Ars Magna Deck #766053 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (56)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Elfnote Tinia x1
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Theorealized Medius x1
- PSY-Frame Driver x1
- Junoldo the Shadespirit Power Patron x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Elfnote Power Patron x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x3
- PSY-Framegear Gamma x1
- Ars Magna "Citrinitas" x1
- Called by the Grave x1
- Elfnotes: Welcome Home x1
- Hey, Space Trunade! x3
- Prohibited Power Patron Portal - Terminus x1
- Theorealize x1
- Theorealize Past Lull x1
- Triple Tactics Talent x1
- Ars Magna "Philosophorum" x1
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- Artmage Diactorus x1
- Link Spider x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Assault Blackwing - Kusanagi the Gathering Storm x1
- Crystal Wing Synchro Dragon x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- F.A. Dawn Dragster x1
- Infernal Strike Fighter x1
- XX-Saber Gottoms x1
- Golden Cloud Beast - Malong x1
- Infernoble Knight Captain Roland x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 35 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Synchro boards (Mediclius, Elfnote June Pride, Elfnote Seraphim Strelitzia, Infernal Strike Fighter) that push damage through Ars Magna and Elfnote boss monsters; no single reliable finisher; Power Patron Link Monsters and Vidolium (5000 ATK Pendulum) when a Power Patron starter is live
- Turn 1 (going first): Turn 1 starter from the Elfnote, Power Patron or Ars Magna lines (search or Special Summon), then build a Synchro or Link board; hand traps are held for the opponent's first activation
- Turn 2 (going second): Open with hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll and Lock Bird) to slow the opponent's first combo, then rebuild from the remaining hand and GY
- Recovery: Ars Magna and Theorealize banish-from-hand or GY effects re-add searchers and recover Synchro or Link bosses from the GY
- After siding: No side deck is run, so no post-side plan exists; the deck has nothing to change between games in a best-of-3
Why it scores here
The deck is scored on its system, not by averaging card scores. Its exact-name Ars Magna purity is only 7 percent: 66 of 71 main copies belong to other sub-archetypes (Elfnote, PSY-Frame, Power Patron, Cyclone, Mulcharmy, Medius and others), so the engines overlap more than they cohere. Its hypergeometric starter odds are modest (P(at least one 3-copy card in a 5-card opening hand) is about 0.25, and the archetype core group reaches about 0.89 in hand), which holds D1 and D2 back. The deck carries 15 hand traps and 13 negation-text cards, which gives it real interaction density and earns D7 and going-second credit, but there are no recorded boards, so the combo ceiling and median are text-only inference and cannot be confirmed. It has no side deck and two copy-limit violations, so it cannot receive a normal Final Contextual score. The result is capped low and labelled theoretical and structural-only. Popularity and archetype usage did not earn points; the usage data confirms the core is present in only 56 percent of the archetype's standard list.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in 5 cards) is about 0.25 per card and the archetype core group reaches about 0.89 in hand; the engine is spread over several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Only 5 of 71 main copies share the exact archetype name, and 15 hand traps plus Power Patron and PSY-Frame pieces create dead-draw and conflict risk; full-brick proxy about 0.11 (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable recorded boards (total_combos 0); ceiling is a text-only read of Mediclius, Elfnote June Pride and Medius-to-Power-Patron lines (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median output cannot be measured; the floor is estimated from text only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several independent entries exist (Ash Blossom, Effect Veiler, Medius, Theorealize recursion), but the sub-archetype spread limits a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion via Theorealize Past Lull, Ars Magna banish effects and Elfnote GY revival is present, but the Extra Deck link and synchro costs are high (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 15 hand traps and 13 negation-text cards, with Elfnote Rhapsodia and Mediclius negating face-up monsters; interaction density is high but not layered (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap access (about 0.86 in a 6-card hand) and Ash Blossom and Droll and Lock Bird give board-breaking early, but there is no removal floodgate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Vidolium at 5000 ATK and PSY-Frame Driver at 2500 ATK give closing pressure when live, but no reliable finisher is observed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main-deck cards with 32 distinct names, 17 tech-tagged and 66 off-archetype copies; the list is not compact for its engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards cover Link, Synchro, Xyz and Fusion, but the deck runs only 4 Links plus Synchro and Link summons that depend on fragile material paths (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is run (side_count 0), so post-side adaptability is effectively absent in a best-of-3 format (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link exists; archetype meta-share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple sub-archetype engines with hand-trap timing and many Special Summon conditions raise the error rate for the intended player (Inferred) |
How the score was computed
Strategy profile: Primary Toolbox; secondary Midrange used only as a reading aid for the interaction-heavy board plan, with no weight change. Structural ≈ 40, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violations (-9). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*40 + 0.20*35 - 9 = 30; Illegal, so theoretical and structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large hand-trap and negation suite (15 hand traps, 13 negation-text cards) gives real interaction density
- Archetype core cards are heavily present (Ash Blossom, Mulcharmy Fuwalos, Ars Magna Corruption and Division are all in the core)
- Two-way Extra Deck coverage with Link, Synchro, Xyz and Fusion options
Weaknesses
- Exact-archetype purity is only 7 percent, so the engine is spread over several sub-archetypes
- Two copy-limit violations (Elfnote Lucina at 3 copies vs 1; Ash Blossom at 3 vs 2)
- No side deck, so no post-side plan
- Starter odds are modest and the brick risk is high
Critical choke points
- Single starter draws in a 5-card opening hand are about 0.25 odds per 3-copy card
- Relies on hand traps to protect the first board, which fail when the opponent has no activation
- No recorded boards confirm that the first combo line completes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Elfnote Lucina | 1 legal copy of a non-Limited Elfnote monster or a different starter | Limited to 1 copy; the current 3 copies make the list illegal |
| 2 | 1 copy of Ash Blossom and Joyous Spring | a non-hand-trap engine card or a second Power Patron | Semi-Limited to 2 copies; the current 3 copies make the list illegal |
| 3 | a few off-archetype tech cards (Triple Tactics Talent, Called by the Grave) | exact-archetype Ars Magna or Power Patron pieces | Raises exact-archetype purity and starter density, improving D1 and D10 |
Evidence & confidence
- Verified: Legality status Illegal: Elfnote Lucina 3/1 and Ash Blossom 3/2 over the copy limit; Main deck 56 cards and Extra Deck 15 cards are within TCG size rules; Exact-name archetype purity 7 percent (5 of 71 main copies); No side deck (side_count 0)
- Observed: No recorded boards exist (total_combos 0); Usage stats: core present in 14 of 25 archetype core cards (56 percent)
- Inferred: Starter odds about 0.25 per 3-copy card in a 5-card opening hand; archetype core group about 0.89; Full-brick proxy about 0.11; Going-second hand-trap access about 0.86 in a 6-card hand; Interaction density high (15 hand traps, 13 negation-text cards)
- Provisional: Meta Power and D13 matchup fit (no dated metagame sample or tournament link); Median output and combo floor (text-only)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
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