Ars Magna Deck #766158 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Hecahands Godos x3. Created Oct 15, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 42
Going First 48
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 54
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link/Synchro boards from Power Patron and Ars Magna monsters (Mediclius, Vidolium, Purification, Accesscode) converting into link-beats and tripled ATK; Elfnote Lucina and Tinia are the big bodies.; Hand-trap-supported Synchro and Xyz boards (Galaxy-Eyes Photon Lord, Varudras, Crystal Wing) once the opponent's interaction is spent.
  • Turn 1 (going first): Open a starter from the Ars Magna / Elfnote core (archetype core ≈ 0.91 at least one in a 5-card hand), search a Power Patron or Elfnote engine piece, and build a Link or Synchro board into a Power Patron link.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre, Kuriboh and Infinite Impermanence to disrupt the first summon or search, then rebuild through Mulcharmy draw and Elfnote searches.
  • Recovery: Mulcharmy draw effects and the Ars Magna / Theorealize search chain (Medius, Theorealize Past Lull, Pendulum Treasure) to refill the hand after a board is removed.
  • After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

This list is Illegal in TCG: Elfnote Lucina is run 3 times against a limit of 1, and Ash Blossom & Joyous Spring is run 3 times against a limit of 2, so the score is capped at a theoretical/structural read of 30 rather than a normal Final Contextual score. Structurally the deck opens its engine reasonably often, since the archetype core has an estimated 0.91 chance of at least one piece in a 5-card opening hand, and it carries 14 hand traps and 21 removal-text cards for interaction. Its weaknesses are a low archetype purity (8% exact name, with Mulcharmy, Elfnote, Power Patron, Medius and Kuriboh sub-engines competing for the same slots), Mulcharmy cards whose effects depend on controlling no cards, a 15-card Side Deck absence, and no recorded boards to measure the median output. Popularity of the Ars Magna core in usage statistics confirms the list is real, but it did not earn points by itself, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype-core piece in a 5-card hand) ≈ 0.91; per-copy starter odds ≈ 0.23 for a 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 42 14 hand traps plus conditional Mulcharmy and Pendulum cards give a meaningful brick rate; no hypergeometric full-brick estimate was supplied (Inferred)
D3 Combo Conversion & Ceiling 60 Power Patron link and Ars Magna boards allow tripled ATK and multi-attack effects; ceiling is text-only with no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so median output is text-only and conditional on starter access (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps, a Mulcharmy draw engine and Theorealize search give several recovery routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 27 searcher-text cards and Mulcharmy draws regenerate resources well, but several draw effects need an empty field (Inferred)
D7 End-Board & Interaction Quality 62 14 hand traps plus Impermanence, Ghost Ogre, Droll and Lucina-style negation create layered interaction; no floodgate present (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second interaction is strong (P(≥1 hand trap in 6 cards) ≈ 0.81), but board-breaking depends on Power Patron links (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium (5000 ATK), Mediclius and Power Patron link beats give closing power if the board survives (Observed in card text, Inferred)
D10 Main Deck Efficiency & Flexibility 35 60 main slots spread across 30 distinct names and about 8% exact-archetype purity lower compactness and coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots cover Link, Synchro, Xyz and Fusion breadth with no single mandatory card; flexible but not focused (Verified composition)
D12 Side Deck Adaptability 15 Side count is 0, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; archetype meta-share absent, so this is provisional (provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine sequencing, Pendulum scales, Link ratings and many once-per-turn conditions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Illegal: theoretical cap. Pre-cap = 0.80*Structural(51) + 0.20*TournamentReliability(42) + modifiers(-12) = 38; capped at 30 because the deck is Illegal. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible: about 0.91 chance of at least one core piece in a 5-card opening hand
  • Layered interaction: 14 hand traps and 21 removal-text cards, with strong going-second disruption
  • Link and Synchro closing options (Mediclius, Vidolium, Purification Power Patron)

Weaknesses

  • Illegal copy-limit violations on Elfnote Lucina and Ash Blossom & Joyous Spring
  • Low archetype purity (8%) spreads the deck across several sub-engines
  • Mulcharmy cards depend on an empty board and conflict with board-based engines
  • No Side Deck, so no post-side plan

Critical choke points

  • Single-card dependence on Elfnote Lucina or Ash Blossom for interaction once the limit is corrected
  • Power Patron Link Summon line needs a Power Patron in the GY or a DARK Fairy on the field
Priority Remove Add Reason
1 2 copies of Elfnote Lucina and 1 copy of Ash Blossom & Joyous Spring Legal non-restricted Main Deck replacements that fit the Power Patron / Elfnote plan The list is Illegal in TCG; it must be legal before any normal score can apply
2 Mulcharmy copies beyond a single engine line Cards that operate with monsters on the field Reduces engine conflicts and improves the median board
3 None A 15-card Side Deck Side count is 0; no post-side adaptability exists

Evidence & confidence

  • Verified: Legality: Lucina 3 copies vs 1 legal, Ash Blossom 3 copies vs 2 legal (Illegal); Main 60 / Extra 15 / Side 0 composition; Archetype purity 8%; 14 hand traps; 27 searcher-text cards; Archetype-core usage statistics
  • Inferred: Archetype-core accessibility ≈ 0.91 in a 5-card hand; Hand-trap coverage ≈ 0.81 in a 6-card hand; Interaction layering and going-second profile from card text; Mulcharmy engine conflict from card text
  • Provisional: Meta-share and format fit (D13); no dated metagame sample supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied No Side Deck: post-side plan cannot be assessed

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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