Created by: Mèo Fool Gaming (37156024)

Created On: 01/17/2022

Mind of the Plana

Need 23 UR

UR Rarity
Crane Crane3 card
UR Rarity
Scarm, Malebranche of the Burning Abyss3 card
UR Rarity
Dante, Traveler of the Burning Abyss2 card
UR Rarity
Number 47: Nightmare Shark2 card
UR Rarity
Book of Moon1 card
UR Rarity
Mystical Space Typhoon1 card
UR Rarity
Ballista Squad3 card
UR Rarity
Breakthrough Skill2 card
UR Rarity
Floodgate Trap Hole3 card
UR Rarity
Paleozoic Canadia3 card

Main: 28 Extra: 7

N Rarity
Barbar, Malebranche of the Burning Abyss
N Rarity
Barbar, Malebranche of the Burning Abyss
Barbar, Malebranche of the Burning Abyss
DARK 3
Barbar, Malebranche of the Burning Abyss
  • ATK:

  • 1700

  • DEF:

  • 1000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.


SR Rarity
Cir, Malebranche of the Burning Abyss
SR Rarity
Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


SR Rarity
Cir, Malebranche of the Burning Abyss
SR Rarity
Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


SR Rarity
Cir, Malebranche of the Burning Abyss
SR Rarity
Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


UR Rarity
Crane Crane
UR Rarity
Crane Crane
Crane Crane
EARTH 3
Crane Crane
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


UR Rarity
Crane Crane
UR Rarity
Crane Crane
Crane Crane
EARTH 3
Crane Crane
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


UR Rarity
Crane Crane
UR Rarity
Crane Crane
Crane Crane
EARTH 3
Crane Crane
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


UR Rarity
Scarm, Malebranche of the Burning Abyss
UR Rarity
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK 3
Scarm, Malebranche of the Burning Abyss
  • ATK:

  • 800

  • DEF:

  • 2000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


UR Rarity
Scarm, Malebranche of the Burning Abyss
UR Rarity
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK 3
Scarm, Malebranche of the Burning Abyss
  • ATK:

  • 800

  • DEF:

  • 2000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


UR Rarity
Scarm, Malebranche of the Burning Abyss
UR Rarity
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK 3
Scarm, Malebranche of the Burning Abyss
  • ATK:

  • 800

  • DEF:

  • 2000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


N Rarity
Rubic, Malebranche of the Burning Abyss
N Rarity
Rubic, Malebranche of the Burning Abyss
Rubic, Malebranche of the Burning Abyss
DARK 3
Rubic, Malebranche of the Burning Abyss
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.


N Rarity
Rubic, Malebranche of the Burning Abyss
N Rarity
Rubic, Malebranche of the Burning Abyss
Rubic, Malebranche of the Burning Abyss
DARK 3
Rubic, Malebranche of the Burning Abyss
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      UR Rarity
      Ballista Squad
      UR Rarity
      Ballista Squad
      Ballista Squad
      Trap Normal
      Ballista Squad

        Tribute 1 monster, then target 1 card your opponent controls; destroy it.


        UR Rarity
        Ballista Squad
        UR Rarity
        Ballista Squad
        Ballista Squad
        Trap Normal
        Ballista Squad

          Tribute 1 monster, then target 1 card your opponent controls; destroy it.


          UR Rarity
          Ballista Squad
          UR Rarity
          Ballista Squad
          Ballista Squad
          Trap Normal
          Ballista Squad

            Tribute 1 monster, then target 1 card your opponent controls; destroy it.


            UR Rarity
            Breakthrough Skill
            UR Rarity
            Breakthrough Skill
            Breakthrough Skill
            Trap Normal
            Breakthrough Skill

              Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


              UR Rarity
              Breakthrough Skill
              UR Rarity
              Breakthrough Skill
              Breakthrough Skill
              Trap Normal
              Breakthrough Skill

                Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                UR Rarity
                Floodgate Trap Hole
                UR Rarity
                Floodgate Trap Hole
                Floodgate Trap Hole
                Trap Normal
                Floodgate Trap Hole

                  When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                  UR Rarity
                  Floodgate Trap Hole
                  UR Rarity
                  Floodgate Trap Hole
                  Floodgate Trap Hole
                  Trap Normal
                  Floodgate Trap Hole

                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                    UR Rarity
                    Floodgate Trap Hole
                    UR Rarity
                    Floodgate Trap Hole
                    Floodgate Trap Hole
                    Trap Normal
                    Floodgate Trap Hole

                      When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                      UR Rarity
                      Paleozoic Canadia
                      UR Rarity
                      Paleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        UR Rarity
                        Paleozoic Canadia
                        UR Rarity
                        Paleozoic Canadia
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          UR Rarity
                          Paleozoic Canadia
                          UR Rarity
                          Paleozoic Canadia
                          Paleozoic Canadia
                          Trap Normal
                          Paleozoic Canadia

                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            SR Rarity
                            Virgil, Rock Star of the Burning Abyss
                            SR Rarity
                            Virgil, Rock Star of the Burning Abyss
                            Virgil, Rock Star of the Burning Abyss
                            LIGHT 6
                            Virgil, Rock Star of the Burning Abyss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1000


                            1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.


                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            Dante, Traveler of the Burning Abyss
                            LIGHT
                            Dante, Traveler of the Burning Abyss
                            • ATK:

                            • 1000

                            • DEF:

                            • 2500


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            Dante, Traveler of the Burning Abyss
                            LIGHT
                            Dante, Traveler of the Burning Abyss
                            • ATK:

                            • 1000

                            • DEF:

                            • 2500


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                            SR Rarity
                            Ghostrick Alucard
                            SR Rarity
                            Ghostrick Alucard
                            Ghostrick Alucard
                            DARK
                            Ghostrick Alucard
                            • ATK:

                            • 1800

                            • DEF:

                            • 1600


                            2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                            UR Rarity
                            Number 47: Nightmare Shark
                            UR Rarity
                            Number 47: Nightmare Shark
                            Number 47: Nightmare Shark
                            WATER
                            Number 47: Nightmare Shark
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                            UR Rarity
                            Number 47: Nightmare Shark
                            UR Rarity
                            Number 47: Nightmare Shark
                            Number 47: Nightmare Shark
                            WATER
                            Number 47: Nightmare Shark
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                            SR Rarity
                            Wind-Up Zenmaines
                            SR Rarity
                            Wind-Up Zenmaines
                            Wind-Up Zenmaines
                            FIRE
                            Wind-Up Zenmaines
                            • ATK:

                            • 1500

                            • DEF:

                            • 2100


                            2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




                            More Duel Links Info

                            Burning Abyss Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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