Ars Magna Deck #766101 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boss monsters (Elfnote June Pride, Mediclius the Extraordinary Power Patron, Chaos Angel) converting board presence into attacks; no recorded combo lines confirm this.; Stardust Dragon and Crystal Wing-style Synchro bosses backed by hand-trap protection; structural read only.
  • Turn 1 (going first): Open on Mulcharmy draw engines and Elfnote searchers, then Synchro or Link Summon a boss. The engines conflict on board state (Mulcharmy wants an empty field, Elfnote wants monsters on it), so the T1 line is inferred, not verified.
  • Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Droll & Lock Bird, Nibiru, Ghost Ogre & Snow Rabbit) to interrupt the opponent's summons, then rebuild a board through Elfnote and Power Patron searches.
  • Recovery: Mulcharmy draw effects and Ars Magna searchers refill the hand after interruption; the depth is inferred from text, not from recorded lines.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan. Best-of-3 play is unsupported.

Why it scores here

This 55-card list is Illegal: Elfnote Lucina is run 3 times against a limit of 1, and Ash Blossom & Joyous Spring is run 3 times against a limit of 2. Its strength is structural only. Three-copy starters open in 25% of going-first 5-card hands and in 30% of going-second 6-card hands, and the deck runs 20 searcher-text cards and 11 hand traps, which earn the going-second and interaction scores. Scores are taken from the system: the mix of Mulcharmy, Elfnote, and Power Patron engines is only 7.1% exact-archetype purity, and the engines partly conflict on board state, so the list is not scored as an average of card scores. Popularity and archetype usage did not earn points, because usage stats confirm only that the core is real. No recorded combos, no tournament link, and no side deck were supplied, so the floor, median, and post-side dimensions are Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in opening 5) = 0.25; 20 searchers at P≥1 ≈ 0.91; engines are spread across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many singleton conditional starters and dead hand traps without opponent action; brick rate estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from Power Patron Link and Synchro boss text only (Inferred)
D4 Combo Floor & Median Output 45 Median output not measurable: zero recorded boards; floor set from engine conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps plus Mulcharmy draw effects give some route redundancy, but one copy of each Limited card limits it (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects and 20 searcher-text cards refill the hand after spend (Inferred)
D7 End-Board & Interaction Quality 66 6 negation-text cards, 21 removal-text cards, and 11 hand traps; the interaction density is not measured (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand-trap P≥1 in a going-second 6-card hand is 0.76 for 11 hand traps; the board-breaking read is text-based (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro bosses at 2500–3100 ATK and Mediclius at 3000 ATK; closing depends on Link and Synchro summons not yet verified (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 31 distinct names; purity 7.1% and 65 off-archetype copies; two copy-limit violations (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 distinct Extra Deck cards with 10 Synchro and 3 Link; coverage is broad but spread across sub-archetypes (Verified)
D12 Side Deck Adaptability 15 side_count 0: no side deck, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Three interacting engines and many conditional starters make the play pattern demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (illegal list) (-6); No side deck (-3); Engine conflicts (-3). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 40; Meta provisional; Illegal legality disclosed as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (20 cards) and interaction (11 hand traps, 6 negation-text cards)
  • Strong going-second hand-trap coverage (P≥1 ≈ 0.76)
  • Broad Synchro and Link boss options in the Extra Deck

Weaknesses

  • Illegal copy-limit violations on two cards
  • Low archetype purity (7.1%) and engine conflicts
  • No side deck
  • Zero recorded combos, so the floor and median are unknown

Critical choke points

  • Single copies of Limited Extra Deck bosses (S:P Little Knight, T.G. Hyper Librarian) and Limited spells
  • Mulcharmy draw engines that require an empty field conflict with Elfnote board-presence requirements
Priority Remove Add Reason
1 One Elfnote Lucina (run down from 3 to 1) Legal-count filler or a second-engine core card Clears the copy-limit violation so the list can receive a legal score
2 One Ash Blossom & Joyous Spring (run down from 3 to 2) Side-friendly alternative or hand trap with no copy limit Clears the second violation and keeps the hand-trap suite
3 Off-archetype singletons with no engine role Core Elfnote or Power Patron cards Raises exact-archetype purity and reduces engine conflicts

Evidence & confidence

  • Verified: Legality status Illegal with two copy-limit violations; 55 main, 15 extra, 0 side; size rules satisfied; Archetype purity 7.1%; 65 off-archetype copies; Hypergeometric draw odds from the Main Deck
  • Observed: Core archetype usage is high (97–100% for listed core cards)
  • Inferred: Engine and interaction consistency estimates; Going-second hand-trap strength; Engine conflict penalty; Boss and closing text reads
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck No side deck: post-side adaptability cannot be scored Meta Power is Provisional without a dated metagame sample

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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