Koa'ki Meiru Deck #766082 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Koa'ki Meiru Guardian x3, Koa'ki Meiru Supplier x3. Created Oct 15, 2026 by YGO Mod.

Deck Koa'ki Meiru TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Adamancipator Synchro beaters (Risen - Tiamite 3300 ATK, Risen - Dragite 3000 ATK) and Dragunity/Mulcharmy pressure once the board is established; Synchro and Link pressure from the Extra Deck with Koa'ki Meiru and Adamancipator recursion
  • Turn 1 (going first): Open a Tuner (Adamancipator Seeker, Researcher, Conductor or Analyzer), excavate with the Main Phase effect, and Synchro into a 3000+ ATK monster while holding hand traps
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion and Infinite Impermanence to disrupt the opponent's summon or activation, then rebuild a board through Adamancipator Mates and Adamancipator Signs
  • Recovery: Recover Adamancipator Mates and Adamancipator Crystal - Tiamite from the GY and use Koa'ki Meiru Supplier to re-add Iron Core and the Rock engine
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a system: Adamancipator tuners give a reasonable Tuner-and-Synchro engine, and 17 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle, Droll & Lock Bird, Nibiru, Infinite Impermanence) give it strong going-second disruption, which is the main source of its structural points. The deck is illegal (Ash Blossom & Joyous Spring is run 3 times against a limit of 2), so per the rubric it gets no normal Final Contextual score and is capped to a theoretical 30 with a band of ±10. Popularity and archetype usage did not earn points: the Koa'ki Meiru exact-name purity is only 8.5%, and the list relies on a large Adamancipator and generic-card base. No combos or tournament data were supplied, so the floor, median and ceiling are text-based inferences and the Meta Power is null. The deck has no Side Deck, so it has no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Adamancipator tuner in an opening 5) ≈ 0.25 per copy group; engine access is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 52 17 hand traps and 11 searchers create some dead-in-hand risk, such as Nibiru and Mulcharmy's conditions (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from the Risen Synchro Monsters and Tiamite's searches (Inferred)
D4 Combo Floor & Median Output 45 No combo sample, so the median is only a text-based estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Recursion through Mates, Crystal - Tiamite and Koa'ki Meiru Supplier plus 17 interaction cards gives some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion via Adamancipator Mates and Crystal - Tiamite; no resource data (Inferred)
D7 End-Board & Interaction Quality 68 17 hand traps and negation/removal text across 15 cards gives dense interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand-trap density is high on going second; P(at least one hand trap in 6) ≈ 0.90 (Inferred)
D9 Offensive Pressure & Closing Power 58 End-board ATK reaches 3300 via Risen - Tiamite, but Gallant Granite and Risen - Raptite are missing from the list (Verified stat/Inferred)
D10 Main Deck Efficiency & Flexibility 50 56-card Main with 23 distinct cards and 15 three-ofs; high off-archetype spread and tech count (Verified composition/Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 10 Synchro, 4 Link, 1 Xyz with some flexibility (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or metagame data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains and many conditional hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Stun secondary; Stun was not applied as a separate profile. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-12); limited_key_cards (-3). Final formula: Structural 55 and TR 45 give 0.80*55 + 0.20*45 = 53; minus modifiers (-15) = 38; Illegal deck capped to theoretical 30 (Meta provisional)


More TCG Info

Koa'ki Meiru

Koa'ki Meiru Breakdown

 
 

 

 

 

 

 

 
 

 

 
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