Horus Deck #765949 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Lava Golem x3, King's Sarcophagus x3 - Skill: Precious Cards of the Dark. Created Oct 15, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
59± 6/ 100
Power Score
Structural 62
Reliability 60
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Sarcophagus-enabled revival of Horus monsters from the GY into Level 8 Xyz and Link pressure, led by 3000 ATK bodies (Imsety, Horus, Lava Golem).; Hand-trap interaction (Droll & Lock Bird, Nibiru, D.D. Crow) that stops opposing lines and buys time for the engine.
  • Turn 1 (going first): Activate King's Sarcophagus or Walls of the Imperial Tomb, use Walls or Witch of the Black Forest to search a Horus monster, then use Sarcophagus to send a Horus from Deck to GY and revive Imsety, Duamutef or Qebehsenuef from the GY. Hold Droll and Canopic Protector as responses.
  • Turn 2 (going second): Respond to the opponent's summon or search with Droll & Lock Bird, D.D. Crow or Nibiru. Use Canopic Protector to Special Summon a Horus monster from hand or GY in response, then establish the Sarcophagus loop.
  • Recovery: Sarcophagus can repeat the Deck-to-GY Horus send each turn, so a monster in the GY keeps the revival loop running. Walls is a second enabler if Sarcophagus is removed, and Witch searches Duamutef.
  • After siding: Not applicable: Duel Links is single-game and the list has no Side Deck (side_count 0).

Why it scores here

The deck reliably opens a functional plan at roughly 63 percent per opening hand, since 5 enablers (3 King's Sarcophagus, 2 Walls) are present and about 70 percent of hands hold at least one of the 6 Horus monsters. Its ceiling comes from the Sarcophagus loop, which sends Horus from Deck to GY and revives Level 8 engine monsters, feeding Xyz and Link pressure. Interaction is the strongest part of the system: 6 hand traps plus Canopic Protector and Powersink Stone give layered answers, and about 77 percent of going-second 6-card hands hold a hand trap. The score is held down by thin Horus density (exact-name purity 15 percent), Powersink Stone negating the deck's own monster effects, and Lava Golem needing an opposing board to summon. Popularity is not credited: the Horus archetype usage stats confirm the list is real, but they did not add points. Dimension scores were assigned to the system and not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 5 enablers in opening 5) ~0.63; P(at least one Horus monster) ~0.70; Sarcophagus loop self-feeds from Deck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 No Horus monster and no enabler in opening 5 ~0.03 full-brick estimate; Lava Golem x3 and Powersink Stone x3 are conditional dead draws (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling inferred from Sarcophagus loop plus Level 8 Xyz and Link routes via card text (Inferred)
D4 Combo Floor & Median Output 52 No combos evidence for median output; floor depends on hand traps and Canopic response summons (Inferred, low weight of evidence)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent response lines: Canopic Protector, Droll, Nibiru, Crow, plus 5 enablers and Walls search (Inferred)
D6 Resource Economy, Recovery & Grind 60 Sarcophagus Deck-to-GY send regenerates the GY supply; Imsety hand cost and Witch search are the spend side (Inferred)
D7 End-Board & Interaction Quality 72 Number 90 and Number 38 negate, Droll and Nibiru are hand traps; Powersink Stone also hits the deck's own effects (Verified text, Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps (Droll x3, Crow, Nibiru x2) and Druiswurm hand-summon; hand6 hand-trap probability ~0.77 (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 3000 ATK bodies (Imsety, Horus, Lava Golem, Nibiru) and Link 5 Underworld Goddess (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 30 of 30 main slots used, 15 distinct cards, 6 Horus monsters, 15.4 percent exact-name purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 72 9 of 9 Extra slots used with 4 Xyz, 4 Link, 1 Fusion; Level 8 Xyz materials are well supplied (Verified composition, Inferred use)
D12 Side Deck Adaptability 40 No Side Deck in a single-game format; adaptability cannot be scored and is set low (Provisional, low weight)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Sarcophagus loop plus response timing for Canopic and hand traps is moderately demanding (Inferred)

