Horus Deck #765971 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, King's Sarcophagus x3, Walls of the Imperial Tomb x3 - Skill: Precious Cards of the Dark. Created Oct 15, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 16, 2026
52± 8/ 100
Power Score
Structural 57
Reliability 55
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Revive Horus monsters (Imsety, Hapi, Duamutef, Qebehsenuef, Horus the Black Flame Deity) through King's Sarcophagus and convert the board into 3000-ATK pressure (Inferred from card text).; Extra-Deck Xyz/Link pressure: Number 90 Galaxy-Eyes Photon Lord (needs a Photon material), Underworld Goddess of the Closed World (negation), Number 38 (negation) (Inferred from card text; the deck list holds these in the Extra Deck).
  • Turn 1 (going first): Open a Sarcophagus or Walls of the Imperial Tomb, use Walls to search a Horus monster, and build the field so Horus monsters can be revived from the GY (Inferred; no recorded boards).
  • Turn 2 (going second): Use the five hand traps (D.D. Crow, Droll & Lock Bird, Nibiru, Canopic Protector, Bystial Druiswurm) to break the opponent's first summon, then rebuild through Sarcophagus revivals (Inferred).
  • Recovery: Recursion via Sarcophagus GY summons and Imsety/Hapi/Duamutef GY revival, plus Walls search to rebuild the engine after a clear (Inferred).
  • After siding: None: Duel Links has no side deck in this export (side_count 0), so there is no post-side plan.

Why it scores here

The deck reliably opens a Horus engine when Sarcophagus or Walls of the Imperial Tomb is present; hypergeometric odds of at least one of the six enablers in an opening hand of five are about 0.70 (Inferred), so the engine is accessible but not guaranteed. Conversion is scored from the card text and the Horus revival loop, not from recorded boards, because the evidence contains no combos. Interaction is the strongest area: five hand traps, a negation-capable Extra Deck (Galaxy-Eyes Photon Lord, Number 38, Underworld Goddess) and removal text give broad coverage. The score is held down by low exact-archetype purity (about 20.5%), no post-side plan in Duel Links, and an unmeasured median output. Popularity did not earn points: the archetype usage stats confirm the list is real, not that it is strong, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of 6 Sarcophagus/Walls in opening 5) ≈ 0.70; one enabler starts the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 30% of opening hands lack both enablers; off-engine cards dilute the hand (Inferred)
D3 Combo Conversion & Ceiling 60 Revival loop and Xyz/Link pressure in card text; no recorded boards for a ceiling (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence and no median index; output depends on enabler presence (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple routes: Sarcophagus, Walls, Canopic Protector, hand traps, and GY revivals (Inferred)
D6 Resource Economy, Recovery & Grind 58 Walls searches a Horus monster; GY revivals recur; hand-trap cards cost card economy (Inferred)
D7 End-Board & Interaction Quality 70 Five hand traps, Galaxy-Eyes/Number 38/Underworld Goddess negation text, Powersink Stone (Inferred from card text, Verified flags)
D8 Going-Second & Board-Breaking Power 62 Hand traps cover the going-second window; P(hand trap in 6 cards) ≈ 0.70 (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000-ATK end-board monsters (Horus BFD, Imsety, Lava Golem, Underworld Goddess) (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 30 main slots with 18 distinct cards; exact-archetype purity 20.5% (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 52 9 Extra slots: 5 Xyz, 3 Link, 1 Fusion; several need specific material (Verified breakdown, Inferred)
D12 Side Deck Adaptability 30 Side count 0 in Duel Links; no post-side plan exists (Verified legality, Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Horus revivals and Xyz/Link material choices raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts / low exact purity (-3); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and weights re-normalized for Structural)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact enabler set: Sarcophagus and Walls give six enabler copies, so the engine is accessible in most games.
  • Five hand traps and negation text give strong going-second interaction.
  • Multiple Extra-Deck boards (Underworld Goddess, Number 38, Galaxy-Eyes) add end-board interaction and pressure.
  • Revival loop from the GY gives recursion after a single interruption.

Weaknesses

  • Exact-archetype purity is 20.5%, so many slots are off-engine and dilute consistency.
  • No recorded combos, so the median and floor are unmeasured.
  • No side deck in Duel Links, so there is no post-side adaptation.
  • Several Extra-Deck cards need specific material (Photon Jumper for Galaxy-Eyes), which narrows the routes.

Critical choke points

  • Sarcophagus and Walls: a single enabler line depends on at least one of six copies in hand.
  • Photon Jumper: one copy is the only Photon material for Galaxy-Eyes Photon Lord.
Priority Remove Add Reason
1 1 Lava Golem 1 additional Horus monster, if the exact-archetype pool has one that fits Raises exact-archetype purity and engine consistency; Lava Golem is off-engine and needs opponent tributes.
2 1 Soul Servant 1 second Photon Jumper (Semi-Limited, legal up to 2 copies) Reduces the single-copy Photon material choke point for Galaxy-Eyes Photon Lord.

Evidence & confidence

  • Verified: Main 30 / Extra 9 / Side 0 inside the Duel Links size rules; no copy-limit violations.; Coach King Giantrainer (Limited, 1 legal, 1 run), Bystial Druiswurm and Photon Jumper (Semi-Limited, 2 legal, 1 run) are within limits.; Exact-archetype purity 20.5% (8 of 39 Horus-named copies).
  • Observed: Archetype usage stats show Sarcophagus, Imsety and Walls among the core cards (usage data, not this deck's results).
  • Inferred: P(≥1 enabler in opening 5) ≈ 0.70 from the hypergeometric table.; Revival loop and hand-trap coverage read from card text.; Midrange strategy label from composition and card text.
  • Provisional: Tournament reliability and matchup fit: no tournament link and no dated meta sample.; Meta Power is null.
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. usage_statistics.in_this_deck marks several Extra-Deck cards as absent (Number 90, Number 68, Underworld Goddess, Dark Magician of Destruction, Dingirsu, Coach King) although the cards array lists them in the Extra Deck; core_present_pct and missing_core are unreliable and were not used. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry for going-first/second, matchup, brick or starter rates. Guide evidence is empty (snippet is a blank entity; 0 sections). Deck title is null. Meta Power is provisional without a dated metagame sample.

More Duel Links Info

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