Ars Magna Deck #766189 — Yu-Gi-Oh! TCG

54 Main, 14 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
38± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron / Elfnote / Ars Magna board presence converted through Synchro and Link boards (Vidolium 5000 ATK, Elfnote Lucina 2500 ATK, Elfnote Tinia 2400 ATK, Ekhajar 3000 ATK) with Mulcharmy card advantage; Stardust Dragon and Crystal Wing Synchro Dragon as Synchro beaters backed by hand-trap protection
  • Turn 1 (going first): Open a Mulcharmy or Elfnote starter, use hand traps (Ash, Droll, Ghost Belle, Ghost Ogre, Effect Veiler) to protect the turn-1 line, and Normal Summon into Elfnote Regina or Ars Magna search
  • Turn 2 (going second): Use the 6-card hand's hand traps (Droll, Ash, Ghost Belle) to break the opponent's first summon or search, then rebuild with Mulcharmy draws and Ars Magna searches
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons; Medius the Pure and Theorealized Medius recur monsters from GY; Ars Magna the Finite and the Infinite and the Corruption and Purification search Spell/Traps and monsters from the deck
  • After siding: No side deck is listed, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens something: the archetype-core group has about a 94 percent chance of at least one card in a 5-card opening hand, and Mulcharmy and Elfnote starters are each run at 3 copies, so the first engine turn is usually available. Interaction is the deck's strongest system: 13 hand traps, 16 negation-text cards and 26 removal-text cards give dense answers to summons and activations, which is what drives the endboard and going-second scores. Conversion is weaker because no recorded boards exist, so the ceiling and median are text-only inferences and sit in the 45 range. Archetype popularity and the 22 archetype-core copies did not earn points on their own, and the score was not built by averaging individual card scores. The list is illegal (3 copies of Ash Blossom & Joyous Spring against a limit of 2), so the Final score is capped and reported as theoretical and structural-only, and the missing Side Deck and absence of any meta sample pull the score down further.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in opening 5) ≈ 0.94 across 22 core copies; Mulcharmy and Elfnote starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Hand traps and Elfnote/Power Patron cards become dead cards without a target; 15 single-copy cards and 60 off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling is a text-only read of Synchro/Link chains from Ars Magna and Power Patron monsters (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is a text-only estimate with wide uncertainty (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three hand-trap types (Ash, Droll, Ghost Belle) plus recursion give multiple independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws and Medius/Theorealized Medius recursion regenerate resources, but Synchro costs and 14 Extra Deck cards add spend (Inferred)
D7 End-Board & Interaction Quality 72 13 hand traps and 16 negation-text cards, plus Solemn Judgment, Solemn Warning and Harpie's Feather Duster, give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Mulcharmy draw strong defence, but no board-breaker data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium 5000 ATK, Elfnote Lucina 2500, Tinia 2400, Ekhajar 3000 and Stardust Dragon give a sizable closing board (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 54 main-deck cards within the 40-60 range with 11.8 percent exact-archetype purity, so the build is spread across Elfnote, Power Patron, Mulcharmy, Medius and Solemn sub-archetypes (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards split as 10 Synchro, 2 Link, 1 Xyz and 1 Fusion; access is plausible but the mix is wide (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck in the list, so no post-side plan can be evaluated (Verified, no performance data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Many decision points across hand traps, Mulcharmy triggers and Synchro sequencing; 3-copy hand-trap over-limit shows error risk in the build itself (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary read for D7 and D13 emphasis. Modifiers: none.


More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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