Labrynth Deck #765912 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lilith, Lady of Lament x3, Big Welcome Labrynth x3, Dominus Impulse x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x1
- Labrynth Stovie Torbie x1
- Lady Labrynth of the Silver Castle x1
- Lilith, Lady of Lament x3
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x2
- Dimensional Barrier x1
- Dominus Impulse x3
- Dominus Spark x3
- Infinite Impermanence x3
- Paleozoic Marrella x3
- Simultaneous Equation Cannons x2
- Songs of the Dominators x3
- Transaction Rollback x3
- Trap Holic x3
- Trap Trick x1
- Welcome Labrynth x1
Extra Deck (15)
- Allvain the Essence of Vanity x1
- Elder Entity N'tss x1
- Fusionist x1
- Garura, Wings of Resonant Life x1
- Tearlaments Kitkallos x1
- Thousand-Eyes Restrict x1
- Arc Rebellion Xyz Dragon x1
- Number 60: Dugares the Timeless x1
- Number 75: Bamboozling Gossip Shadow x1
- Onibimaru Soul Sweeper x1
- Paleozoic Opabinia x1
- Raider's Knight x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Phantom Knights of Break Sword x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 54 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Labrynth Normal Trap engine converting Normal Trap activations into Special Summons and recursion, closed by Xyz/Fusion boss monsters (Arc Rebellion Xyz Dragon, Lady Labrynth of the Silver Castle, Lovely Labrynth of the Silver Castle); Trap-based negation and removal (Dominus Impulse, Songs of the Dominators, Infinite Impermanence, Maxx "C") grinding the opponent's board until a boss monster lands
- Turn 1 (going first): Open with a Labrynth/Lilith monster plus a Normal Trap to trigger the engine, and hold hand traps (Maxx "C", Infinite Impermanence) for the opponent's first Special Summon or effect
- Turn 2 (going second): Hand-trap and negate the opponent's opening Special Summons with Maxx "C", Dominus Impulse and Songs of the Dominators, then convert the surviving Normal Trap recursion into a boss Extra Deck monster
- Recovery: Recover Normal Traps from the GY (Big Welcome Labrynth, Welcome Labrynth, Trap Holic) and re-deploy Labrynth monsters from the GY; Xyz/Fusion extra-deck monsters replace boards that were cleared
- After siding: No side deck is registered (side_count 0), so there is no evidenced post-side plan; this is a gap, not a strength
Why it scores here
The deck reliably opens a functional hand: with 9 monsters among 40 main cards, the hypergeometric estimate of at least one monster in the opening five is about 0.74, and the Labrynth engine needs both a monster and a Normal Trap, which 31 trap-type cards supply often enough. Its strongest value is interaction density, with four hand-trap or negation-text cards (Maxx "C", Infinite Impermanence, Dominus Impulse, Songs of the Dominators) and removal-text cards that cover both turns, which is why end-board interaction scores highest. Conversion is capped by the thin monster count and the lack of recorded boards: with no combo evidence, the conversion and median scores are text-based inference only. The deck does not earn points from archetype popularity (the core group is present in 72% of the archetype's usage rows) and no score was obtained by averaging card scores. The side deck is empty, so the post-side and matchup dimensions remain low and provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 main monster in opening 5) ≈ 0.74 from 9 monsters in 40; Labrynth engine needs a Normal Trap as well (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 31 of 40 main cards are traps and only 9 are monsters, so dead-hand risk is real but traps still function as interaction (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards (combos_evidence total_combos 0); ceiling is a text-only read of Labrynth recursion into Xyz/Fusion bosses (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo median or power distribution exists; floor is a conservative text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent lines (Labrynth monster summons, Normal Trap recursion from GY, Trap Holic) survive a single negation (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion of Normal Traps and Labrynth monsters from GY (Big Welcome Labrynth, Welcome Labrynth, Trap Holic) keeps resources regenerating (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Four hand-trap or negation cards plus Dominus and removal text; interaction density is high on paper (Inferred semantic read of description excerpts) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second interaction is strong (Maxx "C", Dominus Impulse, Songs of the Dominators); no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Bosses at 2900-3000 ATK (Lady Labrynth, Lovely Labrynth, Arc Rebellion Xyz Dragon) but only a few copies and no evidence of piercing or direct damage (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40-card main with 31 traps and 9 monsters; compact but low monster density lowers efficiency (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards split across 6 Fusion and 9 Xyz, a flexible but unfocused mix (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 20 | side_count 0; no side deck to adapt with, so the post-side plan is a gap (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many Normal Trap and hand-trap timing decisions with multi-step recursion lower repeatability (Inferred) |
How the score was computed
Strategy profile: Control profile; Toolbox used as descriptive secondary only, no blend applied. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no side deck / weak post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*56.3 + 0.20*50 = 55.0, minus 3 side-deck modifier = 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four hand-trap or negation cards cover both turns and give the deck strong end-board interaction
- Labrynth Normal Trap recursion regenerates resources from the GY
- Legal list with copy limits respected (Maxx "C" and Tearlaments Kitkallos at 1 copy each, both Limited)
- Flexible Extra Deck (6 Fusion, 9 Xyz) with multiple boss options
Weaknesses
- Only 9 monsters in 40 main cards, so the engine is thin and bricks are plausible
- No side deck, so no post-side adaptation
- No recorded boards, so conversion and median output cannot be verified
- Generic trap-heavy structure: 27 generic off-archetype copies lower engine coherence
Critical choke points
- Lilith, Lady of Lament (3 copies) and the Labrynth monster line are the only monster supply; without a monster the Normal Trap engine stalls
- Opening-hand monster presence (~0.74) is the main consistency driver
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Trap Trick | 1 additional Labrynth monster (monster supply is the bottleneck) | Raises monster density from 9 toward the balance needed for the Normal Trap engine; Inferred from composition |
| 2 | none | A 5-15 card side deck | side_count 0 leaves D12 and the post-side plan unevidenced |
Evidence & confidence
- Verified: Legal status, 40 main / 15 extra / 0 side, Limited copies (Maxx "C", Tearlaments Kitkallos) within limit; Archetype usage rows: 22 total, 13 of 18 core cards present; Card stats for all resolved monsters
- Observed: Usage statistics show the archetype core is present in 72% of rows
- Inferred: P(>=1 monster in opening 5) ≈ 0.74 and P(0 monsters) ≈ 0.26; Engine recursion and interaction value from card text excerpts; Control-profile structural score of 56
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck: post-side plan and D12 are unevidenced no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power provisional without a dated metagame sample
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