Phantom Knights Deck #765903 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 15, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
66± 6/ 100
Power Score
Structural 70
Reliability 66
Going First 70
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 70
Going Second 74
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz/Link boss chains into 2500-3000 ATK Xyz monsters (Dark Requiem, Arc Rebellion, Four Heavenly Dragons, Dingirsu); Orcust Link and Xyz pressure (Galatea, Dingirsu) and Rusty Bardiche board control
  • Turn 1 (going first): Open a 3-copy Phantom Knights starter (Doomed Soleret, Decayed Cloak, Mulcharmy, Girsu), search with Rank-Up-Magic/Launch, and Xyz or Link into a boss while holding Ash or Impermanence
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Impermanence, Maxx C, Dominus) to stop the opponent's summon, then Xyz from the Extra Deck through the resulting window
  • Recovery: Revive from the GY and banishment: Torn Scales and Silent Boots banish-effects, Rank-Up-Magic Requiem, and Cloak/Soleret recursion
  • After siding: Not applicable: Master Duel is a single game with no Side Deck (side_count 0)

Why it scores here

The deck reliably opens its Xyz/Link engine through several 3-copy and 2-copy Phantom Knights starters and nine searcher-text cards (P of at least one searcher in an opening 5 is about 0.73, Inferred). Its ceiling comes from text-level chains into 2500-3000 ATK Xyz bosses, but no recorded boards exist, so the ceiling and median are text-only inference. Interaction is the strongest system trait: six hand traps, twelve negation-text cards and 26 removal-text cards give dense end-board interaction, and the going-second six-card hand has about a 64% chance of holding a hand trap. Popularity (31 usage-stat rows, 14 of 25 core cards present) confirms this is a real archetype build and earned no points by itself, while 33 off-archetype copies (Orcust, Dominus, Mulcharmy) dilute exact-archetype purity to 41% and cost consistency. The score comes from consistency, median output, interaction and resilience measured on the system, not from averaging card scores, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one copy of a 3-copy starter in a going-first 5-card opening) is about 0.33 per card; six starter lines cover the core (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Six starters and nine searchers reduce brick risk, but three single-copy tech/search cards and reactive Dominus traps can dead-draw (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; a text-level Xyz chain via Rank-Up-Magic and Four Heavenly Dragons reaches 2500+ ATK bosses (Inferred)
D4 Combo Floor & Median Output 60 No recorded boards; median output inferred from starter redundancy and interaction density, not measured (Inferred)
D5 Interruption Resilience & Route Redundancy 72 GY-based revivals (Torn Scales, Silent Boots, Requiem) and several independent starters give multiple recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 72 Nine searcher-text cards and banish-to-recur effects regenerate resources; no resource signature was measured (Inferred)
D7 End-Board & Interaction Quality 80 Six hand traps, 12 negation-text and 26 removal-text cards; Dominus Impulse, Dominus Spark and Impermanence layer interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 78 Going-second hand holds a hand trap about 64% of the time (hypergeometric); Four Heavenly Dragons and Break Sword destroy boards (Inferred)
D9 Offensive Pressure & Closing Power 75 Boss ATK ranges 1900-3000 (Dark Requiem 3000, Arc Rebellion 3000, Dingirsu 2600, Ophion 2550); no direct-attack or piercing data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 41 Main cards with 25 distinct; 41% exact-archetype purity and 33 off-archetype copies dilute compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 Full 15/15 Extra Deck mixing an Xyz/Link core with Lswarm, Burning Abyss and Orcust splash slots (Verified composition, Inferred use)
D12 Side Deck Adaptability 50 Master Duel has no Side Deck (side_count 0); neutral 50 and excluded from Structural as not applicable (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable; neutral 50 and excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Xyz/Link chains with several decision points per turn; error tolerance moderate (Inferred)

How the score was computed

Strategy profile: Combo (D12 and D13 excluded, weights renormalised over 95). Structural ≈ 70, Going First ≈ 70, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: off-archetype dilution (-2); single Extra-Deck dependence (-1); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated meta sample): 0.80*69.6 + 0.20*66 - 3 = 65.9

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: six hand traps, 12 negation-text and 26 removal-text cards
  • Multiple independent starters and GY-based recovery routes
  • High-ATK Xyz bosses with several boss options in the Extra Deck

Weaknesses

  • Exact-archetype purity 41%; 33 off-archetype copies split the engine
  • Reactive traps (Dominus Impulse, Dominus Spark) can dead-draw without opponent summons
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Opening hand with no starter (about 0.67 per 3-copy starter going first)
  • Losing the Rank-Up-Magic search line removes most boss access
Priority Remove Add Reason
1 1 Foolish Burial 1 additional Phantom Knights searcher or starter from the archetype core Foolish Burial is a Limited single that only sends a monster to the GY; a core card adds consistency without banlist exposure (Inferred)

Evidence & confidence

  • Verified: Main 41 and Extra 15 within Master Duel size rules; All 25 distinct Main cards within legal copy limits; three Limited cards at one copy each; Composition, archetype purity and copy histogram from the evidence pack
  • Observed: Usage statistics: 31 rows, 14 of 25 core cards present
  • Inferred: Starter and searcher hypergeometric consistency estimates; Structural interaction and recovery reads from card text; Going-second hand-trap estimate
  • Provisional: Meta Power (null); Matchup and format fit (D13); Side adaptability (D12, not applicable)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample Master Duel has no Side Deck, so D12 is not applicable

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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