Dracotail Deck #765877 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- Aluber the Jester of Despia x1
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 60 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Stun, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Dracotail and Albaz-family bosses (Arthalion, Albion the Sanctifire Dragon, Gulamel) after the opponent's turn has been disrupted by hand traps and Spell/Trap responses; Attrition: Dracotail Sting and Dracotail Flame remove cards and recur Dracotail monsters from the GY or banishment to the bottom of the Deck while drawing
- Turn 1 (going first): Open with a Dracotail starter (Faimena, Mululu, Ketu, Lukias) or a searcher, keep hand traps (Ash Blossom, Ghost Ogre, Droll, Effect Veiler) up for the opponent's first Main Phase, and fuse only when a sweep or a hand trap cannot be stopped
- Turn 2 (going second): Use the six-card hand to present a hand trap on the opponent's first meaningful activation (about 85% of 6-card hands contain one), then rebuild with Fallen of the White Dragon, Ketu and Branded Fusion into a 3000-ATK boss
- Recovery: Recur Dracotail monsters from the GY (Phryxul, Lukias, Urgula) and rebuild through Dracotail Sting / Flame draws, using the 10 searcher-text cards to refill the hand
- After siding: No side deck is registered (side_count 0), so there is no post-side plan in the export; if the format allows a side, the empty slot is a gap, not a strength
Why it scores here
The deck opens reliably: the searcher-text group reaches at least one copy in a 5-card opening hand about 78% of the time, and the archetype core is essentially always present (Inferred, hypergeometric). Its real strength is interaction on the system rather than any single card: 10 hand traps and 10 removal-text cards mean the opponent's turn is usually answered, and about 85% of 6-card going-second hands contain a hand trap, which lifts the going-second score. Conversion into a closing threat relies on 3000-ATK fusion bosses reached through Fusion Summons that disruption can break, so the ceiling is held back by the lack of recorded boards and the fragility of the single Fusion route. The score comes from consistency, interaction and resilience on the system; Dracotail's popularity and the archetype share did not add points, and card scores were not averaged. The deck has no side and no tournament record, so Meta and matchup fit stay provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher-text card in a 5-card opening hand) ≈ 0.78; 3-copy Faimena and Ash Blossom give P ≈ 0.34 per copy-count group; core archetype group open ≈ 0.997 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 10 hand traps and 10 searchers blunt bricks, but Dracotail-specific starters are only partly redundant and no brick rate is measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No recorded boards; the ceiling is read from card text: Fusion-based disruption with Branded Fusion, Arthalion and Gulamel (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards; median set near the ceiling minus the fragility of a single Fusion route (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Ten hand traps and recursive Dracotail monsters give independent routes after one disruption; no board data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Dracotail Sting and Flame draw cards and recur monsters from the GY; hand traps spend cards for tempo (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ten removal-text and ten negation-text cards, with Ghost Belle and Ghost Ogre answering Spells, Traps and monster effects (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 74 | About 85% of 6-card going-second hands hold a hand trap; Fallen and Branded Fusion-based boards pressure the second player (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra bosses at 3000 ATK (Arthalion, Albion the Sanctifire Dragon) and 2800 ATK (Gulamel) give closing power, but the path to them depends on Fusion access (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 Main cards with 15 singletons and 8 two-of copies; exact-name purity is only 32.7%, but generic hand traps keep the list flexible (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 13 Fusion Monsters plus 2 Synchro/Link cards give wide Extra Deck coverage; Albaz and Branded fusion options overlap heavily (Verified composition) |
| D12 | Side Deck Adaptability | 35 | No side deck is registered, so no post-side adaptability can be credited; the single-game format limits the penalty (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament link and no dated meta sample; archetype usage stats confirm the deck is real but not its matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Fusion chains and hand-trap timing require frequent decisions, so pilotability is moderate; no combo step counts exist (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); engine split (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and nine negation-text cards answer the opponent's turn
- Strong going-second hand-trap density (about 85% of 6-card hands)
- Recursive Dracotail monsters and Sting/Flame give card economy
- Wide Extra Deck coverage across 13 Fusion options
Weaknesses
- No combo evidence, so the ceiling and median are text-based only
- Low exact-name purity (32.7%) splits the engine across sub-archetypes
- No side deck registered, so no post-side adaptation
- Six Limited cards run at their caps
Critical choke points
- Fusion Summon access: most bosses need a Dracotail or Albaz monster plus material from hand or field
- Limited Maxx C and Dracotail Lukias are single copies; their loss removes a route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Rahu Dracotail (1 copy) | A second Dracotail searcher or a 2-of recursion card | Rahu is a Limited single Fusion enabler; a non-Limited searcher would improve line redundancy (Inferred) |
| 2 | Predaplant Verte Anaconda | A Dracotail-archetype Extra Deck monster in the same slot | The Predaplant link is off-archetype and runs as a one-copy Limited card, which adds banlist exposure without engine benefit (Inferred) |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 within master-duel size rules; All restricted cards run within legal copy limits; Exact-name purity 32.7%; Usage stats: Dracotail core cards at 100% inclusion
- Inferred: Opening-hand and going-second probabilities via hypergeometric estimates; Strategy classification from card text and guide snippet; Floor, median and ceiling inferred from text only (no recorded boards)
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link); Post-side plan (no side deck)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates); those signals are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied Guide snippet is one Vietnamese excerpt with no sections, so strategy intent is only lightly confirmed
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