Dark Magician Deck #766134 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Diabellstar the Black Witch x3, Magician's Rod x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (60)
- Dark Magician Girl the Magician's Apprentice x2
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x3
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Magician's Rod x3
- Magicians' Souls x2
- Mitsurugi no Mikoto, Aramasa x2
- Mitsurugi no Mikoto, Saji x2
- Dark Magician x1
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Called by the Grave x1
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Future Silence x1
- Magician's Salvation x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Shining Sarcophagus x1
- Soul Servant x2
- The Gaze of Timaeus x2
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Eternal Soul x1
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x2
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Dark Magician and Dark Magician Girl beatdown and Fusion/Link pressure from Mitsurugi and Dark Magician summons, with Ame no Murakumo no Mitsurugi (3200 ATK) as the single-card closer; Chaos and Azamina fusion boards; Dark Magician of Destruction and Master of Chaos as extra-deck follow-up
- Turn 1 (going first): Search and summon through Magicians' Souls, Dark Magician Girl and Mitsurugi no Mikoto cards; protect with Ash Blossom and Effect Veiler; link or fuse into a Dark Magician board (Inferred)
- Turn 2 (going second): Hand-trap the opponent's first board using Droll & Lock Bird, Ash Blossom, Effect Veiler and Infinite Impermanence, then rebuild through searchers (Inferred)
- Recovery: Recover from GY through Magician's Rod, Dark Magician Girl and Magicians' Souls, plus Magical Circle and Soul Servant recursion (Inferred)
- After siding: Not evaluable: no side deck is supplied, so no post-side plan can be scored
Why it scores here
This list is Illegal: three cards exceed their copy limits (Ash Blossom at 3 vs 2, Mitsurugi Prayers and WANTED at 3 vs 1), so it is capped and the score reflects structural analysis only. Structurally, the deck reliably finds its Dark Magician core: a 20-card core group gives about 88% chance of at least one core card in the opening five, and about 97% chance of at least one searcher-text card. Its interaction density is high (about 11 hand traps, 14 negation texts and 16 removal texts), which supports resilience against a first board. Its weaknesses are a 21% exact-archetype purity (Mitsurugi, Chaos, Sinful Spoils, Prophecy, Diabellstar, Azamina, Endymion and Code Talker share the main deck), a 15-card Extra Deck that splits across several engines, and an empty Side Deck. The score comes from consistency and interaction on the system, not from Dark Magician's popularity, and no card scores were averaged. No combo boards, tournament link or post-side data were supplied, so the floor, median and ceiling are text-only inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core card in hand5) ≈ 0.88 over 20 core copies; P(≥1 searcher-text card) ≈ 0.97; 2-card bootstrap via Magicians' Souls and Dark Magician Girl (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Roughly 11 hand traps and 3 copies of several multi-role cards add redundancy, but off-archetype splits (Mitsurugi, Chaos, Sinful Spoils) raise conflict and dead-card risk; P(≥1 hand trap in hand6 going second) ≈ 0.72 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; ceiling is text-only inference from Dark Magician Girl, Magician's Rod, Timaeus fusion and Ame no Murakumo destruction effects (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos evidence, so median output cannot be measured; floor set low given the conflicting engines (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and two independent starter families (Dark Magician and Mitsurugi) give partial route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searcher text on 30 cards, GY recursion from Magician's Rod, Magicians' Souls and Soul Servant, and float via Magical Circle give strong grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high, with 14 negation-text and 16 removal-text cards, but durability relies on fragile hand traps and one-copy boards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ame no Murakumo can destroy the opposing board and Dark Magician's 2500 ATK is useful, but going-second split is untested and a 3-copy Limited card is in the list (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Dark Magician and Dark Magician Girl provide 2000–2500 ATK threats and Ame no Murakumo reaches 3200 ATK; closing depends on surviving interaction (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main cards with 23 Spells and 27 Level-0 cards; 14 distinct cards at 1 copy and 12 tech cards suggest a stretched list rather than a compact engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards split across Fusion, Link and several unrelated archetypes; mandatory Extra slots (Dark Magician of Destruction, Master of Chaos) depend on specific summons (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so no post-side adaptability can be assessed; scored as a structural gap (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated metagame sample; archetype-level share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three or more engines, multiple Level-0 summoning tools and many hand-trap timing decisions raise pilot load significantly (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); empty_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(50) = 54; modifiers -12 gives 42; Illegal-list cap applied, final 30 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and recursion text (30 searcher cards, GY recursion from Magician's Rod and Magicians' Souls)
- High interaction density (11 hand traps, 14 negation texts)
- Dark Magician core is likely to appear in the opening hand
Weaknesses
- Illegal list: three cards exceed legal copy limits
- Low exact-archetype purity (21%) with several competing engines
- Empty side deck gives no post-side plan
- Heavy Extra Deck spread across unrelated archetypes
Critical choke points
- Single-copy Ame no Murakumo as the main closer
- Hand-trap dependence on Ash Blossom, which is copy-limited
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Mitsurugi Prayers and WANTED: Seeker of Sinful Spoils (and 1 Ash Blossom & Joyous Spring) | Legal on-plan replacement cards (not specified in the evidence) | Restores legal copy counts; without this the list cannot receive a normal score |
| 2 | One off-archetype tech slot | A side deck of 15 cards | Provides a post-side plan for best-of-3 play and reduces the empty-side gap |
Evidence & confidence
- Verified: Main 60 / Extra 15 / Side 0, within tcg size rules; Three copy-limit violations (Ash Blossom 3/2, Mitsurugi Prayers 3/1, WANTED 3/1); Usage stats: Dark Magician core cards present, Red-Eyes Dark Dragoon and Cyberse Contract Witch absent
- Observed: Archetype usage shows the list runs 9 of 18 core cards
- Inferred: Opening-hand starter probability (≈0.88) and brick estimate (≈0.12) from hypergeometric draws; Going-first and going-second plans from card text; Interaction density from role-hint tags
- Provisional: Meta Power (null) and matchup fit (D13) lack a dated metagame sample; Going-second split has no recorded boards
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied; post-side plan cannot be evaluated Deck title is null
Couldn't load the combos





