Invoked Deck #766194 — Yu-Gi-Oh! TCG
48 Main, 19 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (48)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- D.D. Crow x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x3
- Magical Meltdown x3
- Mirage of Nightmare x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x2
- The Book of the Law x1
- Triple Tactics Talent x1
- Gamma Summon x1
Extra Deck (19)
- Elder Entity Norden x1
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked Cocytus x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Magistus Omega x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Purgatrio x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Aleister the Invoker of Madness x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 40 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 51 / Extra 19 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon a high-ATK Invoked Fusion Monster (Hyperinvoked Aeon, Invoked Elysium, Invoked Purgatrio) from the Extra Deck, enabled by an Aleister monster on the field; Hand-trap interaction (Ash Blossom, D.D. Crow, Ghost Belle, Ghost Ogre, Droll & Lock Bird) followed by recursion-driven rebuilds
- Turn 1 (going first): Search Aleister the Reminiscent / Aiwass via Magical Meltdown or Invocation, hand-Summon Aleister, then Fusion Summon an Invoked monster with Invocation or Sword
- Turn 2 (going second): Hold hand traps (Ash, Crow, Droll, Ghost Belle) to answer the opponent's first engine, then Fusion Summon from the Extra Deck on the following turn
- Recovery: Mulcharmy draw effects and Aleister/Aiwass recursion from the GY and banish zone to rebuild card advantage
- After siding: Not evaluable: side_count is 0, so no post-side plan exists
Why it scores here
The deck cannot be scored as a normal legal list: it runs 3 copies of Mirage of Nightmare, a Forbidden card, plus 3 copies of Ash Blossom against a limit of 2, and its Extra Deck holds 19 cards against a maximum of 15. The structural read is that the Aleister and Aiwass searcher density (about 81% chance of at least one searcher in an opening hand of 5, Inferred) gives the engine reasonable access, and that the hand-trap suite (12 cards, about 82% chance of at least one in a going-second 6-card hand, Inferred) supports interaction. Those positives are offset by the absence of any recorded boards, so the combo ceiling and median are text-only inference, and by the 22 spell or trap main-deck slots, which add brick risk. Popularity of the archetype did not earn points, and card scores were not averaged. The final score is capped low because the list is illegal, so this result is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 searcher in opening 5) ≈ 0.81; Aleister/Aiwass access is the engine spine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 22 spell/trap main-deck slots and 12 triple-copy cards raise brick risk; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is text-only from Hyperinvoked Aeon and Elysium summon routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output unknown without boards; no floor/median data present (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 12 hand traps and Mulcharmy draw recover from one disruption; recursion text supports rebuilding (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Aleister/Aiwass recursion and Mulcharmy draw add card economy; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash, Ghost Belle, Ghost Ogre, Droll and D.D. Crow cover many disruption windows; negation text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps are the going-second answer, but board-breaking is unverified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Hyperinvoked Aeon 3800 ATK and Elysium 3200 ATK provide closing bodies; no damage data (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 51 main-deck slots with 12 triples and 1 unresolved passcode; compactness is low (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 19 Extra Deck cards exceed the maximum of 15 by 4; mandatory Fusion access is broad (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit cannot be assessed (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion and hand-trap decision chains with many branches; high pilot load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); extra_deck_over_limit (-4). Final formula: Illegal cap applied: unclamped 0.80*52 + 0.20*40 + modifiers(-10) ≈ 40 → capped to 30; theoretical/structural-only, not a normal Final Contextual score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (Aleister, Aiwass, Magical Meltdown, Invocation) for Aleister access
- 12 hand traps and several negation effects give going-second interaction
- Extra Deck has high-ATK closing Fusion Monsters (Hyperinvoked Aeon, Elysium, Purgatrio)
Weaknesses
- Illegal list: Forbidden Mirage of Nightmare and over-limit Ash Blossom
- Extra Deck exceeds the 15-card maximum
- 22 spell/trap main-deck slots and no side deck raise brick and adaptability risk
- No recorded boards, so the combo ceiling and median cannot be measured
Critical choke points
- Aleister monster access: most Fusion lines depend on it
- Forbidden Mirage of Nightmare and over-limit Ash Blossom must be removed before this list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mirage of Nightmare x3 | Any legal Invoked or Aleister staple | Forbidden in TCG, so the list cannot be played as built |
| 2 | Ash Blossom & Joyous Spring (1 copy) | Any legal non-hand-trap slot | Semi-Limited with 2 legal copies |
| 3 | Extra Deck cards (4 cards) | None; remove the lowest-value Extra Deck cards | 19 Extra Deck cards exceed the TCG maximum of 15 |
Evidence & confidence
- Verified: Illegal: Mirage of Nightmare Forbidden with 3 copies run; Ash Blossom 3 copies vs 2 legal; Extra Deck 19 > 15; Main deck 51 cards, 0 side cards, 1 unresolved passcode; Card text and stats for the resolved cards
- Observed: Usage stats: Invoked core cards at 100% inclusion in the archetype sample
- Inferred: Searcher access probability about 0.81 (hypergeometric); Hand-trap coverage about 0.82 going second; Structural scores and combo-profile weights
- Provisional: Meta power and matchup fit (no dated meta sample); Tournament reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode in CardIDList (86120751) could not be resolved (counted as main) no win-rate telemetry (going-first/second, matchup, brick/starter rates) — Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





