Magical Musket Deck #765862 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.

Deck Magical Musket Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
53± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fiendsmith Extra Deck bosses (Rextremende, Desirae, Luce, Caesar) that land after the opponent's board has been negated or removed by hand traps and trap/spell interaction.; Magical Musket link boards (Mastermind Caspar, Max) built from Musket monsters and trap-column chains.
  • Turn 1 (going first): Open with Fiendsmith's Tract or Sanct to start the Fiendsmith line, and hold Infinite Impermanence or Ash Blossom for the opponent's first play.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Effect Veiler, Maxx C) to stop the opponent's first board, then rebuild with Musket or Fiendsmith monsters.
  • Recovery: Recover through GY effects: Fiendsmith Engraver from the GY, Musketeer Doc and Caspar searching Musket cards, and Fiendsmith's Lacrima recovering LIGHT Fiend monsters.
  • After siding: Not applicable: Master Duel is a single game with no side deck (side_count 0).

Why it scores here

The deck reliably opens a functional plan because the archetype core is dense: at least one core card is in the opening five in about 96% of hands by the hypergeometric estimate, and the three-copy starters (Starfire, Caspar, Sanct, Tract, Ash, Impermanence, Fuwalos) each show about 32% in the opening five. It converts that into pressure through a Fiendsmith Extra Deck of 15 cards with strong boss options, but no recorded boards exist, so the ceiling and median are text-only inferences. Its strongest attribute is interaction: 11 hand traps, 14 negation-text cards and 14 removal-text cards support a 72 on endboard interaction, and the recovery engines (Engraver, Doc, Caspar, Lacrima) give it a real grind. The score is held back by engine conflict: exact-name Magical Musket purity is only 22.4%, with Fiendsmith, generic and Dominus cards sharing the 43-card main, and no side deck means no post-side adaptation. Popularity earned no points: archetype usage statistics only confirm the list is a standard build, and the score comes from consistency, interaction and recovery on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in opening 5) ≈ 0.96 across 19 copies; three-copy starters each ≈ 0.32 in opening 5; Fiendsmith and Musket engines need separate starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 reactive hand traps and multiple non-engine traps raise dead-card risk on the player's own turn; proxy brick ≈ 0.04 for core cards (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling is text-only; Fiendsmith Tract/Sanct into Rextremende or Desirae and Musket links are plausible routes (Inferred)
D4 Combo Floor & Median Output 50 combos_evidence has 0 scored combos, so median output cannot be measured; scored as an uncertain midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple copies of Ash, Impermanence, Veiler and Maxx C plus recursive Engraver and Caspar give redundant answers; no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 62 Tract and Sanct search, Doc and Caspar recover Musket cards from GY, Engraver recurs from GY; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 14 negation-text and 14 removal-text cards, with 11 hand traps and Dominus Purge, Last Stand and Desperado; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 62 85% chance of at least one hand trap in the going-second six-card hand (hypergeometric); Crossout Designator and Dominus Spark add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Fiendsmith bosses reach 2800 to 3500 ATK (Luce, Desirae, Caesar, Rextremende) with few direct attackers; closing relies on link and boss boards (Inferred)
D10 Main Deck Efficiency & Flexibility 48 43 main with 24 distinct cards and 12 singletons; exact-name purity only 22.4% with Fiendsmith and generic cards diluting the Musket core (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots are almost all singletons (8 link, 6 fusion, 1 xyz) with no redundancy but broad boss coverage (Inferred)
D12 Side Deck Adaptability 40 Master Duel is single game with no side deck (side_count 0), so no post-side plan exists; scored neutral-low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export; format fit cannot be assessed from data (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines (Musket, Fiendsmith, Dominus) with timing-sensitive hand traps demand many decisions per turn (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 57.3, TR 52, modifiers -3 => 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand traps, 14 negation-text cards)
  • Redundant recovery through GY effects (Engraver, Doc, Caspar, Lacrima)
  • Extra Deck with several high-ATK bosses (Luce 3500, Rextremende 3000, Desirae 2800, Caesar 2800)

Weaknesses

  • Exact-name Magical Musket purity only 22.4%, so the Musket core is diluted
  • No side deck in Master Duel, so no post-side adaptation
  • Many reactive cards with timing demands, which raises pilot load

Critical choke points

  • Fiendsmith starter (Tract or Sanct) for the Fiendsmith line
  • Musket monster on field needed for Musket trap/spell activations
Priority Remove Add Reason
1 One Dominus Spark One additional Fiendsmith or Musket monster Raises starter density and reduces off-theme trap dead cards (Inferred; no matchup data supports this).

Evidence & confidence

  • Verified: Legal in Master Duel: 43 main, 15 extra, 0 side, Crossout Designator and Maxx C Limited at 1 copy each; Archetype spread: Musket 13, Fiendsmith 16, Dominus 4, generic 18; Guides describe the deck as a spell/trap control build with a Fiendsmith engine
  • Observed: Archetype usage statistics show the deck's core cards are standard for the archetype (usage_statistics available)
  • Inferred: Opening-hand starter probabilities (hypergeometric); Interaction density and recovery from card text; Going-second hand-trap coverage ≈ 85%
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied (combos_evidence total 0), so combo floor, median and ceiling are text-only inference No win-rate telemetry for going-first, going-second, matchup or brick rate No tournament link; archetype meta-share and per-pilot record absent usage_statistics in_this_deck flags only check the Main Deck: 14 extra-deck core cards (for example Lacrima, Desirae, Requiem, Caesar) are flagged missing although they are present in the 15-card Extra Deck, so core_present_pct 44 understates true presence (25 of 25 by the Extra list) Deck title is null; no side deck exists in Master Duel Meta Power provisional unless a dated metagame sample is supplied

More Master Duel Info

Magical Musket

Magical Musket Breakdown

 
 

 

 

 

 

 

 
 

 

 
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