Theorealize Deck #766111 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 15, 2026 by YGO Mod.

Deck Theorealize TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
40± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from Fusion/Link/Synchro chains (Nerva-style and Artmage Fusion bosses) once the Power Patron/Artmage engine is online; Vidolium and Jupiter-type high-ATK Power Patron bosses reached through Pendulum and Xyz routes
  • Turn 1 (going first): Pendulum Treasure and Artmage searchers to set up a Medius/Artmage Fusion starter, backed by Ash Blossom and Ghost Ogre on the opponent's responses
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Kuriboh) to stop the opponent's board, then recover into Extra Deck bosses
  • Recovery: Mulcharmy and Medius recursion from the Graveyard plus Pot of Sloth draws to rebuild after a hand-trap or removal exchange
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The deck is scored on its system, not by averaging its cards. Its 97.7% chance of at least one archetype-core card in a 5-card opening hand (Inferred) and about 93% chance of a searcher are the main reasons its engine opens reliably. Its interaction (about 12 negation-text and 25 removal-text cards, plus 8 hand traps) gives it a good end-board and going-second profile. Conversion is only text-inferred because no recorded boards exist, and the three sub-archetypes (Artmage, Power Patron, Mulcharmy) make the engine less coherent (exact archetype purity 2.9%). Popularity and usage data show the list is real but earn no points for strength. The deck is Illegal (two cards over the copy limit), so it is capped at 40 and labeled structural-only; it has no side deck, so the post-side plan is unscored.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in 5-card hand) = 0.977 across 28 core copies; searcher group 0.932; the three sub-archetypes split the starters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 8 hand traps and 12 tech cards plus 14 singletons add redundancy but also dead-in-hand cards such as Called by the Grave, Portal and Theorealize Liberation (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards; ceiling read from text (Medius and Artmage Fusion into Nerva/Diactorus/Non-Finito bosses) (Inferred)
D4 Combo Floor & Median Output 45 No combos evidence, so median output cannot be measured; reading is text-only and low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Negation and hand-trap redundancy (Ash, Droll, Ghost Ogre, Kuriboh, Artmage Pact/Impasto) plus 22 searchers offer several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy and Medius recursion, Pot of Sloth and Pendulum Treasure give some grind; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 70 12 negation-text and 25 removal-text cards; Junora and Varudras-style boss effects add layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 64 hand-trap group gives 0.630 for at least one hand trap in a 6-card going-second hand; Typhoon, Called by the Grave and Portal break boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK reaches 3000 to 5000 (Vidolium 5000 under a condition, Nerva 3300, Jupiter 3500, Varudras 3000); the closing route depends on Extra Deck access (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards, 29 distinct, 14 singletons, but 68 of 70 cards are off the exact archetype name; two cards over the copy limit (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Fusion/Synchro/Link/Xyz, with 2 copies of Artmage Non-Finito; some bosses have weak link to the core engine (Verified/Inferred)
D12 Side Deck Adaptability 15 Side deck is 0 cards, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 tournament_context unavailable and no dated meta sample; fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Three sub-archetype routes, many Quick Effects and Extra Deck summon conditions raise decision load (Inferred)

How the score was computed

Strategy profile: 70% Midrange / 30% Combo. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); engine_conflicts (-2). Final formula: Unscored Final: 0.80*Structural(58) + 0.20*TournamentReliability(50) + modifiers(-8) = 48, capped at 40 because the deck is Illegal (structural-only read). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine starts reliably: archetype-core and searcher groups both above 0.93 in a 5-card hand (Inferred)
  • Strong interaction layer: 8 hand traps and 12 negation-text cards (Inferred)
  • High-ATK Extra Deck bosses (Nerva, Jupiter, Varudras, Vidolium) give late-game closing power (Inferred)

Weaknesses

  • Illegal: two cards run over the copy limit
  • No side deck, so no post-side plan
  • Engine split across three sub-archetypes; low exact-archetype coherence
  • No recorded combos or win-rate telemetry to verify the conversion claims

Critical choke points

  • Ash Blossom and Droll are the main answers on going second; if they are dead the board has few alternatives (Inferred)
  • Extra Deck boss access depends on Medius/Artmage Fusion starters; losing them stalls the closing route (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (none; keep 2 copies) Brings the deck within the Semi-Limited copy limit (Verified)
2 1 copy of Super Polymerization (none; keep 2 copies) Brings the deck within the Semi-Limited copy limit (Verified)
3 Off-archetype tech cards with no clear engine link A side deck of 10 to 15 cards Adds the post-side plan the deck currently lacks (Inferred)

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom and Super Polymerization over the copy limit; banlist fields Limited/Semi-Limited
  • Observed: Usage statistics show the archetype core is run by most lists (inclusion 100% for core cards)
  • Inferred: Hypergeometric consistency estimates (0.977 core, 0.932 searcher, 0.630 hand trap); Interaction and Extra Deck closing read from card text; Going-first and going-second power estimates
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample Data inconsistency: usage_statistics marks several Extra Deck cards (Junora, Nerva, Diactorus, Jupiter, Mixousia, Mudragon, Predaplant, Beyond the Pendulum, Purification) as in_this_deck=false, but the cards list includes them in the Extra zone; the cards list and extra_count 15 were used

More TCG Info

Theorealize

Theorealize Breakdown

 
 

 

 

 

 

 

 
 

 

 
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