Power Patron Deck #765897 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Medius the Pure x3, Jupredo the Shademachine Power Patron x3, Nervedo the Shadebeast Power Patron x3. Created Oct 15, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
65± 6/ 100
Power Score
Structural 67
Reliability 62
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss summons (Junora, Nerva, Jupiter, Varudras, Mercurium) enabled by Power Patron searchers and Pendulum/Link engine pieces; Vidolium 5000 ATK conditional pressure and Link-based piercing/board pressure
  • Turn 1 (going first): Turn 1 Pendulum or Medius/Nervedo/Vidolium search into a Power Patron Extra Deck route, protected by Ash Blossom and Infinite Impermanence in hand
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird, Dominus Impulse, Songs of the Dominators) to break the opponent's starter, then rebuild through searchers and Extra Deck summons
  • Recovery: Medius in GY recursion, Plundered and Prohibited Portal searches, and a second Power Patron line from the Extra Deck
  • After siding: No side deck is registered; post-side plan is unavailable as built

Why it scores here

The deck reliably opens its engine: the 28-copy archetype core gives near-certain access to a Power Patron starter in the opening hand, and the 22 searcher-text cards add a second layer of redundancy (Inferred from hypergeometric estimates). Its 8 hand traps and 20 negation-text cards give strong interruption resilience and end-board interaction, especially going second. The Extra Deck is fully populated with high-impact bosses (Junora, Nerva, Jupiter, Varudras, Mercurium) and a Link suite, which supports closing power. Combo ceiling and median output are scored from text only because no recorded boards exist, so those two scores carry wide uncertainty. Popularity of the archetype and the 25 usage-stat rows were not used as power points, and card scores were not averaged into the deck score. The lack of any side deck and the high pilot complexity pull the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(>=1 archetype-core card in opening 5) ≈ 0.999; P(>=1 searcher-text card) ≈ 0.987; 28 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 68 8 hand traps and 22 searchers reduce dead-hand risk; 14 Pendulum monsters need Pendulum Zone setup, adding some conflict risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards (total_combos 0); ceiling read from card text: Extra Deck Fusion/Link/Xyz summons and searcher chains (Inferred)
D4 Combo Floor & Median Output 52 No recorded combo median available; floor estimated from hand-trap density and searcher redundancy (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent starters (Nervedo, Jupredo, Medius, Vidolium, Plundered, Portal) and 8 hand traps give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 22 searcher-text cards and GY recursion (Medius) rebuild resources; limited float-based sustain (Inferred)
D7 End-Board & Interaction Quality 80 20 negation-text cards, 27 removal-text cards, and 8 hand traps, layered across Quick Effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 76 Going-second hand traps (Ash, Impermanence, Maxx C, Droll, Dominus Impulse, Songs) challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 80 Extra Deck contains multiple 3000+ ATK bosses plus conditional 5000 ATK Vidolium (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 66 40 main, 18 distinct; 11 three-ofs and 9 tech slots; some non-engine techs (Maxx C, Droll, Crossout) dilute density (Inferred)
D11 Extra Deck Efficiency & Coverage 78 15/15 Extra slots used with a Fusion/Synchro/Xyz/Link mix; Link-heavy coverage (9 Links) (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15 allowed); no post-side plan exists and no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum/Link/Extra routes with Quick Effect timing across 7+ hand-trap decisions raise pilot demands (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary (profile weights used as-is, not blended). Structural ≈ 67, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: No side deck (-2); Compact hand-trap suite (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*67 + 0.20*62 - 1 ≈ 65

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain archetype starter access in the opening 5 (Inferred)
  • 8 hand traps with strong negation redundancy for both going first and second
  • Fully populated Extra Deck with multiple 3000+ ATK bosses and a Link suite
  • Only 1 Limited/Semi-Limited restriction breach-free; all restricted cards run at or under legal copies

Weaknesses

  • No side deck, so no post-side adaptability
  • No recorded boards, so combo ceiling and median are text-inferred only
  • Several tech/non-engine slots (Maxx C, Droll, Crossout, Go! D/D/D) dilute consistency
  • Pendulum Zone and Link/Extra routing raise pilot complexity

Critical choke points

  • Pendulum or searcher starter must resolve before Extra Deck summons; a hand-trapped starter forces a slower second route
  • Maxx C and Crossout Designator are single-copy Limited cards; losing either removes one redundancy route
Priority Remove Add Reason
1 Go! - D/D/D Divine Zero King Rage (1 copy) Second copy of Junoldo the Shadespirit Power Patron (usage typical 2 copies) Junoldo is a core-usage card at 78.6% inclusion with typical 2 copies; the deck runs only 1, and Go! D/D/D has a narrow role in this engine (Inferred)
2 None (side deck empty) A 15-card side deck, including a second Droll & Lock Bird (legal limit 2, currently 1 in main) Gives a post-side plan and adaptability for best-of-3 play; Droll is Semi-Limited with room for a second copy (Verified legality)

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side within Master Duel size rules; Restricted cards at or under legal copy limits (Maxx C 1/1, Crossout Designator 1/1, Droll & Lock Bird 1/2); Composition counts: 8 hand traps, 9 tech, 22 searcher-text, 20 negation-text, 27 removal-text; Extra Deck breakdown: 9 Link, 3 Xyz, 2 Fusion, 1 Synchro
  • Observed: 25 usage-statistic rows for the archetype (archetype-level only)
  • Inferred: Starter access ≈ 0.999 from archetype-core hypergeometric proxy; Hand-trap and negation redundancy estimate; Going-first and going-second power estimates; Closing power from Extra Deck boss stats
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Post-side plan (no side deck)
  • Data gaps: No recorded combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot match record absent usage_statistics.in_this_deck reports false for Extra Deck cards (Junora, Nerva, Jupiter, S:P Little Knight, Varudras, Mercurium, etc.) even though the cards list places them in the Extra Deck; core_present_pct 52.2 is therefore understated and was not used as evidence Deck title is null Shade the Obscure archetype field contains a stray '| supports_archetypes' token, so archetype purity is approximate No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample

More Master Duel Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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