Labrynth Deck #765912 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lilith, Lady of Lament x3, Big Welcome Labrynth x3, Dominus Impulse x3. Created Oct 15, 2026 by YGO Mod.

Deck Labrynth Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
52± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 54
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 54
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Labrynth Normal Trap engine converting Normal Trap activations into Special Summons and recursion, closed by Xyz/Fusion boss monsters (Arc Rebellion Xyz Dragon, Lady Labrynth of the Silver Castle, Lovely Labrynth of the Silver Castle); Trap-based negation and removal (Dominus Impulse, Songs of the Dominators, Infinite Impermanence, Maxx "C") grinding the opponent's board until a boss monster lands
  • Turn 1 (going first): Open with a Labrynth/Lilith monster plus a Normal Trap to trigger the engine, and hold hand traps (Maxx "C", Infinite Impermanence) for the opponent's first Special Summon or effect
  • Turn 2 (going second): Hand-trap and negate the opponent's opening Special Summons with Maxx "C", Dominus Impulse and Songs of the Dominators, then convert the surviving Normal Trap recursion into a boss Extra Deck monster
  • Recovery: Recover Normal Traps from the GY (Big Welcome Labrynth, Welcome Labrynth, Trap Holic) and re-deploy Labrynth monsters from the GY; Xyz/Fusion extra-deck monsters replace boards that were cleared
  • After siding: No side deck is registered (side_count 0), so there is no evidenced post-side plan; this is a gap, not a strength

Why it scores here

The deck reliably opens a functional hand: with 9 monsters among 40 main cards, the hypergeometric estimate of at least one monster in the opening five is about 0.74, and the Labrynth engine needs both a monster and a Normal Trap, which 31 trap-type cards supply often enough. Its strongest value is interaction density, with four hand-trap or negation-text cards (Maxx "C", Infinite Impermanence, Dominus Impulse, Songs of the Dominators) and removal-text cards that cover both turns, which is why end-board interaction scores highest. Conversion is capped by the thin monster count and the lack of recorded boards: with no combo evidence, the conversion and median scores are text-based inference only. The deck does not earn points from archetype popularity (the core group is present in 72% of the archetype's usage rows) and no score was obtained by averaging card scores. The side deck is empty, so the post-side and matchup dimensions remain low and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 main monster in opening 5) ≈ 0.74 from 9 monsters in 40; Labrynth engine needs a Normal Trap as well (Inferred)
D2 Opening-Hand Quality & Brick Management 50 31 of 40 main cards are traps and only 9 are monsters, so dead-hand risk is real but traps still function as interaction (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards (combos_evidence total_combos 0); ceiling is a text-only read of Labrynth recursion into Xyz/Fusion bosses (Inferred)
D4 Combo Floor & Median Output 48 No combo median or power distribution exists; floor is a conservative text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent lines (Labrynth monster summons, Normal Trap recursion from GY, Trap Holic) survive a single negation (Inferred from card text)
D6 Resource Economy, Recovery & Grind 60 Recursion of Normal Traps and Labrynth monsters from GY (Big Welcome Labrynth, Welcome Labrynth, Trap Holic) keeps resources regenerating (Inferred from card text)
D7 End-Board & Interaction Quality 72 Four hand-trap or negation cards plus Dominus and removal text; interaction density is high on paper (Inferred semantic read of description excerpts)
D8 Going-Second & Board-Breaking Power 62 Going-second interaction is strong (Maxx "C", Dominus Impulse, Songs of the Dominators); no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Bosses at 2900-3000 ATK (Lady Labrynth, Lovely Labrynth, Arc Rebellion Xyz Dragon) but only a few copies and no evidence of piercing or direct damage (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 40-card main with 31 traps and 9 monsters; compact but low monster density lowers efficiency (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards split across 6 Fusion and 9 Xyz, a flexible but unfocused mix (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 20 side_count 0; no side deck to adapt with, so the post-side plan is a gap (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many Normal Trap and hand-trap timing decisions with multi-step recursion lower repeatability (Inferred)

How the score was computed

Strategy profile: Control profile; Toolbox used as descriptive secondary only, no blend applied. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no side deck / weak post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*56.3 + 0.20*50 = 55.0, minus 3 side-deck modifier = 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four hand-trap or negation cards cover both turns and give the deck strong end-board interaction
  • Labrynth Normal Trap recursion regenerates resources from the GY
  • Legal list with copy limits respected (Maxx "C" and Tearlaments Kitkallos at 1 copy each, both Limited)
  • Flexible Extra Deck (6 Fusion, 9 Xyz) with multiple boss options

Weaknesses

  • Only 9 monsters in 40 main cards, so the engine is thin and bricks are plausible
  • No side deck, so no post-side adaptation
  • No recorded boards, so conversion and median output cannot be verified
  • Generic trap-heavy structure: 27 generic off-archetype copies lower engine coherence

Critical choke points

  • Lilith, Lady of Lament (3 copies) and the Labrynth monster line are the only monster supply; without a monster the Normal Trap engine stalls
  • Opening-hand monster presence (~0.74) is the main consistency driver
Priority Remove Add Reason
1 1 Trap Trick 1 additional Labrynth monster (monster supply is the bottleneck) Raises monster density from 9 toward the balance needed for the Normal Trap engine; Inferred from composition
2 none A 5-15 card side deck side_count 0 leaves D12 and the post-side plan unevidenced

Evidence & confidence

  • Verified: Legal status, 40 main / 15 extra / 0 side, Limited copies (Maxx "C", Tearlaments Kitkallos) within limit; Archetype usage rows: 22 total, 13 of 18 core cards present; Card stats for all resolved monsters
  • Observed: Usage statistics show the archetype core is present in 72% of rows
  • Inferred: P(>=1 monster in opening 5) ≈ 0.74 and P(0 monsters) ≈ 0.26; Engine recursion and interaction value from card text excerpts; Control-profile structural score of 56
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck: post-side plan and D12 are unevidenced no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power provisional without a dated metagame sample

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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