How the score was computed

Strategy profile: Midrange, meta-neutral: D13 dropped and remaining weights renormalized over 95. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict: Powersink Stone x3 (-3); Thin archetype density (-2); Conditional dead draw: Lava Golem x3 (-2); Redundant enabler set (2); Recovery via Sarcophagus loop (2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*62 + 0.20*60 = 61.6, then -3 modifiers = 58.6, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ 0.44 · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five enablers (3 King's Sarcophagus, 2 Walls) keep the revival engine redundant.
  • Sarcophagus can send a Horus from Deck to GY, so the deck self-feeds the loop.
  • Six hand traps plus Canopic Protector give layered response for going-second and mid-turn interaction.
  • Extra Deck is fully used (9 of 9) with Level 8 Xyz and Link coverage, including Number 90 and Number 38 negation.
  • Nine Level 8 main monsters supply Xyz and Link materials.

Weaknesses

  • Only 6 Horus monsters; exact-name purity is 15.4 percent with 33 off-archetype copies.
  • Powersink Stone x3 negates the deck's own monster effects as well as the opponent's.
  • Lava Golem x3 needs the opponent to control 2 monsters to be Special Summoned.
  • Dark Magician of Destruction and Dark Magical Curtain are conditional: DMoD needs a Spell activation and a banished Level 6+ DARK Spellcaster such as Imsety.
  • Witch of the Black Forest can only search Duamutef (DEF 0) among Horus-related monsters.
  • Fat 30-card main with 15 distinct cards limits flexibility.
  • No Side Deck, so no post-game adaptation.

Critical choke points

  • Losing all 5 enablers (3 King's Sarcophagus, 2 Walls) to field removal or negation before the GY loop starts.
  • No Horus monster in hand or GY: the loop has nothing to revive, and Canopic Protector cannot respond.
  • A single Sarcophagus on field is the only way to Special Summon Imsety, Duamutef or Qebehsenuef from the GY.
Priority Remove Add Reason
1 1 Powersink Stone 1 additional Horus-archetype monster from the Duel Links card pool Reduces self-negation of the engine and raises Horus density above 6 monsters.
2 1 Lava Golem 1 Horus-archetype or Level 8 engine monster Lava Golem needs an opposing board of 2 monsters; a copy that works on an empty opposing field improves turn-1 reliability.
3 1 Dark Magical Curtain 1 Horus-archetype monster or Walls-style searcher Curtain is conditional on Spell activation and Imsety's effects are blocked that turn.

Evidence & confidence

  • Verified: Legality: 30 main, 9 extra, 0 side; Bystial Druiswurm 2 of 2 Semi-Limited copies, legal in BanDuelLink.; Card text: King's Sarcophagus, Walls of the Imperial Tomb, Canopic Protector, Powersink Stone, Droll & Lock Bird, Witch of the Black Forest.; Usage stats: King's Sarcophagus 100 percent inclusion, Duamutef 96 percent, Imsety 92 percent; 8 of 20 core cards present.; Composition: 6 Horus monsters, 5 enablers, 6 hand traps, 9 Level 8 main monsters.
  • Inferred: Hypergeometric estimates: enabler at least one ~0.63, Horus monster at least one ~0.70, full brick ~0.03.; Going-second hand-trap probability ~0.77 from the evidence group estimate.; Sarcophagus loop reading (Deck-to-GY Horus send, then revival from GY) and Powersink self-negation reading (semantic).; Dimension scores D1 through D11 and D14, as listed in dimension_evidence.
  • Provisional: Meta power, matchup fit (D13) and metagame context: no dated sample or tournament link.; Side adaptability (D12): no Side Deck in Duel Links single-game format.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry: going-first/second, matchup and brick rates are Inferred. Meta Power is Provisional without a dated metagame sample. Guide 1490 (Hướng dẫn chơi Horus) has an empty snippet and no section content, so no strategic intent is available from guides.

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