Horus Deck #765956 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Wind. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Precious Cards of the Wind
Main Deck (30)
- Bystial Druiswurm x2
- D.D. Crow x1
- Droll & Lock Bird x3
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x3
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x3
- Qebehsenuef, Protection of Horus x1
- The End of Anubis x1
- Witch of the Black Forest x1
- Dark Magical Curtain x1
- King's Sarcophagus x3
- Walls of the Imperial Tomb x1
- Canopic Protector x1
- Powersink Stone x1
Extra Deck (9)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Revive 3000-ATK Horus monsters from the GY with King's Sarcophagus on the field (Imsety, Duamutef, Hapi, Qebehsenuef, Horus the Black Flame Deity), plus Lava Golem hand-summons that Tribute the opponent's monsters.; Hand-trap disruption (Nibiru, Droll & Lock Bird, D.D. Crow) that slows the opponent's summons and stalls their board while the Horus engine builds.
- Turn 1 (going first): Walls of the Imperial Tomb or King's Sarcophagus on T1 to enable GY revives, then Imsety or Horus the Black Flame Deity to extend.
- Turn 2 (going second): Hold Droll and Nibiru for the opponent's summons, then use a Sarcophagus-enabled GY revive once the field spell is down.
- Recovery: Re-revive Horus monsters from the GY through Sarcophagus, use Mulcharmy Fuwalos for draws, and search with Imsety or Witch of the Black Forest.
- After siding: Not applicable: Duel Links has no side deck and this list runs 0 side cards.
Why it scores here
The deck reliably opens only when one of its four Sarcophagus-type enablers (3 King's Sarcophagus plus Walls of the Imperial Tomb) is in hand; the hypergeometric estimate is about 0.54 going first and 0.61 going second, so the engine is live on roughly half of openings and the rest must rely on hand-trap-driven play. Conversion is strong when the engine is live: several 3000-ATK Horus monsters can be revived from the GY and Lava Golem adds a hand-summoned beatstick, which lifts the ceiling and closing power. Interaction is layered through seven hand-trap or negation cards (Nibiru, Droll x3, D.D. Crow, Canopic Protector, Powersink Stone), which carries the deck past one disruption. The score is held down by a single enabler point, by End of Anubis and Powersink Stone, which can negate the deck's own GY and monster effects, and by three Extra Deck slots that lack materials in this list. Structural score was computed on the system, not from card averages; the archetype's popularity and the usage-stat core earned no points because only 9 of 20 core cards are present.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 of 4 Sarcophagus/Walls enablers in opening 5) ≈ 0.54 first, ≈ 0.61 second; single-enabler engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Five GY-revival Horus monsters are dead in hand without a face-up Sarcophagus; 7 hand traps and Mulcharmy partly offset this (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Sarcophagus revives plus Lava Golem and Horus monsters give a 3000-ATK ceiling; no recorded boards to check the line (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 40 | No combos_evidence rows, so median output is text-inferred and low; floor drops when no enabler appears (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple hand traps, Canopic Protector, Walls, and 3 Sarcophagus copies give some route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy Fuwalos x2 draw on empty field, Imsety searches, and GY revives recycle resources (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 60 | Seven hand-trap or negation cards plus Powersink and Underworld Goddess negation give layered interaction, offset by self-negation risk (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | Droll and Nibiru give 0.83 hand-trap coverage going second; Lava Golem Tributes opposing monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Multiple 3000-ATK monsters (Lava Golem x3, Imsety, Horus) and a 3000-ATK Link 5 give closing power when the engine is on (Inferred stat read) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 30 Main cards with 17.9% exact-name purity (7 Horus) and weak filler such as Dark Magical Curtain and Mulcharmy (Verified composition, Inferred judgment) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 9 Extra slots, but Galaxy-Eyes (no Photon), Dingirsu (no Orcust Link) and TY-PHON (no two Level 12 materials) lack materials; Knightmare, Underworld and Coach King are usable (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck exists in Duel Links; adaptability is not testable (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Sarcophagus sequencing, Walls search, and Tribute setups are multi-step but not extreme (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (hand traps and draw engine); D13 dropped and weights renormalized for the meta-neutral score. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: unrecoverable choke point (single engine enabler) (-3); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample) = 0.80*52.1 + 0.20*50 - 5 ≈ 47
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.54 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four-card enabler set with 3 Sarcophagus plus Walls, making the engine reachable on roughly half of openings
- Seven hand traps and negations give layered interaction
- Multiple 3000-ATK threats (Lava Golem x3, Imsety, Horus the Black Flame Deity) provide closing power
Weaknesses
- A single enabler card type holds the whole engine; no recorded boards confirm a second route
- End of Anubis and Powersink Stone can negate the deck's own GY revives and monster effects
- Three Extra Deck slots (Galaxy-Eyes, Dingirsu, TY-PHON) lack materials in the list
- Low exact-name purity (17.9%) and off-archetype filler (Dark Magical Curtain, Mulcharmy) dilute the engine
Critical choke points
- King's Sarcophagus / Walls of the Imperial Tomb: without one face-up, the Horus GY revives and Imsety/Duamutef/Hapi/Qebehsenuef do nothing
- Lava Golem Tribute requirement: needs 2 opposing monsters to Tribute
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Magical Curtain | a second Walls of the Imperial Tomb | The curtain needs a Dark Magician summon the deck does not run, so it is mostly dead; Walls adds a fifth enabler and a Horus searcher |
| 2 | Super Starslayer TY-PHON - Sky Crisis | Number 68: Sanaphond the Sky Prison | TY-PHON needs two Level 12 materials that the main deck lacks; Sanaphond (94% archetype inclusion) uses Level 8 monsters the deck already runs |
| 3 | Powersink Stone | a trap that does not negate the deck's own GY or monster effects | Powersink negates face-up monster effects for both players and can block the deck's own revives |
Evidence & confidence
- Verified: Legal in Duel Links with 30 Main and 9 Extra cards; Coach King Giantrainer at 1 copy (Limited) and Bystial Druiswurm at 2 copies (Semi-Limited) are within limits; Archetype usage: 9 of 20 core cards present
- Inferred: Enabler hypergeometric estimates (0.54 first, 0.61 second); Engine conflict from End of Anubis and Powersink Stone card text; Extra Deck material gaps for Galaxy-Eyes, Dingirsu, and TY-PHON; Hand-trap and negation roles from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data); Post-side plan (Duel Links has no side deck)
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick rate Meta Power is provisional without a dated metagame sample guide 1490 ('Hướng dẫn chơi Horus') has an empty snippet and no sections, so it adds no strategic text title is null, so deck_name is null
Couldn't load the combos





