Ars Magna Deck #766053 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 40
Reliability 35
Going First 35
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 35
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Synchro boards (Mediclius, Elfnote June Pride, Elfnote Seraphim Strelitzia, Infernal Strike Fighter) that push damage through Ars Magna and Elfnote boss monsters; no single reliable finisher; Power Patron Link Monsters and Vidolium (5000 ATK Pendulum) when a Power Patron starter is live
  • Turn 1 (going first): Turn 1 starter from the Elfnote, Power Patron or Ars Magna lines (search or Special Summon), then build a Synchro or Link board; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll and Lock Bird) to slow the opponent's first combo, then rebuild from the remaining hand and GY
  • Recovery: Ars Magna and Theorealize banish-from-hand or GY effects re-add searchers and recover Synchro or Link bosses from the GY
  • After siding: No side deck is run, so no post-side plan exists; the deck has nothing to change between games in a best-of-3

Why it scores here

The deck is scored on its system, not by averaging card scores. Its exact-name Ars Magna purity is only 7 percent: 66 of 71 main copies belong to other sub-archetypes (Elfnote, PSY-Frame, Power Patron, Cyclone, Mulcharmy, Medius and others), so the engines overlap more than they cohere. Its hypergeometric starter odds are modest (P(at least one 3-copy card in a 5-card opening hand) is about 0.25, and the archetype core group reaches about 0.89 in hand), which holds D1 and D2 back. The deck carries 15 hand traps and 13 negation-text cards, which gives it real interaction density and earns D7 and going-second credit, but there are no recorded boards, so the combo ceiling and median are text-only inference and cannot be confirmed. It has no side deck and two copy-limit violations, so it cannot receive a normal Final Contextual score. The result is capped low and labelled theoretical and structural-only. Popularity and archetype usage did not earn points; the usage data confirms the core is present in only 56 percent of the archetype's standard list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) is about 0.25 per card and the archetype core group reaches about 0.89 in hand; the engine is spread over several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Only 5 of 71 main copies share the exact archetype name, and 15 hand traps plus Power Patron and PSY-Frame pieces create dead-draw and conflict risk; full-brick proxy about 0.11 (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable recorded boards (total_combos 0); ceiling is a text-only read of Mediclius, Elfnote June Pride and Medius-to-Power-Patron lines (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output cannot be measured; the floor is estimated from text only (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Several independent entries exist (Ash Blossom, Effect Veiler, Medius, Theorealize recursion), but the sub-archetype spread limits a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion via Theorealize Past Lull, Ars Magna banish effects and Elfnote GY revival is present, but the Extra Deck link and synchro costs are high (Inferred)
D7 End-Board & Interaction Quality 55 15 hand traps and 13 negation-text cards, with Elfnote Rhapsodia and Mediclius negating face-up monsters; interaction density is high but not layered (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap access (about 0.86 in a 6-card hand) and Ash Blossom and Droll and Lock Bird give board-breaking early, but there is no removal floodgate (Inferred)
D9 Offensive Pressure & Closing Power 40 Vidolium at 5000 ATK and PSY-Frame Driver at 2500 ATK give closing pressure when live, but no reliable finisher is observed (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 main-deck cards with 32 distinct names, 17 tech-tagged and 66 off-archetype copies; the list is not compact for its engine (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards cover Link, Synchro, Xyz and Fusion, but the deck runs only 4 Links plus Synchro and Link summons that depend on fragile material paths (Inferred)
D12 Side Deck Adaptability 10 No side deck is run (side_count 0), so post-side adaptability is effectively absent in a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link exists; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple sub-archetype engines with hand-trap timing and many Special Summon conditions raise the error rate for the intended player (Inferred)

How the score was computed

Strategy profile: Primary Toolbox; secondary Midrange used only as a reading aid for the interaction-heavy board plan, with no weight change. Structural ≈ 40, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violations (-9). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*40 + 0.20*35 - 9 = 30; Illegal, so theoretical and structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large hand-trap and negation suite (15 hand traps, 13 negation-text cards) gives real interaction density
  • Archetype core cards are heavily present (Ash Blossom, Mulcharmy Fuwalos, Ars Magna Corruption and Division are all in the core)
  • Two-way Extra Deck coverage with Link, Synchro, Xyz and Fusion options

Weaknesses

  • Exact-archetype purity is only 7 percent, so the engine is spread over several sub-archetypes
  • Two copy-limit violations (Elfnote Lucina at 3 copies vs 1; Ash Blossom at 3 vs 2)
  • No side deck, so no post-side plan
  • Starter odds are modest and the brick risk is high

Critical choke points

  • Single starter draws in a 5-card opening hand are about 0.25 odds per 3-copy card
  • Relies on hand traps to protect the first board, which fail when the opponent has no activation
  • No recorded boards confirm that the first combo line completes
Priority Remove Add Reason
1 1 copy of Elfnote Lucina 1 legal copy of a non-Limited Elfnote monster or a different starter Limited to 1 copy; the current 3 copies make the list illegal
2 1 copy of Ash Blossom and Joyous Spring a non-hand-trap engine card or a second Power Patron Semi-Limited to 2 copies; the current 3 copies make the list illegal
3 a few off-archetype tech cards (Triple Tactics Talent, Called by the Grave) exact-archetype Ars Magna or Power Patron pieces Raises exact-archetype purity and starter density, improving D1 and D10

Evidence & confidence

  • Verified: Legality status Illegal: Elfnote Lucina 3/1 and Ash Blossom 3/2 over the copy limit; Main deck 56 cards and Extra Deck 15 cards are within TCG size rules; Exact-name archetype purity 7 percent (5 of 71 main copies); No side deck (side_count 0)
  • Observed: No recorded boards exist (total_combos 0); Usage stats: core present in 14 of 25 archetype core cards (56 percent)
  • Inferred: Starter odds about 0.25 per 3-copy card in a 5-card opening hand; archetype core group about 0.89; Full-brick proxy about 0.11; Going-second hand-trap access about 0.86 in a 6-card hand; Interaction density high (15 hand traps, 13 negation-text cards)
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample or tournament link); Median output and combo floor (text-only)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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