Destiny Heros Deck #766001 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Forbidden Droplet x3, Xtra HERO Cross Crusader x3 - Skill: The Power of D: Weaving the Future. Created Oct 15, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 16, 2026
61± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.2
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Board-ending Fusion/Link threats: Elemental HERO Shining Neos Wingman (3100 ATK), Destiny HERO - Dusktopia (3000 ATK), Elemental HERO Flame Wingman - Infernal Rage, and Xtra HERO Cross Crusader links that recycle HEROs from the GY.; Vision HERO / Elemental HERO attrition and the Plasma equip-and-negate line for pressure through single boss monsters.
  • Turn 1 (going first): Open on HERO searchers and starters (Vision HERO Vyon, Elemental HERO Stratos, Vision HERO Faris, Destiny HERO - Malicious from the GY) to reach Polymerization or Fusion Destiny and a Fusion Summon into a Shining Neos Wingman or Dusktopia board.
  • Turn 2 (going second): Use Droll & Lock Bird, D.D. Crow, Effect Veiler and Cursed Seal of the Forbidden Spell to break the opponent's first board, then rebuild through Destiny HERO - Plasma and Cross Crusader links.
  • Recovery: Recycle HEROs from the GY through Malicious, Denier, Vyon and Cross Crusader's Special Summon effect, then rebuild a Fusion or Link board from the Extra Deck.
  • After siding: Not applicable: the list runs no Side Deck (side_count 0) and Duel Links is not evaluated here as a best-of-3 format.

Why it scores here

The deck's consistency comes from a dense HERO core: the archetype-core group gives P(at least one core card in a 5-card opening hand) ≈ 0.991, and several searchers (Vyon, Stratos, Cross Crusader) plus Polymerization and Fusion Destiny convert hand cards into a Fusion or Link board (Inferred). Interaction is real but layered across lines: five hand traps (P(≥1 in a 6-card going-second hand) ≈ 0.70), Plasma's negate-and-equip, and roughly 10 negation and 13 removal text hints (Inferred from text). Closing power comes from 3000–3100 ATK Fusions, with 9/9 Extra Deck slots used by Fusion and Link monsters that recycle HEROs. Floor and median output are unmeasured because no combos were supplied, and the guides' claims that the deck is 'top tier' and popular were not credited as power; the score comes from consistency, interaction and system coherence, not from averaging card scores. Off-engine slots (Forbidden Droplet, D.D. Crow, Contact, Egyptian God Sphere Mode, Dreadmaster needing Clock Tower Prison) and the lack of any post-side or matchup evidence hold the score near the middle of the range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype-core card in a 5-card opening hand) ≈ 0.991 across 17 core copies; starters split between hand (Faris, Vyon, Stratos) and GY/deck (Malicious, Denier) (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Dead-card risk from Winged Dragon Sphere Mode (3 Tributes, cannot attack), Dreadmaster (needs Clock Tower Prison, absent) and 5 hand traps that need an opponent action (Inferred)
D3 Combo Conversion & Ceiling 60 best_line and board_per_starter are absent (combos_evidence total 0); ceiling is a semantic read of Shining Neos Wingman, Dusktopia and Cross Crusader text (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the median cannot be measured; floor is only bounded by the Fusion/Link route count (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent summon routes (GY Malicious, Denier, Vyon, Cross Crusader) and a negate on Plasma give recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Polymerization ×1 and Fusion Destiny are the only pure card-economy engines; GY recursion via Cross Crusader and Denier is text-only (Inferred)
D7 End-Board & Interaction Quality 70 negation_text 10 and removal_text 13 across the list; Plasma negates face-up monsters and Droplet/Cursed Seal add layered negation (Inferred from text)
D8 Going-Second & Board-Breaking Power 68 Going-second P(≥1 of 5 hand traps in a 6-card hand) ≈ 0.70, with Droll, Crow, Veiler as the main answers (Inferred from probabilities and text)
D9 Offensive Pressure & Closing Power 70 Dusktopia 3000 ATK and Shining Neos Wingman 3100 ATK are the closers; Destroyer Phoenix Enforcer, a usage-core card, is absent (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 55 30/30 Main slots used with 20 distinct cards; exact archetype purity is 0% and the HERO sub-archetypes are mixed with Forbidden, D.D., Contact and Egyptian God lines (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 74 9/9 Extra Deck slots used by 7 distinct Fusion and Link monsters, with 3× Cross Crusader as the recursion hub (Verified)
D12 Side Deck Adaptability 40 No Side Deck (side_count 0); post-side plan cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable (no archetype meta-share); guide claims of 'tier 1' status are unverified opinion (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Fusion/Link sequencing with several optional GY and hand effects gives a moderate decision load (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 63.2, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense HERO starter and searcher package with a 99% core-group opening rate (Inferred)
  • Five hand traps and a negate-plus-equip Plasma give real going-second interaction (Inferred)
  • Extra Deck fully used by Fusion and Link threats with GY recursion through Cross Crusader (Verified composition, Inferred function)

Weaknesses

  • No Side Deck and no post-side plan (Verified composition)
  • Several main-deck slots need conditions the list does not provide: Dreadmaster (Clock Tower Prison) and Winged Dragon Sphere Mode (3 Tributes) (Inferred from text)
  • No recorded combo boards, so ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Opening with a Fusion starter: the route to Shining Neos Wingman or Dusktopia depends on Polymerization (1 copy) or Fusion Destiny (1 copy) plus a HERO starter (Inferred)
  • Going-second turn 1 relies on hand traps that are dead if the opponent makes no matching action (Inferred)
Priority Remove Add Reason
1 Winged Dragon of Ra - Sphere Mode (1) Destiny HERO - Dreamer (1) Sphere Mode needs 3 Tributes and cannot attack; Dreamer is a 90%-usage archetype core card that is absent from this list (usage_statistics).
2 Destiny HERO - Dreadmaster (1) Vision HERO Adoration (1) Dreadmaster's main effect needs Clock Tower Prison, which is absent; Adoration is a 70%-usage core card missing here (usage_statistics). Card text for Adoration is not in the evidence, so this is based on usage only.

Evidence & confidence

  • Verified: Legal status: 30 Main / 9 Extra / 0 Side within Duel Links size rules; no violations or restricted cards; Copy histogram sums to 30; 20 distinct Main and 7 distinct Extra cards reconcile with the card list; Hypergeometric probabilities checked by hand (e.g. P(≥1 of 3 in hand 5) = 0.4335; P(≥1 of 5 in hand 6) = 0.7018); Exact archetype purity 0% and archetype spread from the composition block
  • Observed: Usage stats show 100% inclusion for Vyon, Plasma, Faris, Stratos, Malicious, Vincent-era core cards and Fusion Destiny, all present here
  • Inferred: Consistency from the core-group probability and starter/searcher text; Interaction quality from negation and removal text (Plasma, Droll, Crow, Veiler, Cursed Seal); Going-first and going-second splits from the hand-trap probabilities and text; Closing power from listed ATK values of Dusktopia, Shining Neos Wingman and Flame Wingman
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or win-rate telemetry); Side-deck adaptability (no Side Deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent usage_statistics Extra-Deck rows (Underworld Goddess 98127546, Cross Crusader 58004362, Wonder Driver 1948619, Destroyer Phoenix Enforcer 60461804) report in_this_deck=false although the same card_ids appear in the cards list in the Extra zone; core_present_pct (60) is therefore understated and the reconciliation needs checking in preprocess.py Duel Links Skill (e.g. the Destiny Effect and Aester Phoenix skill mentioned by guides) is not in the evidence and is not scored no win-rate telemetry exists in YGOVN: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

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