Stardust / Synchron Deck #765995 — Yu-Gi-Oh! Duel Links

22 Main, 9 Extra, incl. Stardust Trail x3, Shining Star Dragon x2, Forbidden Droplet x2 - Skill: Bonds of the Converging Stars. Created Oct 15, 2026 by YGO Mod.

Deck Stardust / Synchron Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

Bonds of the Converging Stars
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 16, 2026
61± 6/ 100
Power Score
Structural 66
Reliability 58
Going First 70
Going Second 73

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.4
Going First 70
Going Second 73
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 22 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon high-ATK Dragons (Red Supernova Dragon, Shooting Quasar Dragon, Crimson Dragon) and convert them into multi-attack or board pressure.; Stardust Dragon and Trishula as board-control Synchros that keep the field clear for follow-up Synchro Summons.
  • Turn 1 (going first): Normal Summon a Level 4 monster (Stardust Synchron, Centur-Ion Atrii, Mulcharmy Fuwalos or Shining Star Dragon) to enable Tribute-based Special Summons, then Synchro Summon a Level 7 or 8 Dragon from the Extra Deck.
  • Turn 2 (going second): Use Shining Star Dragon, Droll & Lock Bird or Forbidden Droplet to answer the opponent's first play, then rebuild a Synchro board from the Graveyard.
  • Recovery: Recur Synchro material through Stardust Dragon, Shining Star Dragon, Scrap-Iron Sacred Statue and Crimson Dragon's Extra Deck return, then re-Synchro.
  • After siding: None: the deck runs zero Side Deck cards, so there is no post-side plan in the evidence.

Why it scores here

The deck reliably opens a Level 4 Tribute chain: eight Level 4 monsters in the Main Deck give roughly a 92% chance of at least one in a 5-card opening hand (hypergeometric, Inferred), while single-copy Stardust Synchron is only 23% to be in hand. It converts that opening into Synchro Summons of high-ATK Dragons, and its nine-card Extra Deck is fully used. Interaction is the strongest part of the system: Forbidden Droplet, Synchro Overtop, Red Reign, Synchro Chase and several Quick-Effect Synchro negations cover both turns. The score is driven by consistency, median output, interaction and recursion together, not by averaging the individual card scores. The Stardust/Synchron archetype's popularity and the guide's claim that it is a meta force did not earn points; meta share is absent, so Meta Power stays provisional. No recorded boards exist, so the ceiling and median are text-only inference and keep the confidence at Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Eight Level 4 monsters give about 0.92 for at least one in a 5-card opening hand; Stardust Trail x3 alone gives 0.56 and Stardust Synchron x1 gives 0.23; 2-card bootstrap via Tribute (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 10 non-monster or situational spells (Overtop, Red Reign, Converging Wishes, Synchro Chase, Rumble, Emblema Oath, Scrap-Iron Statue, Droplet x2, On Your Mark x2) need a Synchro in GY or a specific board state, raising brick risk (Inferred)
D3 Combo Conversion & Ceiling 72 Nine Synchro Extra Deck options with Red Supernova, Shooting Quasar, Crimson Dragon and Stardust Dragon give a high ceiling; no recorded boards to verify it (Inferred from card text)
D4 Combo Floor & Median Output 58 No recorded boards, so the median is unknown; Converging Wishes needs five different Dragon Synchros in GY, which lowers the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Stardust Trail, Stardust Dragon, Shining Star Dragon and Scrap-Iron Statue recur Synchro material across turns, and several Synchro lines give independent routes (Inferred from text)
D6 Resource Economy, Recovery & Grind 64 Recursion through Stardust Dragon, Crimson Dragon and Scrap-Iron Statue, plus four searcher-text cards with a 0.67 chance of at least one in hand; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 80 Five negation-text cards and nine removal-text cards; Forbidden Droplet x2, Red Reign, Synchro Chase and Quick-Effect Synchros cover both turns (Inferred from text and role tags)
D8 Going-Second & Board-Breaking Power 74 Droll & Lock Bird (27% going second) and Shining Star Dragon x2 (48% going second) answer a first play; Red Supernova and Shooting Quasar break an established board (Inferred)
D9 Offensive Pressure & Closing Power 80 Red Supernova 4000 ATK, Shooting Quasar 4000 ATK with multi-attack, Crimson Dragon, Ruddy Rose 3200 ATK, Trishula 2700 ATK, Satellite Warrior 2500 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 22 Main Deck cards in the 20-30 Duel Links range, 17 distinct cards with 3 tech and several situational spells; compact but not lean (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 70 All 9 Extra Deck slots are Synchro and used; only Crimson Dragon is Limited at 1 copy, legal (Verified)
D12 Side Deck Adaptability 35 Side count is 0 and no post-side plan exists in the evidence (Verified count, Provisional for adaptability)
D13 Matchup Coverage & Format Fit 62 Archetype meta share is unavailable; the guide's claim that the deck is a meta force is narrative only and is not scored (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute and Synchro chains with several conditional triggers and Graveyard requirements; heavy decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66.4, Going First ≈ 70, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Synchro-in-Graveyard dependency (-2); Engine split across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*66.4 + 0.20*58 - 4 = 60.7 -> 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Level 4 Tribute bootstrap is dense: eight Level 4 Main Deck monsters.
  • Layered Quick-Effect interaction (Droplet, Shining Star, Droll, Synchro negations) covers both turns.
  • High-ATK Synchro finishers (Red Supernova, Shooting Quasar, Crimson Dragon) with full Extra Deck use.

Weaknesses

  • Single-copy Stardust Synchron and no second Droll & Lock Bird reduce the opening-hand starter and hand-trap odds.
  • About ten situational spells can become dead cards without a Synchro in the GY.
  • No Side Deck, so there is no post-side adaptation.

Critical choke points

  • Stardust Synchron (1 copy, 23% in a going-first opening hand) is the only Tuner that starts the Tribute chain by itself.
  • Converging Wishes needs five Dragon-type Synchros with different names in the GY; this is a late-game-only route.
  • Crimson Dragon is Limited at 1 copy; losing it to a single removal event removes the top-end Synchro.
Priority Remove Add Reason
1 Red Reign Ghost Belle & Haunted Mansion Ghost Belle is in 67% of the archetype's usage sample and absent here; Red Reign is situational and needs a Level 8+ Synchro on the field (usage-based, Inferred).
2 Synchro Overtop Droll & Lock Bird (second copy) Droll is typically run at 3 copies in the archetype sample versus 1 here, and a second copy improves going-second hand-trap coverage (usage-based, Inferred).

Evidence & confidence

  • Verified: Legal: 22 Main, 9 Extra, 0 Side, Duel Links size rules 20-30 / 0-9.; Crimson Dragon is Limited at 1 copy and run at 1 copy (legal).; Card text and stats for all 26 distinct cards.; Usage-statistics inclusion percentages.
  • Inferred: Opening-hand starter probabilities (hypergeometric, own calculation).; Ceiling and median output from card text (no recorded boards).; Brick rate and pilotability from card text and conditional triggers.; Going-first and going-second splits from card roles.
  • Provisional: Meta Power (no dated metagame sample).; Matchup and format fit (no tournament link).
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, starter or brick rates) usage statistics.in this deck reports false for Extra Deck core cards (Crimson Dragon, Shooting Quasar, Stardust Dragon, Satellite Warrior, Red Supernova, Ruddy Rose) that the cards list shows as present (zone extra); the core-card presence of 50 is therefore understated and likely Main-Deck-only Meta Power is provisional unless a dated metagame sample is supplied

More Duel Links Info

Stardust / Synchron

Stardust / Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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