Dark Magician Deck #765984 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Magician's Rod x3, Effect Veiler x3, Dark Magical Curtain x3 - Skill: The Eye of the United Dragon. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
The Eye of the United Dragon
Main Deck (30)
- Dark Magician Girl x1
- Droll & Lock Bird x2
- Magician's Rod x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- Timaeus the United Dragon x2
- Dark Magician x2
- Illusion of Chaos x2
- Effect Veiler x3
- Dark Magic Attack x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Soul Servant x2
- The Gaze of Timaeus x1
- Eternal Soul x1
- Magician Navigation x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 69 |
| Going Second | 71 |
| Meta Power | provisional |
| Tournament Reliability | 64 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Dark Magician-based boards (DMDK, Master of Chaos, Dragoon, Dark Paladin-style extra-deck pressure) that the Extra Deck link/fusion summons assemble into an attacking or board-wiping finish; Attrition through Soul Servant, Magicians' Souls and Dark Magical Curtain recursion while hand traps trade one-for-one
- Turn 1 (going first): Open with a Dark Magician starter (Magician's Rod, Dark Magical Curtain, Dark Magician, Magicians' Souls) to put a DM monster on the field, use Dark Magical Circle or Gaze of Timaeus to search or summon the next Dark Magician piece, then link or fuse into the Extra Deck
- Turn 2 (going second): Hold Effect Veiler, Droll & Lock Bird and Nibiru as hand traps against the opponent's first summon chain, then rebuild from Soul Servant and Timaeus once the board is cleared
- Recovery: Recover from the GY with Magicians' Souls, Soul Servant banish draw, Magician's Rod and Dark Magical Curtain re-summons, and Eternal Soul protection for the Dark Magician that stays on the field
- After siding: Not applicable: Duel Links has no Side Deck (side_count 0); adaptation is limited to Extra Deck selection and in-match choices
Why it scores here
The deck scores in the middle-high band because its system is redundant rather than because any one card is strong. Fifteen copies of the Dark Magician core give a 97.9% chance of at least one core card in a going-first opening hand, and ten searcher-text cards give an 89% chance of a search piece, so the engine usually comes online by turn 2. Seven hand traps and several flexible starters give independent lines through interruption, and the Extra Deck of nine link and fusion monsters converts a live board into 2800 to 3000 ATK pressure. Popularity and archetype usage did not earn points: the exact-name archetype purity is only 35.9%, and the score reflects the system's consistency and interaction, not an average of card scores. No combo boards were recorded, so ceiling and median output are text-only inferences and the score carries a wider band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(>=1 core Dark Magician in 5) ≈ 0.98; P(>=1 searcher-text card in 5) ≈ 0.89; redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | Hand traps and DM-dependent spells (Dark Magic Attack, Gaze, Circle) can be dead without a DM on field; 17 distinct main-deck cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ceiling from Master of Chaos board banish and DM Fusion/Link chains, but no recorded boards to confirm (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 58 | Median output not measurable: combos_evidence has no parseable boards; estimated mid-band (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Seven hand traps, Eternal Soul protection and two-plus independent starters survive one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Soul Servant, Magicians' Souls and Dark Magical Curtain recursion give grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Effect Veiler, Droll & Lock Bird, Nibiru, Magician Navigation and Dark Magic Attack give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand traps (P≥1 hand trap in 6 cards ≈ 0.83) plus Master of Chaos and Dragoon for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck bodies at 2800-3000 ATK (DMDK, Master of Chaos, Dragoon, DMoD) with Timaeus and Dark Magician for closing (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 30/30 Main Deck slots, 17 distinct cards, 7 triples/doubles; 64% off-exact-name copies lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 74 | All 9 Extra Deck slots used: 5 fusion, 4 link; most assume DM or DARK Spellcaster material (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no Side Deck; scored as a neutral-low placeholder (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | Archetype core usage is high (Verified usage stats) but no dated meta or tournament link to confirm format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple decision points: starter choice, hand-trap timing, Extra Deck link/fusion routing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 68, Going First ≈ 69, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: no post-side plan (-2); archetype purity dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*68 + 0.20*64 - 3 ≈ 64
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dark Magician core is nearly always reachable in the opening hand (≈98%)
- Seven hand traps and layered interaction cover both going first and going second
- Nine-slot Extra Deck fully used with several 3000-ATK bodies
- Legal list with no restricted cards and no copy-limit violations
Weaknesses
- No recorded combo boards, so ceiling and median output are unverified
- Low exact-name archetype purity (35.9%) dilutes engine coherence
- Several DM-dependent spells are dead without a Dark Magician on field
- Duel Links has no Side Deck, so there is no post-side plan
Critical choke points
- A Dark Magician on the field is the gate for Dark Magic Attack, Gaze of Timaeus, Dark Magical Circle and Master of Chaos follow-ups
- Single-copy Dark Magician Girl and Dark Magical Circle are one-card lines in several hands
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Magic Attack (1 copy) | The Dark Magicians or Magician's Salvation (archetype-core per usage stats; card text not in evidence, verify before adding) | Both appear in the archetype-core usage list and are absent from the deck; a card that does not need a DM on field adds consistency. Inferred from usage, not from card text. |
Evidence & confidence
- Verified: Legal list: 30 main, 9 extra, 0 side; no violations or restricted cards; Hypergeometric draw odds recomputed and consistent with the evidence; Extra Deck breakdown: 5 fusion, 4 link
- Observed: Archetype core usage stats show Dark Magician cards at 100% inclusion
- Inferred: Consistency and brick estimates from hypergeometric odds and card text; Interaction and going-second read from card text
- Provisional: Meta-share and format fit (no dated sample); Side/adaptation score (Duel Links has no Side Deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred Usage-statistics in_this_deck flags are inconsistent for Extra Deck cards: Red-Eyes Dark Dragoon, Dark Magician of Destruction, Master of Chaos, Dark Magician the Dragon Knight and Underworld Goddess appear in the deck's Extra Deck but are flagged in_this_deck=false, so reported core_present_pct 47.6% understates true presence (about 15 of 21) Meta Power is Provisional unless a dated metagame sample is supplied
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