Dark Magician Deck #765984 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Magician's Rod x3, Effect Veiler x3, Dark Magical Curtain x3 - Skill: The Eye of the United Dragon. Created Oct 15, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 16, 2026
64± 6/ 100
Power Score
Structural 68
Reliability 64
Going First 69
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 69
Going Second 71
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Dark Magician-based boards (DMDK, Master of Chaos, Dragoon, Dark Paladin-style extra-deck pressure) that the Extra Deck link/fusion summons assemble into an attacking or board-wiping finish; Attrition through Soul Servant, Magicians' Souls and Dark Magical Curtain recursion while hand traps trade one-for-one
  • Turn 1 (going first): Open with a Dark Magician starter (Magician's Rod, Dark Magical Curtain, Dark Magician, Magicians' Souls) to put a DM monster on the field, use Dark Magical Circle or Gaze of Timaeus to search or summon the next Dark Magician piece, then link or fuse into the Extra Deck
  • Turn 2 (going second): Hold Effect Veiler, Droll & Lock Bird and Nibiru as hand traps against the opponent's first summon chain, then rebuild from Soul Servant and Timaeus once the board is cleared
  • Recovery: Recover from the GY with Magicians' Souls, Soul Servant banish draw, Magician's Rod and Dark Magical Curtain re-summons, and Eternal Soul protection for the Dark Magician that stays on the field
  • After siding: Not applicable: Duel Links has no Side Deck (side_count 0); adaptation is limited to Extra Deck selection and in-match choices

Why it scores here

The deck scores in the middle-high band because its system is redundant rather than because any one card is strong. Fifteen copies of the Dark Magician core give a 97.9% chance of at least one core card in a going-first opening hand, and ten searcher-text cards give an 89% chance of a search piece, so the engine usually comes online by turn 2. Seven hand traps and several flexible starters give independent lines through interruption, and the Extra Deck of nine link and fusion monsters converts a live board into 2800 to 3000 ATK pressure. Popularity and archetype usage did not earn points: the exact-name archetype purity is only 35.9%, and the score reflects the system's consistency and interaction, not an average of card scores. No combo boards were recorded, so ceiling and median output are text-only inferences and the score carries a wider band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 core Dark Magician in 5) ≈ 0.98; P(>=1 searcher-text card in 5) ≈ 0.89; redundant starters (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Hand traps and DM-dependent spells (Dark Magic Attack, Gaze, Circle) can be dead without a DM on field; 17 distinct main-deck cards (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling from Master of Chaos board banish and DM Fusion/Link chains, but no recorded boards to confirm (Inferred, text-only)
D4 Combo Floor & Median Output 58 Median output not measurable: combos_evidence has no parseable boards; estimated mid-band (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Seven hand traps, Eternal Soul protection and two-plus independent starters survive one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Soul Servant, Magicians' Souls and Dark Magical Curtain recursion give grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 76 Effect Veiler, Droll & Lock Bird, Nibiru, Magician Navigation and Dark Magic Attack give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 72 Going-second hand traps (P≥1 hand trap in 6 cards ≈ 0.83) plus Master of Chaos and Dragoon for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bodies at 2800-3000 ATK (DMDK, Master of Chaos, Dragoon, DMoD) with Timaeus and Dark Magician for closing (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 64 30/30 Main Deck slots, 17 distinct cards, 7 triples/doubles; 64% off-exact-name copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 74 All 9 Extra Deck slots used: 5 fusion, 4 link; most assume DM or DARK Spellcaster material (Verified composition, Inferred use)
D12 Side Deck Adaptability 40 Duel Links has no Side Deck; scored as a neutral-low placeholder (Provisional)
D13 Matchup Coverage & Format Fit 55 Archetype core usage is high (Verified usage stats) but no dated meta or tournament link to confirm format fit (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple decision points: starter choice, hand-trap timing, Extra Deck link/fusion routing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 68, Going First ≈ 69, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: no post-side plan (-2); archetype purity dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*68 + 0.20*64 - 3 ≈ 64

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dark Magician core is nearly always reachable in the opening hand (≈98%)
  • Seven hand traps and layered interaction cover both going first and going second
  • Nine-slot Extra Deck fully used with several 3000-ATK bodies
  • Legal list with no restricted cards and no copy-limit violations

Weaknesses

  • No recorded combo boards, so ceiling and median output are unverified
  • Low exact-name archetype purity (35.9%) dilutes engine coherence
  • Several DM-dependent spells are dead without a Dark Magician on field
  • Duel Links has no Side Deck, so there is no post-side plan

Critical choke points

  • A Dark Magician on the field is the gate for Dark Magic Attack, Gaze of Timaeus, Dark Magical Circle and Master of Chaos follow-ups
  • Single-copy Dark Magician Girl and Dark Magical Circle are one-card lines in several hands
Priority Remove Add Reason
1 Dark Magic Attack (1 copy) The Dark Magicians or Magician's Salvation (archetype-core per usage stats; card text not in evidence, verify before adding) Both appear in the archetype-core usage list and are absent from the deck; a card that does not need a DM on field adds consistency. Inferred from usage, not from card text.

Evidence & confidence

  • Verified: Legal list: 30 main, 9 extra, 0 side; no violations or restricted cards; Hypergeometric draw odds recomputed and consistent with the evidence; Extra Deck breakdown: 5 fusion, 4 link
  • Observed: Archetype core usage stats show Dark Magician cards at 100% inclusion
  • Inferred: Consistency and brick estimates from hypergeometric odds and card text; Interaction and going-second read from card text
  • Provisional: Meta-share and format fit (no dated sample); Side/adaptation score (Duel Links has no Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred Usage-statistics in_this_deck flags are inconsistent for Extra Deck cards: Red-Eyes Dark Dragoon, Dark Magician of Destruction, Master of Chaos, Dark Magician the Dragon Knight and Underworld Goddess appear in the deck's Extra Deck but are flagged in_this_deck=false, so reported core_present_pct 47.6% understates true presence (about 15 of 21) Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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