
  • Extra Deck has high-ATK closing Fusion Monsters (Hyperinvoked Aeon, Elysium, Purgatrio)

Weaknesses

  • Illegal list: Forbidden Mirage of Nightmare and over-limit Ash Blossom
  • Extra Deck exceeds the 15-card maximum
  • 22 spell/trap main-deck slots and no side deck raise brick and adaptability risk
  • No recorded boards, so the combo ceiling and median cannot be measured

Critical choke points

  • Aleister monster access: most Fusion lines depend on it
  • Forbidden Mirage of Nightmare and over-limit Ash Blossom must be removed before this list is legal
Priority Remove Add Reason
1 Mirage of Nightmare x3 Any legal Invoked or Aleister staple Forbidden in TCG, so the list cannot be played as built
2 Ash Blossom & Joyous Spring (1 copy) Any legal non-hand-trap slot Semi-Limited with 2 legal copies
3 Extra Deck cards (4 cards) None; remove the lowest-value Extra Deck cards 19 Extra Deck cards exceed the TCG maximum of 15

Evidence & confidence

  • Verified: Illegal: Mirage of Nightmare Forbidden with 3 copies run; Ash Blossom 3 copies vs 2 legal; Extra Deck 19 > 15; Main deck 51 cards, 0 side cards, 1 unresolved passcode; Card text and stats for the resolved cards
  • Observed: Usage stats: Invoked core cards at 100% inclusion in the archetype sample
  • Inferred: Searcher access probability about 0.81 (hypergeometric); Hand-trap coverage about 0.82 going second; Structural scores and combo-profile weights
  • Provisional: Meta power and matchup fit (no dated meta sample); Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode in CardIDList (86120751) could not be resolved (counted as main) no win-rate telemetry (going-first/second, matchup, brick/starter rates) — Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Invoked

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