Traptrix Deck #765946 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 10/15/2026

Traptrix Territory
 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
59± 8/ 100
Power Score
Structural 59
Reliability 57
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: duel-links

Legality

Main 28 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra-Deck Traptrix link and Xyz boss (Atypus, Sera, Cularia, Pinguicula, Rafflesia) after the Hole traps have cleared the opponent's board; Underworld Goddess and Number 70 as board-breaking closers once the field is controlled
  • Turn 1 (going first): Normal Summon Traptrip Garden or Traptrix Pudica to search or recycle a Hole trap, set a Hole, and hold Chain Hole or Trap Hole Nightmare for the opponent's first activation
  • Turn 2 (going second): Hand-trap Nibiru or Traptrix Atrax to answer the opening summons, then use Trap Holes and Floodgate Trap Hole to stop the opponent's first board
  • Recovery: Recur Traptrix monsters and Hole traps from the Graveyard through Pudica, Dionaea, Myrmeleo and Cularia, then rebuild a Link or Xyz board
  • After siding: Not applicable: Duel Links has no side deck in this format (side_count 0, sideMax 9 allowed)

Why it scores here

The deck's score comes from how it controls the board as a system: three copies each of Traptrip Garden, Traptrix Pudica and Traptrix Holeutea give it about a 46 percent chance of at least one of them in a 5-card opening hand (hypergeometric, Inferred), and the Hole recursion through Pudica, Dionaea, Myrmeleo and Cularia gives it routes to rebuild after a disruption. Its strongest dimension is end-board interaction (D7), from Chain Hole, Trap Hole Nightmare, Break Off Trap Hole, Floodgate Trap Hole, Dark Ruler No More and Nibiru as a hand trap, with Atrax and Underworld Goddess adding negation text. The extra deck of 9 link and Xyz bosses is compact and gives the deck closing power (D9) once the board is clear. The score is held back by the absence of any recorded boards (combos_evidence has 0 combos), so combo ceiling and floor are text-only inferences, and by the lack of any metagame or win-rate data, which keeps Meta Power null. Archetype popularity (100 percent core inclusion) confirms the list is standard and accessible but did not add points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Garden, Pudica or Holeutea in opening 5) ≈ 0.46 each; the core engine is live on roughly half of openers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 single-copy slots and conflicting Hole and Traptrix roles mean some hands are dead without a Traptrix monster; brick rate estimated from text, not observed (Inferred)
D3 Combo Conversion & Ceiling 52 no parseable boards in combos_evidence; ceiling read from Hole-recursion and Link/Xyz card text only (Inferred)
D4 Combo Floor & Median Output 45 no recorded combo distribution; median output inferred from Trap-Hole control lines and the 9 Extra-Deck bosses (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Pudica, Dionaea, Myrmeleo, Cularia and Holeutea recur Traptrix monsters and Hole traps, giving independent restart routes (Inferred from card text)
D6 Resource Economy, Recovery & Grind 60 7 searcher-text cards with about 0.79 chance of at least one in opening 5, plus Graveyard recursion (Inferred)
D7 End-Board & Interaction Quality 74 16 removal-text, 4 negation-text, 3 hand traps and 1 floodgate card: broad, layered interaction (Verified flags and Inferred semantics)
D8 Going-Second & Board-Breaking Power 62 Nibiru and Atrax hand-trap for going second, and Trap Holes with Floodgate for the opposing board (Inferred from text; going-second split unavailable)
D9 Offensive Pressure & Closing Power 66 Extra-Deck bosses include Underworld Goddess (3000 ATK), Super Starslayer TY-PHON (2900 ATK) and Atypus (1800 ATK with Trap-linked gain) (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 28 Main Deck cards in 16 distinct entries, 3 copies each of the core engine; compact and coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 Extra Deck of 9 cards (5 Link, 4 Xyz) with Traptrix tuning; each slot has a Traptrix or Hole link (Verified composition, Inferred role)
D12 Side Deck Adaptability 40 Duel Links has no side deck in this format, so post-side adaptability is not measurable (Provisional)
D13 Matchup Coverage & Format Fit 50 no metagame data and no tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple decision points across Hole traps, Link and Xyz summons, with a moderate step count per turn (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Extra-Deck dependence (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.46 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 3 hand traps, 1 floodgate, 5 negation or removal-tech Trap Holes
  • Hole and Traptrix recursion gives repeated restart routes
  • Compact Extra Deck of 9 bosses with redundant Link and Xyz options
  • Standard, accessible list: all core cards at 100 percent usage inclusion

Weaknesses

  • No recorded boards: combo conversion and median output are unverified
  • Only one Trap Hole per copy for several answers, so interaction depends on drawing a specific card
  • No metagame or tournament data to judge matchup fit
  • Duel Links has no side deck, so post-side adaptability cannot be scored

Critical choke points

  • Traptrip Garden, Pudica and Holeutea: about 46 percent each in opening 5, so an opener without them may lack a live engine
  • Hole traps that require a Traptrix monster on the field to be useful
Priority Remove Add Reason
1 Hey, Trunade! second copy of Traptrix Trap Hole Nightmare Hey, Trunade! is a single-copy situational answer; a second Trap Hole Nightmare adds consistency against the common single-threat boards (Inferred)

Evidence & confidence

  • Verified: Legal status: 28 Main, 9 Extra, 0 Side, Duel Links size rules satisfied; Hey, Trunade! is Semi-Limited with 2 legal copies and 1 run; Usage stats show all 16 present core cards at 100 percent inclusion
  • Inferred: Starter hypergeometric probabilities (0.46 for 3-copy starters, 0.79 for searcher group); Hole-recursion redundancy and Trap Hole interaction breadth; Going-first and going-second plan read from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Side and matchup adaptability (Duel Links has no side)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in Duel Links; D12 is not measurable from the evidence

More Duel Links Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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