Dark Magician Deck #766134 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Diabellstar the Black Witch x3, Magician's Rod x3. Created Oct 15, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Dark Magician and Dark Magician Girl beatdown and Fusion/Link pressure from Mitsurugi and Dark Magician summons, with Ame no Murakumo no Mitsurugi (3200 ATK) as the single-card closer; Chaos and Azamina fusion boards; Dark Magician of Destruction and Master of Chaos as extra-deck follow-up
  • Turn 1 (going first): Search and summon through Magicians' Souls, Dark Magician Girl and Mitsurugi no Mikoto cards; protect with Ash Blossom and Effect Veiler; link or fuse into a Dark Magician board (Inferred)
  • Turn 2 (going second): Hand-trap the opponent's first board using Droll & Lock Bird, Ash Blossom, Effect Veiler and Infinite Impermanence, then rebuild through searchers (Inferred)
  • Recovery: Recover from GY through Magician's Rod, Dark Magician Girl and Magicians' Souls, plus Magical Circle and Soul Servant recursion (Inferred)
  • After siding: Not evaluable: no side deck is supplied, so no post-side plan can be scored

Why it scores here

This list is Illegal: three cards exceed their copy limits (Ash Blossom at 3 vs 2, Mitsurugi Prayers and WANTED at 3 vs 1), so it is capped and the score reflects structural analysis only. Structurally, the deck reliably finds its Dark Magician core: a 20-card core group gives about 88% chance of at least one core card in the opening five, and about 97% chance of at least one searcher-text card. Its interaction density is high (about 11 hand traps, 14 negation texts and 16 removal texts), which supports resilience against a first board. Its weaknesses are a 21% exact-archetype purity (Mitsurugi, Chaos, Sinful Spoils, Prophecy, Diabellstar, Azamina, Endymion and Code Talker share the main deck), a 15-card Extra Deck that splits across several engines, and an empty Side Deck. The score comes from consistency and interaction on the system, not from Dark Magician's popularity, and no card scores were averaged. No combo boards, tournament link or post-side data were supplied, so the floor, median and ceiling are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype-core card in hand5) ≈ 0.88 over 20 core copies; P(≥1 searcher-text card) ≈ 0.97; 2-card bootstrap via Magicians' Souls and Dark Magician Girl (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Roughly 11 hand traps and 3 copies of several multi-role cards add redundancy, but off-archetype splits (Mitsurugi, Chaos, Sinful Spoils) raise conflict and dead-card risk; P(≥1 hand trap in hand6 going second) ≈ 0.72 (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is text-only inference from Dark Magician Girl, Magician's Rod, Timaeus fusion and Ame no Murakumo destruction effects (Inferred)
D4 Combo Floor & Median Output 45 No combos evidence, so median output cannot be measured; floor set low given the conflicting engines (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and two independent starter families (Dark Magician and Mitsurugi) give partial route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searcher text on 30 cards, GY recursion from Magician's Rod, Magicians' Souls and Soul Servant, and float via Magical Circle give strong grind (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high, with 14 negation-text and 16 removal-text cards, but durability relies on fragile hand traps and one-copy boards (Inferred)
D8 Going-Second & Board-Breaking Power 55 Ame no Murakumo can destroy the opposing board and Dark Magician's 2500 ATK is useful, but going-second split is untested and a 3-copy Limited card is in the list (Inferred)
D9 Offensive Pressure & Closing Power 62 Dark Magician and Dark Magician Girl provide 2000–2500 ATK threats and Ame no Murakumo reaches 3200 ATK; closing depends on surviving interaction (Inferred)
D10 Main Deck Efficiency & Flexibility 50 60 main cards with 23 Spells and 27 Level-0 cards; 14 distinct cards at 1 copy and 12 tech cards suggest a stretched list rather than a compact engine (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards split across Fusion, Link and several unrelated archetypes; mandatory Extra slots (Dark Magician of Destruction, Master of Chaos) depend on specific summons (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side adaptability can be assessed; scored as a structural gap (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or dated metagame sample; archetype-level share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Three or more engines, multiple Level-0 summoning tools and many hand-trap timing decisions raise pilot load significantly (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); empty_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(50) = 54; modifiers -12 gives 42; Illegal-list cap applied, final 30 (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (30 searcher cards, GY recursion from Magician's Rod and Magicians' Souls)
  • High interaction density (11 hand traps, 14 negation texts)
  • Dark Magician core is likely to appear in the opening hand

Weaknesses

  • Illegal list: three cards exceed legal copy limits
  • Low exact-archetype purity (21%) with several competing engines
  • Empty side deck gives no post-side plan
  • Heavy Extra Deck spread across unrelated archetypes

Critical choke points

  • Single-copy Ame no Murakumo as the main closer
  • Hand-trap dependence on Ash Blossom, which is copy-limited
Priority Remove Add Reason
1 1 copy each of Mitsurugi Prayers and WANTED: Seeker of Sinful Spoils (and 1 Ash Blossom & Joyous Spring) Legal on-plan replacement cards (not specified in the evidence) Restores legal copy counts; without this the list cannot receive a normal score
2 One off-archetype tech slot A side deck of 15 cards Provides a post-side plan for best-of-3 play and reduces the empty-side gap

Evidence & confidence

  • Verified: Main 60 / Extra 15 / Side 0, within tcg size rules; Three copy-limit violations (Ash Blossom 3/2, Mitsurugi Prayers 3/1, WANTED 3/1); Usage stats: Dark Magician core cards present, Red-Eyes Dark Dragoon and Cyberse Contract Witch absent
  • Observed: Archetype usage shows the list runs 9 of 18 core cards
  • Inferred: Opening-hand starter probability (≈0.88) and brick estimate (≈0.12) from hypergeometric draws; Going-first and going-second plans from card text; Interaction density from role-hint tags
  • Provisional: Meta Power (null) and matchup fit (D13) lack a dated metagame sample; Going-second split has no recorded boards
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied; post-side plan cannot be evaluated Deck title is null

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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