Elfnote Deck #765892 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 15, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 7/ 100
Power Score
Structural 63
Reliability 58
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from Elfnote and Power Patron starters that take over the center Main Monster Zone, closed by high-ATK Synchros such as Psychic End Punisher, Chaos Angel and Junora; Value and disruption from 9 hand-trap copies (Ash Blossom, Effect Veiler, Nibiru, Maxx C) to strip the opponent's interaction and then convert
  • Turn 1 (going first): Open with a Lucina, Regina or Tinia starter from hand, use the center-zone effects to search or Special Summon a second Elfnote, then Synchro into a boss while holding Ash or Veiler
  • Turn 2 (going second): Use the hand traps in the six-card hand to answer the opponent's first board, then rebuild the center zone with Elfnote starters and Synchro the follow-up
  • Recovery: Rebuild from the Graveyard using Power Patron and Elfnote recursion (Medius, Power Patron, Welcome Home, Rhapsodia) and Junoldo draw effects
  • After siding: Not applicable: the deck runs 0 side cards and Master Duel ranked play is single-game, so no post-side plan is evidenced

Why it scores here

This Elfnote list scores 60 on its system: triple-copy Lucina, Regina and Tinia give roughly a 74% chance of at least one going-first hand starter (hypergeometric, Inferred), and the 26-card archetype core is present in almost every opening hand. Its strongest value is interaction: nine hand-trap copies plus Synchro and Extra-Deck negates give an 81% chance of at least one hand trap in a going-second six-card hand, which holds up the endboard and the going-second plan. The deck converts through center-zone control and a Synchro closing set, but no recorded boards exist, so the ceiling and median are text-based only and kept near the middle of the scale. Popularity and archetype usage did not earn points, and card scores were not averaged; the score comes from consistency, interaction and closing on the whole system. Deductions come from the zero side deck, no matchup or tournament data, and off-archetype engine dilution from Mulcharmy, Bystial and Chaos.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of Lucina/Regina/Tinia in 5-card going-first hand) ≈ 0.74; archetype core 26 copies, P(at least one archetype card) = 0.997 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand-trap copies plus Maxx C and Nibiru compete for the same Normal Summon and hand slots; 40 main with 21 distinct cards (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable boards; ceiling read only from card text (Synchro chain plus center-zone lock and Junoldo draw) (Inferred)
D4 Combo Floor & Median Output 52 combos_evidence reports zero boards, so the median is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 72 9 hand traps and 2 hand-trap engines (Ash, Veiler) give multiple independent interruption answers across 40 main-deck cards (Inferred)
D6 Resource Economy, Recovery & Grind 60 Power Patron and Elfnote recursion from Graveyard plus Junoldo draw; no resource signature measured (Inferred)
D7 End-Board & Interaction Quality 78 Interaction breadth across hand traps, Designator, Triple Tactics Talent and Extra-Deck negates (Psychic End Punisher, Junora, Baronne, Stardust, Crystal Wing) (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 P(at least one hand trap in going-second 6-card hand) ≈ 0.81; Vidolium 5000 ATK and Nibiru 3000 ATK as boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra-Deck closers Psychic End Punisher 3500, Chaos Angel 3500, Junora 3100 and main-deck Vidolium 5000 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40-card main with 21 distinct cards; 5 triple-copy starters and a 1-copy tech suite; no slot ratios beyond composition (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro, all 15 slots filled with varied Synchros, some of which are unusual off-archetype picks; coverage broad, purity low (Inferred)
D12 Side Deck Adaptability 20 Side deck is 0 cards; no post-side plan exists in the list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or per-pilot record; format-fit is not measurable from this export (Provisional)
D14 Pilotability & Error Tolerance 45 Layered center-zone rules, 9 reactive hand traps and 15 Synchro summons require active decision-making each turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: off-archetype engine dilution (-2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 0.80*63 + 0.20*58 - 2 ≈ 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Triple-copy starters with a 99.7% archetype-core hit rate
  • Nine hand-trap copies give strong going-second and interruption coverage
  • Broad interaction across hand traps, Designator and Extra-Deck negates
  • Varied Synchro closers with high ATK and endboard power

Weaknesses

  • Zero side deck, so no adaptation in best-of or post-side play
  • No recorded combos, so the ceiling and median cannot be measured
  • Off-archetype support (Mulcharmy, Bystial, Chaos) dilutes the engine
  • Heavy reliance on center-zone state, which makes play decisions error-prone

Critical choke points

  • The center Main Monster Zone: most Elfnote starters and effects need a live center monster, so removing it stalls the engine
  • Single-copy Limited cards (Magnamhut, Designator, Maxx C): losing any one loses a specific answer
Priority Remove Add Reason
1 No card swap is supported by the evidence. Combo, tournament and matchup data are absent, so a list change cannot be justified from this export.

Evidence & confidence

  • Verified: Legal in master-duel (BanMasterDuel); 40 main, 15 extra, 0 side; Limited cards at 1 copy each; Card text and stats for all 36 distinct cards; 17 exact-name Elfnote copies; 9 hand-trap copies
  • Inferred: Starter and hand-trap hypergeometric odds; Interaction density and endboard quality from card text; Engine dilution and resilience reads
  • Provisional: Meta and format fit (no dated metagame sample); Matchup performance (no data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent usage_statistics extra-deck matching is inconsistent: Elfnote June Pride, Seraphim Strelitzia, Baronne de Fleur, Crystal Wing, Malong, Accel Synchro, F.A. Dawn, Chaos Angel, Black Rose, Junora and Wind Pegasus are present in cards[] as zone extra but marked in_this_deck:false in usage_statistics, so core_present_pct (54.2) and missing_core are unreliable no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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