Dracotail Deck #765865 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Urgula x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
58± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 62
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.8
Going First 62
Going Second 63
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail Fusion Monsters (Arthalion, Gulamel, Pan-line) and Albaz-gated boss Fusions (Albion/Alba-Lenatus/Mirrorjade/Dragon that Devours the Dogma) after the opponent's play is disrupted by hand traps and Dracotail spell/trap interaction.; Recursive Dracotail engine (Lukias, Urgula, Faimena, Phryxul) rebuilding material and Set Dracotail Spell/Traps when a Fusion is interrupted.
  • Turn 1 (going first): Open with Ketu/Rahu/Mululu-style searchers and a Fusion Summon of Dracotail or Albaz-gated Fusion, keeping Ash Blossom and Ghost Belle up as hand traps on the opponent's first meaningful action.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx "C" and Ghost Belle in hand to punish the opponent's first Special Summon or draw, then convert the resulting disruption into a Fusion.
  • Recovery: Use Dracotail Lukias, Urgula, Faimena and Phryxul from the Graveyard or banishment to place Dracotail cards back on the Deck and redraw, plus Dracotail Flame/Horn/Sting to rebuild the Spell/Trap count.
  • After siding: Not applicable: Master Duel has no side deck in this format (0 side cards, legal under size_rules). Adaptation must come from Extra Deck choice and hand-trap sequencing.

Why it scores here

The deck opens a functional plan reasonably often: P(at least one Dracotail Faimena in a 5-card opening hand) is about 0.34 for a 3-copy card, the 12 searcher-text cards give P(at least one) of about 0.85, and the archetype core group is present in about 99.7% of 5-card hands (Inferred). It converts that plan into pressure through a broad Extra Deck of 13 Fusions plus Synchro and Link options, with Albaz-gated bosses providing the closing power, but the Albaz gate itself is a real dependency. Interaction is the strength of the system: 7 hand traps and 8 negation-text cards give roughly 71% odds of at least one hand trap in a 6-card going-second hand (Inferred), and Dracotail Spell/Traps plus Graveyard recursion let it continue through disruption. Scoring is structural, not averaged from card power, and the deck's popularity in the usage statistics confirmed that the list is real and accessible but did not add points by itself. The score is held down by the absence of combo boards, win-rate telemetry and a tournament link, so Meta Power is left null and the final figure carries an uncertainty band of ±8.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 3-copy Faimena in 5-card hand) ≈ 0.34; 12 searcher-text cards give P ≈ 0.85; core group open in 99.7% of hands (Inferred)
D2 Opening-Hand Quality & Brick Management 60 7 hand traps and several Fusion-only or Albaz-gated cards can be dead without opponent summons; copy histogram 14/7/4 is coherent but reactive (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards; semantic ceiling from Dracotail Fusions and Albaz-gated bosses with Fallen-of-Albaz synergy (Inferred)
D4 Combo Floor & Median Output 52 No combo median or distribution available; floor limited by Albaz gating and hand-trap dependence on opponent summons (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple hand traps, Dracotail Flame/Horn/Sting and Graveyard recursion give several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion through Lukias, Urgula, Faimena and Phryxul rebuilds the Deck and Spell/Trap count; hand-trap float is strong (Inferred)
D7 End-Board & Interaction Quality 72 9 removal-text and 8 negation-text cards with layered Spell/Trap interaction and boss-level Fusions on the field (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second split not measured; hand traps and Droll & Lock Bird answer the opponent's first board, and Fusion Summon disruption is strong (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss Fusions at 2500-3000 ATK (Arthalion, Gulamel, Pan, Albion Sanctifire, Dragon that Devours the Dogma) with some multi-attack text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards at the minimum, 36% exact Dracotail purity, and 35 off-archetype copies across 11 related and generic names (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with 13 Fusions; about 8 Fusions require a Fallen-of-Albaz-mention material with only about 4 Fallen sources (Verified count, Inferred gating)
D12 Side Deck Adaptability 30 Master Duel has no side deck in this format and the list runs 0 side cards; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share; archetype usage shows a stable core but no matchup or meta data (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion chains and timing-sensitive hand traps raise decision load; no recorded combos to measure step count (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61.8, Going First ≈ 62, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Albaz gating dependency (-2); Dead hand-trap burden (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 7 hand traps and 8 negation-text cards, with Dracotail Spell/Trap disruption
  • Recursive Dracotail engine that rebuilds Deck and Spell/Trap count after interruption
  • Strong closing Fusions at 2500-3000 ATK with some multi-attack and removal text
  • Core cards are present in nearly every opening hand (archetype core group about 99.7%)

Weaknesses

  • Albaz gating: many Extra Fusions need a Fallen-of-Albaz-mention material with only about 4 sources
  • Hand-trap dependence on opponent summons or draws, leaving dead cards in some hands
  • No combo, tournament or win-rate evidence; Meta Power and matchup fit are unmeasured
  • No side deck in Master Duel, so no post-side adaptation

Critical choke points

  • Fallen of Albaz / Fallen-mention material for Albaz-gated Fusions
  • Dracotail Faimena or Ketu/Rahu for the first Fusion Summon
  • Ash Blossom and Ghost Belle as the going-second interaction line
Priority Remove Add Reason
1 Predaplant Verte Anaconda A Fallen-mention or Dracotail-compatible Fusion/Synchro with no Limited-card dependency, if one is available within the Extra Deck slot Its Link role is not connected to the Albaz or Dracotail engine (Inferred); the Extra slot is better spent on Albaz-gated access.
2 Secreterion Dragon A second Fallen-of-Albaz source or a Dracotail Fusion with a stronger Fusion material route Its ATK drawback and Dragon+Spellcaster material requirement do not connect to the Albaz gate (Inferred).

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side within size rules; copy limits respected (Limited 1 copy, Semi-Limited 2 copies); Copy histogram 14/7/4 and Extra Deck breakdown 13 Fusion, 1 Link, 1 Synchro; Archetype purity: 20 exact Dracotail copies, 35 off-archetype copies; Card text for hand traps, removal, negation and recursion as listed in the evidence
  • Observed: Usage statistics: core Dracotail cards at 84-100% inclusion across 37 stat rows
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Going-first and going-second plans and interaction density; Albaz gating count and its effect on Extra Deck coverage; Closing power from boss ATK and text
  • Provisional: Meta Power (null); matchup fit (D13); side adaptability (D12)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags look wrong for Extra Deck cards (e.g. Dracotail Arthalion x2, Gulamel, Secreterion appear in the cards list but are flagged in_this_deck:false); missing_core list is not trusted Vietnamese guide snippet is a single unsectioned mention; its claims (Kaiju search, 4 Fusions, handtrap-heavy control) were used only as directional context

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top