Elfnote Deck #765895 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 15, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
69± 5/ 100
Power Score
Structural 70
Reliability 66
Going First 70
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 69/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 70
Going Second 74
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Elfnote Lucina / Regina / Tinia one-card-starter chains into Synchro boss monsters (Elfnote June Pride, Elfnote Seraphim Strelitzia, Psychic End Punisher, Kewl Tune B2B) that lock the center zone; Vidolium the Unstable Power Patron of Unity (Pendulum, 5000 ATK) as a late-game closer
  • Turn 1 (going first): Open a starter (Lucina, Regina, Tinia, Fortuna, Power Patron or Junoldo), search a second Elfnote, and Synchro into a center-zone boss while holding hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll) for the opponent's first answer
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Maxx C) to break the opponent's first combo, then rebuild through Elfnote searches and a center-zone Synchro
  • Recovery: Search or Special Summon a fresh Elfnote from Deck and GY (Welcome Home, Rhapsodia, Power Patron, Mulcharmy draw engine) to rebuild the center-zone board after an interruption
  • After siding: No side deck is run (0 side cards, legal under master-duel size rules); post-side adaptation is not available in this format

Why it scores here

The deck reliably opens: Elfnote starters (Lucina, Regina, Tinia at 3 copies each, plus Fortuna and Power Patron) give a 3-copy-backed starter line, and the searcher text on 16 cards gives P(>=1 searcher in a 5-card opening) of about 0.94 (Inferred). It converts that plan into a center-zone Synchro boss with 15 Synchro monsters in the Extra Deck. Its survival comes from 10 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Maxx C) plus removal and negation text, giving P(>=1 hand trap in a 6-card going-second hand) of about 0.85 (Inferred). Popularity and archetype usage stats confirm the list is real and accessible but did not add points by themselves. No combo boards were supplied, so the combo floor and median are text-only inference, and the score was built from consistency, interaction and resilience on the system rather than by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 of 3 Elfnote starters in hand of 5) = 0.34 each, with many alternate starters and searcher text on 16 cards; P(>=1 searcher) ≈ 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Hand traps and many single-purpose cards can be dead without opponent action; level 6 Elfnote redundancy keeps most hands functional (Inferred)
D3 Combo Conversion & Ceiling 74 Elfnote Lucina / Regina / Tinia chains into 15 Synchro options with center-zone locks; ceiling read from card text only, no boards supplied (Inferred)
D4 Combo Floor & Median Output 62 No recorded boards; median output inferred from starter diversity and the Power Patron / Medius / Mulcharmy support cards (Inferred)
D5 Interruption Resilience & Route Redundancy 72 10 hand traps plus Maxx C and Droll give several independent answers to a single interruption; Elfnote recursion from GY adds rebuild (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY recursion (Welcome Home, Rhapsodia, Mulcharmy draws) regenerate resources; Pendulum and Junoldo add card flow (Inferred)
D7 End-Board & Interaction Quality 76 Ash, Ghost Belle, Ghost Ogre, Droll, Maxx C, Fydraulis and Rhapsodia give layered interaction; negation and removal text confirmed on card excerpts (Inferred)
D8 Going-Second & Board-Breaking Power 78 Going-second hand traps and removal (P(>=1 hand trap in 6) ≈ 0.85) answer an established board; no split data available (Inferred)
D9 Offensive Pressure & Closing Power 72 Synchro closers at ATK 2500 to 3500 (June Pride 3100, Kewl Tune B2B 3200, Psychic End Punisher 3500) and Vidolium at 5000 ATK; no closing rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 70 40 main cards with 20 distinct; 3-copy core and 1-copy tech slots; no wasted slots beyond the Junk / Synchron splash (Inferred)
D11 Extra Deck Efficiency & Coverage 66 15 Synchro Extra Deck slots with multiple usable bosses, though several are off-theme and some are unused (Inferred)
D12 Side Deck Adaptability 45 No side deck run (0 side cards); Master Duel does not use post-side plans (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament or meta-share data; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 56 Multi-step Synchro lines with many hand-trap timing decisions; manageable for a skilled pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70, Going First ≈ 70, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: banlist exposure (-1); engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and searcher coverage (3-copy Elfnote starters, 16 searcher-text cards)
  • Ten hand traps plus Maxx C and Droll give strong going-second answers
  • Center-zone Synchro bosses with strong ATK at 2500 to 3500

Weaknesses

  • No side deck, so no post-side adaptation
  • Off-theme Synchro and Junk slots dilute engine coherence (exact-name purity 30.9%)
  • Heavy reliance on hand traps that may be dead without opponent action

Critical choke points

  • Center-zone monster is needed for most Synchro and lock lines; losing it removes the main boss plan
  • Maxx C and Droll are one-of and two-of restricted cards; losing them to a ban changes interaction density
Priority Remove Add Reason
1 Jet Synchron (1 copy, Junk) a third Elfnote Power Patron or another Elfnote searcher Keeps the Elfnote engine self-contained and adds starter consistency; Junk is off-theme

Evidence & confidence

  • Verified: Legal status and 40/15/0 sizing for master-duel; Maxx C Limited at 1 copy; Droll & Lock Bird Semi-Limited at 2 copies; Card text excerpts for all listed cards; Usage stats: Elfnote cards highly included across archetype samples
  • Inferred: Hypergeometric starter and hand-trap probabilities; Consistency, interaction and resilience dimension scores; Combo ceiling read from card text
  • Provisional: Meta Power (null); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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