Power Patron Deck #766151 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 15, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 46
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron and Artmage Extra Deck bosses (Vidolium, Nerva, Jupiter, Varudras, Junora) reached through Fusion/Link/Synchro summons; Artmage and Ars Magna recursion and searches that keep Extra Deck summons available across turns
  • Turn 1 (going first): Open with searchers (Artmage Power Patron, Medius the Pure, Artmage Vandalism, Pendulum Treasure) toward a Fusion or Link starter; no verified line because no combos were supplied
  • Turn 2 (going second): Hold 11 hand traps and Droll & Lock Bird to disrupt the opponent's first summons, then rebuild from searchers; no verified line
  • Recovery: Recursion from the GY and banish zone (Medius, Litera, Graflare, Fuwalos) plus Ars Magna searches, Inferred from card text
  • After siding: Not supported: the list runs no side deck (side_count 0)

Why it scores here

Scored as a system, not an average of card scores. The list reliably finds a searcher and an archetype core card (P of at least one searcher in a 5-card opening hand is about 0.92), and 11 hand traps plus Droll & Lock Bird give it real interaction on both turn orders. The engine is fragmented: exact-name Power Patron purity is 12.9%, with Artmage, Mulcharmy, Pendulum, Ars Magna, Medius, Predaplant, Charmer and Sky Striker all present, and only 9 of 25 archetype-core usage cards are in the list. No combos were supplied, so conversion ceiling and median output are inferred from text only. The deck is Illegal (Ash Blossom & Joyous Spring run 3 against a limit of 2) and has no side deck, so the score is capped at a theoretical, structural-only read. Popularity of the archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) = 0.2529 and archetype-core group P(at least one in 5) = 0.8916; no verified starter line (Inferred)
D2 Opening-Hand Quality & Brick Management 40 55 main cards with 17 singletons and 31 distinct cards across several archetypes; 11 hand traps keep some hands functional (Inferred)
D3 Combo Conversion & Ceiling 45 No combos supplied; Extra Deck bosses and Ars Magna searches suggest a ceiling but it is unverified (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple recursion sources (Medius, Litera, Graflare, Fuwalos) and 11 hand traps give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 21 searcher-text cards plus Pendulum Treasure and Artmage Varnish support grinding through resources (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text and 24 removal-text cards plus Nervedo, Droll and Typhoon give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 11 hand traps, Droll & Lock Bird and Nibiru support going-second disruption; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium 5000 ATK, Junora 3100, Nerva 3300, Jupiter 3500 and Varudras 3000 are strong boss monsters, but they need Fusion/Link setup (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 Main deck is 55 cards (legal size), but purity is 12.9% and 17 singletons spread across many sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 42 15 Extra Deck cards with 14 distinct names; several (Sky Striker Azalea, S:P Little Knight, Charmer Quartet, Beyond the Pendulum) are off-core (Verified composition)
D12 Side Deck Adaptability 15 side_count is 0, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype core coverage is 36% of usage-stat cards (Provisional)
D14 Pilotability & Error Tolerance 40 Many Fusion/Link/Pendulum and hand-trap timing decisions across several archetypes (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (-5); Fragmented engine (-4); No side deck (-3). Final formula: Illegal cap applied: 0.80*Structural(49) + 0.20*TournamentReliability(42) = 48, then modifiers (-12) = 36, then capped at 35 for Illegal status. Structural-only read; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11 hand traps plus Droll & Lock Bird give interaction on both turn orders
  • 21 searcher-text cards support consistent access to a starter
  • Layered removal and negation text (24 removal, 15 negation)
  • Strong Extra Deck bosses (Vidolium, Nerva, Jupiter, Varudras)

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2
  • Exact-name purity 12.9%; several sub-archetypes compete for slots
  • No side deck, so no post-side plan
  • Only 9 of 25 archetype-core usage cards are present (36%)

Critical choke points

  • Ash Blossom & Joyous Spring over the copy limit: must be trimmed to 2 before this list is playable
  • Fusion/Link summon requirements for the main Extra Deck bosses
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Restores legality; the deck is Illegal until this is done
2 Off-core Extra Deck cards (S:P Little Knight, Sky Striker Ace - Azalea) An archetype-core card from usage_statistics missing_core, such as Elfnote Power Patron (62%) Raises archetype purity and core coverage; each change is Inferred from usage stats
3 A side deck of 0-15 cards Gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring: 3 copies vs legal 2 (Illegal); Main 55 and Extra 15 are within size rules; side is 0; Exact-name purity 12.9%; 9 of 25 archetype-core usage cards present; Copy and card-count arithmetic reconciles with the evidence
  • Inferred: Starter accessibility from hypergeometric odds (0.2529 for a 3-copy card in 5 cards); Interaction quality from hand-trap and removal text; Recursion and grind from card text
  • Provisional: Meta and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: Deck is Illegal, so no normal score applies; this is a structural-only read No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample No side deck; post-side performance unknown

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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